Сообщения пользователя: Victoria
Тема: Changes in the bestiary |
25 Апреля 2016 13:59:47
Сообщение #147
We established in bestiary more liberal pricing for placing lots. It was made for reducing the commissions and giving more freedom in pricing for players.
Now you can sell resources in one-and-a-half times more expensive or cheaper without increasing the commission and the fleet in twice as much.
The old rates were 1.25 and 1.5.
For example, now you can earn on a construction of a rare fleet by selling it twice as much than construction costs without paying an increased commission.
Now you can sell resources in one-and-a-half times more expensive or cheaper without increasing the commission and the fleet in twice as much.
The old rates were 1.25 and 1.5.
For example, now you can earn on a construction of a rare fleet by selling it twice as much than construction costs without paying an increased commission.
Тема: We present to your attention 3 new technologies to improve fleet repai |
25 Апреля 2016 09:21:29
Сообщение #146
We present 3 new technologies for the repair of the fleet, by 1 for each race.
Alarm systems for terrans
Tanatonavigation for xerjs
Psionic lighthouse for tosses
Technologies are not the same, but their sense is similar: to increase the% of the fleet which can be repaired after the battle.
Alarm systems for terrans
Tanatonavigation for xerjs
Psionic lighthouse for tosses
Technologies are not the same, but their sense is similar: to increase the% of the fleet which can be repaired after the battle.
Тема: Bug with the return from the expedition is always 100% of speed- fixed |
25 Апреля 2016 09:16:47
Сообщение #145
Previously, if the fleet was set off to an expedition with the speed, for example 10%, return of the fleet was with the 100% speed after the manual cancellation of orders; when you achieved the expedition.
It was a bug and now it is fixed. Now the manual return from the expedition will be at the same speed at which the fleet was sent to the expedition.
It was a bug and now it is fixed. Now the manual return from the expedition will be at the same speed at which the fleet was sent to the expedition.
Тема: Update of main page |
21 Апреля 2016 13:47:09
Сообщение #144
As you noticed the main page have changed its look. Today, it is officially put into operation :)
We tried to make it more comfortable. Modern technologies applied in the design and layout let you use it on any device easily.
With proper support of your browser, you can watch a 3D scene with the planet. In the near future all the planets will be modeled and presented in the game in such a way.
Also, in-game statistics gained a more finished look. And we present to you - visual information graphics instead of imperceptible tables :)
We tried to make it more comfortable. Modern technologies applied in the design and layout let you use it on any device easily.
With proper support of your browser, you can watch a 3D scene with the planet. In the near future all the planets will be modeled and presented in the game in such a way.
Also, in-game statistics gained a more finished look. And we present to you - visual information graphics instead of imperceptible tables :)
Тема: The debris from crashed fleet were decreased to 25% |
18 Апреля 2016 11:01:07
Сообщение #143
Due to the introduction of fleet repair in October 2015, we reduced the number of debris from crashed fleet from 30% to 25%.
Тема: New functionality of insectoid entity |
14 Апреля 2016 16:42:38
Сообщение #142
Now insectoid entity can fly between galaxies starting from the 3rd level.
Time for traveling between galaxies is the same as between the systems, but there are differences in vespene consumption - for flights between arms you will need vespene 10 times more.
The rest time for insectoid entity or the cost of flights between the systems had not changed.
Please pay attention to the functionality of ‘gliding’ of the entity which, in the search for free space: as before, let can be lost, if it stops at 10th coordinate, but plus to this, we added " going beyond the borders of the galaxy". The borders considered as:
- Galaxy is less than 1
- The system is less than 1
- The system which more than 999
The "gliding" to the other galaxy now can simply destroy your entity, so use a flight between galaxies with the entity of not less than 3rd levels.
The lower border of the world does not exist (unlimited number of galaxies).
For example: you fly from a 1: 1: 3 to 1: 1: 1, but after sending, one bad man occupies a finite coordinate, entity gliding to the next coordinate, but because this coordinate is 1: 1: 0, your gliding will go beyond the borders of the world and the entity will be destroyed.
Time for traveling between galaxies is the same as between the systems, but there are differences in vespene consumption - for flights between arms you will need vespene 10 times more.
The rest time for insectoid entity or the cost of flights between the systems had not changed.
Please pay attention to the functionality of ‘gliding’ of the entity which, in the search for free space: as before, let can be lost, if it stops at 10th coordinate, but plus to this, we added " going beyond the borders of the galaxy". The borders considered as:
- Galaxy is less than 1
- The system is less than 1
- The system which more than 999
The "gliding" to the other galaxy now can simply destroy your entity, so use a flight between galaxies with the entity of not less than 3rd levels.
The lower border of the world does not exist (unlimited number of galaxies).
For example: you fly from a 1: 1: 3 to 1: 1: 1, but after sending, one bad man occupies a finite coordinate, entity gliding to the next coordinate, but because this coordinate is 1: 1: 0, your gliding will go beyond the borders of the world and the entity will be destroyed.
Тема: Notification of the distribution of the alliance taxes |
12 Апреля 2016 13:31:38
Сообщение #140
We would like to present a new development that helps all participants of the alliance to find out how the head of the alliance distribute taxes of the alliance.
If the head or the authorized decide not to send taxes (0%) or the recipients are not listed, you will get the message
In other situation you will receive a message with another structure
We want to remind you that taxes are distributed every week in the night from Saturday to Sunday at 5:00am server time.
If the head or the authorized decide not to send taxes (0%) or the recipients are not listed, you will get the message
In other situation you will receive a message with another structure
We want to remind you that taxes are distributed every week in the night from Saturday to Sunday at 5:00am server time.
Тема: Transportation of artifacts |
11 Апреля 2016 16:50:40
Сообщение #138
Principles of transportation of artifacts from expedition were changed.
Now, the removal of artifacts from another planet is possible only with the help of the units, which have the ability to carry them.
You couldn’t remove an artifact by any unit from the expedition too. If you have the situation with its acquisition, you will receive a message with explanation.
The artifacts couldn’t locate in the fleet, which have not any special unit. If this happens, they immediately destroyed (eg. after sending of part of the fleet from coordinates, or after the fight).
Just recently we fixed an issue where the presence of an artifact in the fleet caused a draw in a fight, and now this will not happen.
The change is aimed at unification of transportation of artifacts.
List of units, which can carry artifacts: Juggernaut, Gigalord, Carrier and Investigator.
Now, the removal of artifacts from another planet is possible only with the help of the units, which have the ability to carry them.
You couldn’t remove an artifact by any unit from the expedition too. If you have the situation with its acquisition, you will receive a message with explanation.
The artifacts couldn’t locate in the fleet, which have not any special unit. If this happens, they immediately destroyed (eg. after sending of part of the fleet from coordinates, or after the fight).
Just recently we fixed an issue where the presence of an artifact in the fleet caused a draw in a fight, and now this will not happen.
The change is aimed at unification of transportation of artifacts.
List of units, which can carry artifacts: Juggernaut, Gigalord, Carrier and Investigator.
Тема: The number of pirate stations was increased by 2.5 times |
6 Апреля 2016 09:34:10
Сообщение #137
The number of pirate stations, points 2000 and 20,000, was increased by 2.5 times.
60 instead of 24 and 30 instead of 12.
Their zone of appearance is 20 sleeves.
60 instead of 24 and 30 instead of 12.
Their zone of appearance is 20 sleeves.
Тема: The occupation by the attack |
5 Апреля 2016 12:07:29
Сообщение #136
I would like to inform you, that today, approximately at 13:00 15:00 (server time), there will be changes in the "occupation" mission.
The main change is a mandatory attack of the planet, which the player wants to occupy.
Now you can loot resources immediately after the fight, when the fleet will take coordinates automatically.
The main change is a mandatory attack of the planet, which the player wants to occupy.
Now you can loot resources immediately after the fight, when the fleet will take coordinates automatically.
Тема: Production of mines was reduced |
5 Апреля 2016 08:19:54
Сообщение #135
The production of metal mine, mineral mine, vespene refinery, incubator and rectification tunnel was reduced by about 20%.
Maximum number of mining units (recyclers, providers, distillers) on asteroids was reduced by 20%.
Тема: banished protoss has scourge |
4 Апреля 2016 10:48:12
Сообщение #134
Scourges can be located on the pirate stations.
Тема: Pirates |
1 Апреля 2016 09:25:02
Сообщение #133
The size of the fleets of free pirates on coordinates (without stations) was reduced by about 40%,
but the quantity of pirates was increased by 90%.
That is, the pirates have become smaller, but the number of pirates was increased.
but the quantity of pirates was increased by 90%.
That is, the pirates have become smaller, but the number of pirates was increased.
Тема: New cost of Protector |
30 Марта 2016 20:29:46
Сообщение #132
Dear players.
Please be informed that the price of Protector has been increased. His new price is 100 HC.
UPDATE And his bonus level was reduced by 10% from 1000 points of the fleet, which can hide up to 900 points of the fleet.
Please be informed that the price of Protector has been increased. His new price is 100 HC.
UPDATE And his bonus level was reduced by 10% from 1000 points of the fleet, which can hide up to 900 points of the fleet.
Тема: Birthday presents for the project. We are seven years old |
29 Марта 2016 22:01:56
Сообщение #131
Dear players! We thank you for playing with us, and in the honor of seven years of Xcraft we prepared some gifts:
+ green bugs were issued to all who are less than a year in the project
+ yellow bugs were issued to players who are more than a year in the game
+ red bugs were issued to players who are more than 6 years in the game
+ production of resources except power generation increased by 7 times for one day. Due to the announced technical works increasing of production started earlier than planned.
Thank you for your devotion to the project and wish you enjoyable game.
The reform of numbers was canceled completely.
+ green bugs were issued to all who are less than a year in the project
+ yellow bugs were issued to players who are more than a year in the game
+ red bugs were issued to players who are more than 6 years in the game
+ production of resources except power generation increased by 7 times for one day. Due to the announced technical works increasing of production started earlier than planned.
Thank you for your devotion to the project and wish you enjoyable game.
The reform of numbers was canceled completely.
Тема: Technical works 30/03/2016 at 05:00 server time |
29 Марта 2016 21:54:25
Сообщение #130
Tomorrow (March 30, 2016) at 05:00 server time, we plan technical works with the database.
All missions will be stopped during that time. The game and the forum will not be available within 15-30 minutes.
Estimated duration of technical works is 30 minutes.
Your fleet, who will arrive on a mission at this time, will be processed with a delay,
so please do not plan serious actions at that time, the more, battles that will require personal involvement.
With fleets in saves, as well as those who at that time will arrive on a mission, nothing will happen.
We apologize for any inconvenience.
All missions will be stopped during that time. The game and the forum will not be available within 15-30 minutes.
Estimated duration of technical works is 30 minutes.
Your fleet, who will arrive on a mission at this time, will be processed with a delay,
so please do not plan serious actions at that time, the more, battles that will require personal involvement.
With fleets in saves, as well as those who at that time will arrive on a mission, nothing will happen.
We apologize for any inconvenience.
Тема: Rollback to March, 22 |
26 Марта 2016 21:23:44
Сообщение #129
Please, be informed that there was a rollback to March, 22.
Тема: Crystals Missing |
16 Марта 2016 13:43:35
Сообщение #128
That day there were two expenses on the acceleration of the fleet, just in the amount of 197 HC , you can see this in your notepad.