Strong flying xerj. Presumably this is the next link in the evolution of Mutalisks, but much stronger and more tenacious. Does not lose the ability to emit metal projectiles at the enemy, dreadlisks do it much more skillfully. Thoroughly smeared with a strong acid, sharp needles enter directly in the armour of ships, passing through power panels. Dreadlisks are particularly effective hitting middle-class ships. If penetration into the structure occurs, the acid flows from the needles causing damage to the enemy unit, the power of which increases with the development of acid and metal spikes.
Abilities:
Attack through shield
Abilities:

Characteristics
Armour | 3200 |
Armour type | Strengthened |
Size | Medium |
Shield | 250 |
Speed | 350 |
Warmup time (х2 from planet) | 05m 21s |
Capacity | 500 |
Fuel consumption | 25 |
Battle speed | 400 |
Damage per round | 195 |
Attack per shot | 13 |
The number of shots per volley | 3 |
The period between volleys | 10 seconds |
Attack range | 425 |
Blocking ability | 1 |
Diameter | 49 |
The energy needed for control | 1 |
Specialization
Damage to small size x0.7
Damage to medium size x1.5
Damage to strengthened armour x1.4
Damage to heavy armour x0.6
Mass attack
Number of units destroyed in 1 shot at basic damage characteristics
from humans | from xerjs | from tosses |
Deathstar6 | Usurper 29 | Matriarch43 |
Supernova Star12 | Leviathan6 | Patriarch2 |
Space Wanderer2 | Lexx58 | Obelisk61 |
Jouann49 | Gigashadow174 | |
Planetary Defence14 | Flaming Worm29 |