Сообщения пользователя: Victoria

Тема: The production of Geyser was improved | 29 Декабря 2015 12:21:24
Сообщение #114
The production of Geyser was improved according to the new formula:
20*level*1.06 in the degree of level.

The old formula: 8*level*1.13 in the degree of level.

The energy consumption of metal well, crystal lake and geyser was increased.
Тема: The production of the Crystal Lake was increased | 29 Декабря 2015 08:05:46
Сообщение #113
The production of the Crystal Lake was increased, especially at the lower levels.

The old formula:
+15 *level * 1.13 in the degree of level

New formula:
+40 * level * 1.07 in the degree of level
Тема: FAS was reduced, metal well was improved and BE was removed | 28 Декабря 2015 16:16:00
Сообщение #112
FAS was reduced in accordance with the announcement:
Hangar is providing 100 per level instead of 200,
Shelter evolution is providing 50 per level, instead of 300.



The development of the metal well was increased in accordance with a new formula:
+80 * level * 1.08 in the degree of level
+36 *level* 1.13 level in the degree of level, the old formula
Holders of metal wells up to 17th level in the profit, above this level – is not.



The Editor of Balance WingedShadow now is a consultant for the balance and not responsible for it. Responsibility for the balance return to DB.
Тема: Announcement of reducing of FAS | 28 Декабря 2015 10:04:19
Сообщение #111
In the nearest days the decrease of the FAS level is expected.
Hangar will provide 100 per level instead of 200, as it was previously.
Shelter evolution will provide 50 per level, instead of 300.


Reducing of the SAF was caused by the desire of players to have more targets, although the administration of the project is not too welcomes this innovation.

The protector is not planned to change or maximum reduction will be 10%.
Тема: Free change of nickname for the players who have up to 25,000 points | 21 Декабря 2015 15:48:03
Сообщение #110
Now in the section “Options” you can change your nickname once if you have up to 25,000 points (if you have more points, you will see nothing there).

Soon there will be some changes for the beginners who play their first day (such as accelerators for activating of their accounts, etc.)

Scanning pirates by phalanx will not be allowed soon

The New Year quest will start soon and pirate stations also will be available soon.
Тема: Generation of pirates holding the coordinates has changed | 14 Декабря 2015 17:42:43
Сообщение #109
Pirates

Today we have updated the generation of pirates. Now they come on hold coordinates every 5 minutes (earlier every hour). 35 new pirates appear at each generation (before it was 400 per hour, now 420 pirates per hour).

The new cycle of the appearance of pirates (old) is based on the five-minute intervals, so 12 pirates appear every hour at a specific time:
XX:00 Dread_pirate_Roberts
XX:05 Wild_swarm_Gishu
XX:10 Banished_Zandarnis
XX:15 Dread_pirate_T-800
XX:20 Wild_swarm_Marduk
XX:25 Banished_Orakis
XX:30 Dread_pirate_Xyao
XX:35 Wild_swarm_Khronos
XX:40 Banished_Rasdasiar
XX:45 Dread_pirate_Lucky
XX:50 Wild_swarm_Atlackama
XX:55 Banished_Telsadus


As before, the pirates appear in galaxies from 1 to 50th. If the Pirates are not shot down during 6 hours, it disappears from the coordinates.

These changes were necessary for faster generation of pirates.

New Year quest




We remind you that in 2 weeks it will be the announcement of the New Year quest. As in the previous year, it will be held from December 31 10:00 to January 7 18:00 (server time). Anyone can participate.
Thank you for attention.
Тема: Technical works 11/12/2015 at 05:00 server time | 10 Декабря 2015 15:57:07
Сообщение #108
Tomorrow (11 December 2015) at 05:00 server time, we plan technical works with the database.

All missions will be stopped during that time. The game and the forum will not be available within 15-30 minutes.

Estimated time of technical works is 30 minutes.

Your fleet, who will arrive on a mission at this time, will be processed with a delay, so please do not plan serious actions at that time, the more battles that will require personal involvement.

With fleets in saves, as well as those who at that time will arrive on a mission, nothing will happen.

We apologize for any inconvenience.
Тема: Now FAS switches off only on the flown fleet | 3 Декабря 2015 12:51:22
Сообщение #107
Now FAS switches off when fleet returned only within the fleet returned.
For example, 100 mudkips come back on the planet from the attack, and there 100 lords are there. FAS switches off for a minute for mudkips, lords, in the case of an attack on you, at this moment, don't join the battle.
Тема: Specialization of cruisers, dreadlisks and fuel costs | 2 Декабря 2015 21:43:13
Сообщение #106
The magnification factor of damage of cruisers for small units was reduced from 3 to 2,5.

The magnification factor of damage of dreadlisks for units of medium size was reduced from 2,5 to 2.

These types of units have become too versatile. Their use, them alone, makes the game less interesting than options for combinations of these units.


Fuel costs were increased by one more norm of consumption for any flights. Earlier, during the flight of the unit, only one consumption rate was used for acceleration.
Now 2 consumption rates are used (acceleration and braking).
Even with this change, neighbors flights will be cheaper than they were before May 2014. The flights over long distances will cost the same (+ 1 consumption rate). We hope the spam attacks on weaker players will become increasingly rare.
Тема: Change in value of protector x5 | 27 Ноября 2015 13:56:00
Сообщение #105
The cost of the monthly payment (x5 order) of protector was rising from 100 to 200 per month.
For future buyers the cost of the officer was not changed.
Тема: The retreat from the battle is temporarily disabled | 23 Ноября 2015 16:45:13
Сообщение #104
The retreat from the battle is temporarily disabled for technical reasons.
We will announce you when turn on it again.
We apologize for the inconvenience.
Тема: The retreat time and the capacity of the lot in the Bestiary | 23 Ноября 2015 16:26:18
Сообщение #103
The minimum time that the fleet has to spend in a battle is increased by 20% (50 seconds), up to 5 minutes exactly.
The editor of balance is considering an increase to 6 minutes.


The capacity of the lot with a minimum commission is reduced by 20% from 5 000 000 Vespene to 4 000 000 Vespene.
Other words, earlier with the commission of 1 hydarian crystal, one could expose 5 000 000 Vespene, but now only 4 000 000.
Тема: Upgrading the core of the battle system to version 4.5.9 | 18 Ноября 2015 11:43:16
Сообщение #102
General changes:
- An error with the input of technologies in the large-scale battles was fixed.
- Fixed a bug due to which the buildings, which are able to attack, received incorrect values of the shooting period.

Terrans:
- Now the Defensive Matrix is triggered at the first receiving of damage, but not at a fixed time.
- Battleship:
- - a bug that caused the fact that the attack of Battleship could be slowed by Acid Spores was fixed.
- Destroyer:
- - We removed bug that caused the fact that the Battle Command might increase the effect of non-combat abilities.
- - The maximum effect of the Battle Command, which can be applied to the destroyers, reduced to 22%.
- - The effect of Battle Command was increased from 1250 to 8000.
- - The damage shot of destroyers was increased from 250 to 280.
- Battlecruiser:
- - we have removed a bug with the Yamato Cannon, when it shoots with a probability of 100% instead of 50%.
- - Yamato Cannon selects targets, the value of vitality of which is closer to the value of the damage from the attack.

Xerjs:
- Scourge:
- - Speed on the battlefield was increased from 400 to 600.
- - we added the delay of the first attack: 0.8 round (40 seconds at current settings).
- - In collisions between two groups of Scourges the equal exchange is guaranteed.

Tosses:
- Warden
- - Inflicts 1.5 times more damage on organic targets.
Тема: The balance of the units, feedback | 10 Ноября 2015 16:50:21
Сообщение #101
1) We introduce the section "Question" for communication with the administration (Feedback). We hope that it helps to solve important problems of players. We will try to answer during business hours. For all the usual questions you can use the forum.

2) We work over new pirate stations. Initial development will be testing soon, but in the game, I hope you will see pirate stations in the beginning of December.

3) Some changes for units.

Jouann
Fuel usage 80000 -> 70000

Space wanderer
Speed 50 (100) -> 60 (120)

Viking
Attack per shot 10->12

Planetoid
Cost: 17 000 000/8 000 000 -> 13 000 000/4 000 000/3 000 000

Investigator
Speed 320->450

Scourge
Evolution of consumption is giving 2%->4% of fuel saving

Reaver
Damage to heavy armor х1->х2.5

Bomber
Damage to heavy armor x0.5->х 1.75

Guardian
Damage to heavy armor x0.7->х2
Damage to strenthened armor х1->х1.5

Plasma turret
Damage to heavy armor x1.8 ->х2

Ion cannon
Damage to light armor x1.8->х2
Damage to strenthened armor x1.4->х1.5

Dark pylon
Damage to light armor x1.6->х2
Damage to strenthened armor x1.3 ->х1.5

Obelisk
Damage to strenthened armor x1.2 -> х1.5
Damage to heavy armor x1.5 ->х2

Spore colony
Damage to light armor x1.5->х2

Sunken colony
Damage to strenthened armor x1.5->x2


4) We work over creation even more realistic battle system.
Тема: Technical works, 10.23.2015 at 05:00 server time | 22 Октября 2015 22:23:35
Сообщение #100
Tomorrow (23 October 2015) at 05:00 server time, planned engineering works designed to work with the database will be made.

During operations, all missions will be stopped. The game and the forum will not be available during 15-30 minutes.

The estimated time of engineering works is 30 minutes.

Your fleet who flew on a mission at this time will be processed with a certain delay, so please do not plan serious actions at this time, the more battles that will require personal involvement.

We apologize for the inconvenience.
Тема: moon only 1 field | 9 Октября 2015 07:53:09
Сообщение #99
If you abandon the moon, then a day later it will disappear. Each moon (of any size) initially have one field for the construction of a lunar base. And the construction of a lunar base and its subsequent upgrade will add the fields.
Тема: Nagibator and zero coordinates | 6 Октября 2015 20:53:44
Сообщение #98
Announcement of innovation.

Many of you saw in infos Nagibator the wonderful ship of Relict.

Its main feature is solar destruction.
Solar destruction is the destruction of the system with all the planets, moons, asteroids, fleets. The solar destruction can destroy the capital, as well as the object of strong or weak player.

For solar destruction, the opportunity to stand on the zero coordinates for all fleets will be introduced. Zero coordinates cannot be colonized.


In the case of the destruction of the capital, the capital will be moved automatically to the nearest planet of the player.
Zero coordinates are differ from the ordinary coordinates only by the impossibility of the colonization, i.e. the fleets will be visible in the galaxy.
Тема: Auto repair of the 25% of the lost fleet was introduced | 6 Октября 2015 10:13:45
Сообщение #97
The development of auto repair of the fleet was completed today. 25% of the fleet who died after any battle will arrive after a certain period to the nearest planetary shipyard or its equivalent for the Xerjs or Tosses:
• in a day if the battle occurred on the planet itself or on its coordinates; to the moon if the fight was on the moon;
• three days later if the fight was in the solar system;
• 7 days later if the fight was in the radius 100 000 ckm from the shipyard.

Each unit in the shipyard will have a timer which will show when it will arrive there.

For example, we have lost 100 mudkips in a battle on the current planet. The timer of daily waiting for 25 mudkips will appear in the incubator. After the expiration of the term, units will be recovered automatically as the defense does now with a tenfold speed relative to the speed of its construction.

You can cancel the building, returning the resources. The percentage of debris in a battle will not decrease.

If in a radius of 100 000 ckm from the battle will not be any shipyard at the time of the battle, fleet will not be restored. If there is a shipyard on the moon or asteroids, the fleet will appear in the nearest one. The moons have precedence of the asteroids.

The debris of the fleet which will be recovered drops in a full measure.

The concept of the repair will be supplemented and improved, depending on your wishes, dear members of the project.


The commission of the resource merchant was reduced from 25 to 10%.
Тема: Notification when Telepath, a survey of sound | 1 Октября 2015 16:06:27
Сообщение #96
At the request of the players notification is canceled for all but those players who have working officer "Telepath" which can be hired on the page Officers

Just offer a selection of notification sounds, instead of the current tweeter. You can select several variants. Only one tune will be selected with the highest number of votes up to 02.10.2015 15:00


To leave the sound that we have now:
...
1:
2:
3:
4:
5:
6:



addition from the Administrator: Telepath's price was reduced.
Тема: Transfere resources | 1 Октября 2015 10:33:22
Сообщение #95
Resources which are transferred between your planets accounted in the limit only at the time of their flight. Then after landing they are removed from the limit.