Get your own planet in online strategy Xcraft. Conquer the cosmic space, create your own empire! QUICK START (2 minutes): for Humans or for Xerjs +2500 of metal +2500 of minerals

User's messages: Victoria

Topic: Hit effect | 1 March 2019 22:25
Message #401
We updated the effect of hitting the planet; the color of the effect depends on the color of the beam.

 
 
Topic: Scheduled Maintenance Notification | 28 February 2019 14:17
Message #400
Please be informed that tomorrow (March 1, 2019) at 05:00 server time will be performing scheduled maintenance, aimed at updating the software version and replacing one of the servers.

All missions will be stopped during that time. The game and the forum will not be available too.

Estimated duration of scheduled maintenance is about 1 hour.

Your fleet, which will arrive on a mission at this time, will be processed with a delay, so please do not plan serious actions at that time, the more, battles that will require personal involvement. It is better not to fly at all at this time.

With fleets in saves, as well as with fleets which will arrive on a mission at that time, nothing will happen.

Please plan accordingly. We apologize for any inconvenience to you.
Topic: The new design of the ships of the human race | 28 February 2019 10:32
Message #399
In the meantime, we are developing a new design for ships of the human race.
Here, for example, work on a solar satellite and a spy probe.
Pictures:
Topic: Banned with no reason | 26 February 2019 12:16
Message #398
You and your brother were banned because you were using the same IP addres for both accounts of the same race.
Topic: 28 days inactivity | 21 February 2019 08:24
Message #397
Quote: M3dusa
3.Asteroids and stations become available for attack and colonization.
For all players or only for the same alliance as per #7?


Asteroids become available for all players and stations depending on their level.

Quote: M3dusa
5.Newbie protection disables.
For all players or only for the same alliance as per #7?

Newbie protection disables for all players

Quote: M3dusa
7.You can attack the fleets and objects of the players of your alliance.
Planets are included in the objects?

Sure, planet is an object
Topic: New design of the human race ships | 19 February 2019 09:37
Message #396
Meanwhile, we are developing new ships design of the human race.
Here, for example, work on the battlecruiser
Picture:
Topic: The galaxy color scheme is updated | 13 February 2019 16:12
Message #395
The new color scheme looks like this:


Also every fleet (not group) on the coordinates in the galaxy will be marked with icons.
Topic: 28 days inactivity | 8 February 2019 09:29
Message #394
We combined inactivity statuses of 28 and 7 days.
Now features possible after 28 days of inactivity will be available after 7.

After 7 days of inactivity:
1.FAS is always active, even for inactive ones.
2.Planets of non-activated account removed
3.Asteroids and stations become available for attack and colonization.
4.The key of the capital can’t be captured from an inactive player.
5.Newbie protection disables.
6.Fortification in the missions "Nuclear strike" and "Devouring" continues to work for inactive players.
7.You can attack the fleets and objects of the players of your alliance.
Topic: Gravity Gun got the new ability | 2 February 2019 19:03
Message #393
Stations with a gravity gun got the ability to move in local coordinates.
Topic: Dunkleostyeus of xerjs released | 30 January 2019 17:22
Message #392
The administration of the project is honored to present the "space station of xerjs". It is a monster which kills by Dunkleosteus collision.



It was announced in September and the development was long due to the input of the mechanics of motion and the collision of objects at local coordinates, where the monsters actually fly, having the diameter of the entity and all its abilities.

Also Dunkleosteus can dominate at the coordinates of where it is located if it has not flown away from the planet or an asteroid at a distance further than 10,000 km.




Signal powers from Alstation, Plantoid, or Psi field concentrator are no longer cumulative. The strongest power is selected. Now alliance networks will be expanded not by super-top impenetrable stations, but smaller ones distributed over the territory.
Topic: Be-Be Station auction | 25 December 2018 12:41
Message #391
The current bid is 180000 HC
Message #390
Dear players, there was a change in a paragraph 7.2 of the rules. The phrase "except objects with a certificate of ownership" was added. The new version of the paragraph looks like this:

7.2. Any outside gaming operations with real money, for example: sell resources, fleet, planets, and other operations for real money are prohibited, except objects with a certificate of ownership. Any hints for sale of game elements (resources, fleet, some game action, etc.) are regarded as a violation of the rules and this account will be blocked, even if it's just conversations which are not lead to real actions. Said in jest is also considered.

The change occurred in connection with the auction of the station and the introduction of a new concept into the game as an object with a real private property of the player. A little more information was written in the post of the auction. Property rights will be issued in the presence of a real object (in the real world), which will be produced as Xcraft souvenirs and sent to the player who wants to own property.
Topic: Be-Be Station auction | 18 December 2018 23:21
Message #389
The current bid is 60000 HC
Topic: Be-Be Station auction | 18 December 2018 17:46
Message #388
Make the New Year for yourself, becoming a relic and breaking the Balance!


Dear participants of the project, let me put up for auction the unique station VasyaMalevich BE-BE, which will belong to the one who is able to pay the highest price for it.




At the moment, the station is in the system [10:500:0] On it one can fin
Superstation level 2, the second level cost is 20 000 HC
Gates, level 3
Alstation, level 5
Psidisrupter
Spacestation, level 5
Pirate quay
Gravity gun, level 9
Bestiary, level 3
Insectoid Entity, level 6. Station is able to teleport also during the flight as Entity.
Dunkleosey Level 3. Station can fly with the fleet inside local coordinates even shooting during the flight.


+ Buildings and resources




Defence
Rocket launchers 100 000
Planetary defense 100
Both turels

Fleet
Death Stars 10
Jouan

+resources per 10 mln




Station diameter is 99km, basic structure is 823 693, current structure is 716 mln+
100 basic fields, now free 159 fields yet



The station is one of the personal stations of Admin VasyaMalevich - MU-MU and BE-BE. All profits from the sale will be used for annual premiums of the project developers.


You will use the admin station, Vasya will use very similar.



No MORE similar stations.
The  station is not recaptured. It will be delivered to you coordinates in a range 1000000ckm.

The starting price of the station is 10000 Hydarian. The person who wants to buy makes his bid more expensive and if during the week the rate is not interrupted, the rate goes to the buyer.
If at the time of purchase the buyer has not enough HC, he is banned and the winner of the auction is considered the previous one who offered.


Please underline bids with bold type.

The current bids can be found in the topic (Change your language into Russian in the Options for correct displaying of this topic)
Topic: Meskhalaj | 12 December 2018 18:09
Message #387
Tosses got a new elder - Meskhalaj



Using substances synthesized from the Hydarian crystals, he achieved the knowledge of emptiness in the subspace. He gives information about navigation in the subspace, thereby increasing the speed of flight of the flagship fleets.
+% to the speed equal to the level plus the sum of the previous levels for units Matriarch, Patriarch, Arbiter, Planetary ripper.
For example, at level 7, 1+2+3+4+5+6+7=28%.
Starting level 10 it increases the basic speed of units: Matriarch, Patriarch, Arbiter, Planetary ripper.
After level 2, order x2 is possible.



The Matriarch, the Patriarch, the Planetary Ripper and the Arbiter got a second basic rate.
It replaces the old basic rate with Meskhalaj from level 10.



The astrophysicist now gives a bonus on satellites and asteroids without level 10.



All pirates got 10th level of Admiral due to increasing of their thickness.
Topic: Thickening of pirates, x2 CRAZY before New Year | 12 December 2018 10:41
Message #386
Dear players, despite the complex innovations of recent times, we found an increase in online on the project, but at the same time we found a decrease in the number of flights. Today, a new record of simultaneous online is *3228* players.

The administration thanks you for your support. To compensate for the decrease in the number of targets after two serious defense upgrades through a reduction in the attack of the fleets, we once again doubled the number of OPS (taking into account the expansion of the appearance zone, we get about + 25%). From Friday, the OPS should be:
2000 pieces for 2k points
1000 pieces for 20k points
500 pieces per 100k points
250 pieces for 500k points
125 pieces for 1k points
50 pieces on 5kk points.
If the BE will not cancel.

The zone of the appearance of the Temples and the OPS is established in 100-900 arms and in 100-900 system, pirates on the coordinates in 1 to 900 arms and in 1 - 999 systems. PPS are no longer generated. We are planning a zone of appearance of pirates on the coordinates also to make in 100-900 arms and in 100-900 system when alliances sweep in the first arms.

We Introduced loss of debris from PPS and Temples by the formula of the moons. For example, 80 000 000 metals and 80 000 000 minerals will fall on average from the Temple or the PPS with a diameter of 8 000.

We also made pirates on the coordinates, on average, one and a half times thicker.
This is compensation for increasing the risk of flying to pirates due to warm up time.



The development of the announced station of xerjs has finally begun. After collisions, we think that the flight console inside the local coordinates can also be installed on the super stations and ordinary space stations in the following order:
Stage 1. Only those objects that have both buildings can fly: space station and dunkleosteus. Experimenting.
Stage 2 We add those that have space station and super station.
Stage 3 All objects that have space station.


Democracy in alliances now has an average tax in voting, not median.

Teleportation of the entity during the flight now ends the movement of the entity, putting it in cool down.




There are 10 new types of entities and asteroids installed on the project. The differences are only visual. Work on the visual diversity of the project continues and do not worry, designers can not do the work of programmers and pictures do not take time from the main developments.



The Supreme Council plans to initiate a vote on the turning on of x2 Crazy very early in December.




Cool down of entities doubled to 14 days and 2 days added to the basic cool down of space stations.
Message #385
In accordance with the recommendations of Balance Editor, a new calculation of the broadcasting power of stations of alliance networks based on potentials and distances has been implemented. You can find details in the description of the alstation, planetoid and concentrator.

In general, instead of equating the power to the station level, we equated it to the station level * 900 minus the distance from the system to the system where the station is located. The network power will be less will be less farther from the station.

Here is a map of the sector before the changes



And here map of the sector AFTER the changes:





We created 10 different types of entities. During the day they should appear in the sector. Their differences are only visual.
Topic: Scheduled Maintenance Notification | 4 December 2018 13:41
Message #384
Please be informed that tomorrow (December 5, 2018) at 05:00 server time will be performing scheduled maintenance.

All missions will be stopped during that time.

The game and the forum will not be available too.

Estimated duration of scheduled maintenance is about 1 hour.

Your fleet, which will arrive on a mission at this time, will be processed with a delay, so please do not plan serious actions at that time, the more, battles that will require personal involvement.

With fleets in saves, as well as with fleets which will arrive on a mission at that time, nothing will happen.

Please plan accordingly. We apologize for any inconvenience to you.
Topic: Announcement of changes in missions | 4 December 2018 13:30
Message #383
Dear participants of the project, let me announce the change of missions Occupation and Destruction, planned in December.

The occupation will again be changed to the object itself, and in order to stand in the occupation, you will need to remove all resistance first. With the help of the occupation, it will be possible to support your retreating fleets from objects, for example, during a long warm-up period after an attack. The occupation will become a defense with a minus sign. It will not be visible in the galaxy without spying object.
For example, we send mudkip to the occupation of an enemy planet. Mudkip, arriving on the planet, enters the battle and standing in the occupation of the planet, receiving resources as usual.


Destruction will receive duration. Instead of a single shot, the flagships will fire on objects throughout the destruction period, with their usual intervals between shots. Most likely the bonuses from technology and officers to the power of the shot will be reduced. Fleet which destroys object will be visible with espionage.
For example, I send the Death Star to destroy the moon. If I do not specify the time of the Destruction, the Death Star will normally make one shot and will fly back. If I specify a time, for example an hour, the Death Star will shoot the moon during an hour.
Topic: Debris drop from satellites increased 60 times | 3 December 2018 17:53
Message #382
Previously, the basic number of debris after the destruction of moons, entities, stations OPS was considered according to the formula:
[Diameter of the moon from which the satellite is made, in meters] / 6, plus 10% of the cost of all that was on the satellite
New formula:
[Diameter of the moon from which the satellite is made, in decimeters], plus 10% of the cost of all that was on the satellite (buildings, defense and fleet).

The formula works the same for all satellites, for stations the diameter will still be multiplied by 10 because so many times it is reduced during the construction of the station from the moon. It was made for profitable destruction of unwanted OPS into debris, because if OPS has diameter 30, then the moon was 300 in diameter. Naturally, all stations and all moons will give about 60 times more debris and their destruction will become more profitable.

For example, you destroyed the OPS 30 km in diameter. You will get about 3 000 000 of debris + 10% of debris from buildings.

For example, you destroyed the moon with a diameter of 900 km. You will get  about 9 million of debris.