Burrowing deeper into the ground, creep colonies can make a shaft that spews high velocity projectiles. Sunken colonies are tougher and do much more damage than spore colonies, but they attack significantly slower. The mutation is quick and does not affect main parts of a creep colony, so after they are damaged in combat most of them (60%) can be easily restored as creep colonies.
|Damage to strengthened armour x1.5|
|to humans||to xerjs||to tosses|
|Stealth Fighter1.5||Guardian1.5||Void Ray1.5|
|from humans||from xerjs||from tosses|