Сообщения пользователя: Victoria

Тема: Stealth and raiding | 15 Февраля 2018 09:05:32
Сообщение #373
Stealth fuel costs are reduced by 20%.
The formula for reducing fuel costs by raiding was change in the direction of cheaper flights. Previously, the percentage of reduction of fuel costs was calculated using the formula where 0.99 was raised to the root of the raid level, now the percentage of reduction is simply equal to the root of the raid level.


SuperStation received the ability of + 50% of the range of the Phalanx installed on it.
Тема: Landslide and Gas Lake are changed | 12 Февраля 2018 09:58:12
Сообщение #372
Resource-production top-class buildings of xerj’s are changed.
The cost of landslide is not 7,000,000 / 3,000,000, but 5,000,000 / 3,000,000.
The coefficient of appreciation of the level is 1.5 not 1.6.
The coefficient of the degree of addition of the production and energy from the level is not 1.2, but 1.1.
Basic energy costs are reduced from 12,000 to 9,000.

Gas Lake got a lower coefficient of appreciation: 1.5 instead of 1.7.
The coefficient of the degree of addition of the production and energy from the level is 1.1, not 1.2.
Basic energy costs are reduced from 6000 to 3000.



The attack per shot  for the Guardian and Reaver is reduced by about a third.
Тема: Fuel consumption and pirates | 7 Февраля 2018 10:26:15
Сообщение #371
In 3D graphics smoothing was added, which made the picture quality much higher. The beam of the gravity gun was redesigned visually.

In the galaxy, the "silent sending" of spies without a flashing window is realized.

The actualization of resources on the planet is done so that now when docking the fleet or delivering resources, you do not need to update the page. Preparing the same for the fleet number.   


We presented "state bestiaries." Some developers have provided their personal objects for placing bestiaries for trade there:
VasyaMalevich, the planetary flagship BE-BE [1:200:1]
VasyaMalevich, the planetary flagship of MU-MU [1:400:1]
Victoria, the pyramid Black_Market [1:600:3]
treshak, planetary flagship Seledka [1:800:3].



Dear donators who buy a pirate fleet. We did not change it for 2 years and as a result it seriously fell behind in terms of characteristics. Today we would like to change this. Thank you for staying with us and believing.

Juggernaut
Fuel consumption is reduced from 600/300 -> 400/200

Space Wanderer
Speed is increased from 60/120 to 75/150.
Fuel consumption is reduced from 7000/6000 to 5000/4000.

Jouann
Speed is increased from 10 to 18.
Fuel consumption is reduced from 100,000 to 50,000.
Тема: Skin of Tosses. We need expert opinion of the players - a survey, | 7 Февраля 2018 08:50:41
Сообщение #370
Since there are already a lot of options, we need your help to make a decision in choosing the development path of the TOSS skin.
I would like to listen to the preferences of players.
Below there are 2 main options.

1. Classical.
It is built on the basis of the current pocoloptiv with the use of colors from the old Toss realistic.



2. New.
Base the same - popoloptiv. But the approach is different. The "glass interface" looks more modern. But the layout is still at the level of search for shapes and colors. In the spoiler you can see the color variations.



P.S. Xerj’s will be the next.
Тема: Sensor Phalanx | 6 Февраля 2018 09:53:46
Сообщение #369
Sensor Phalanx was changed.
The cost of the first level is reduced from 40,000 / 20,000 / 20,000 to 20,000 / 10,000 / 10,000.
The coefficient of appreciation is reduced from 2 to 1.5




Death star speed is increased from 6/12 to 10/20.
The speed of the supernova star is increased from 8/16 to 12/25.

The speed increment for all the flagships and pirate ships come soon.



The Space Wanderer is changed. Its price is  reduced from 7,000,000 / 3,000,000 / 3,500,000 to 6,000,000 / 3,000,000 / 3,250,000 and its speed on the battlefield is increased by 10% from 250 to 275.
Тема: Looting limit were set to zero and production was corrected | 29 Января 2018 08:52:06
Сообщение #368
Due to the abolition of bonus production and its reduction, the looting limit and the limit on the transfer of resources were set to zero, since the limits were calculated on the basis of the old production.


The gas production by Extractor and Assimilator is reduced by about a third in order to maintain resource balance 4:2:1 in the sector.
canceled


The production of metal by the Rectification tunnel of xerjs from
+ 6 * level * 1.09 in power of level
to
+ 8 * level * 1.09 in power of level



Bonuses of Superstation were increased 2.5 times per level to:
+ 50% beam power
+ 50% teleportation range
+ 50% gravitational field multiplicative
-50% time between jumps per level.


The cost of the Gas Lake was reduced by 10 times.
The cost of Landslide was reduced too.
Тема: The chance of collision of satellites is reduced | 26 Января 2018 13:42:59
Сообщение #367
The chance of collision of satellites is dramatically reduced by the formula proposed by the Supreme Council.

Previously, the collision probability was 100 - [the square of the satellites in orbit].
Now the chance of collision is 10 * [number of satellites in orbit] / (10 - [number of satellites available in the orbit])%.



The attack for scavengers and mudkips per shot was reduced by 1.
Тема: Fuel costs of Cruisers, DS and SNS are reduced | 26 Января 2018 13:34:54
Сообщение #366
Fuel costs of Cruisers are reduced from 70 to 60.
Fuel costs of the Death Star and Supernova Stars are reduced by 50%.
The fuel consumption of the Jouanns is reduced by one third.
The fuel costs of the Space Wanderer are reduced.
Тема: Superstation | 26 Января 2018 07:49:29
Сообщение #365


At the space station, you can build a docking station. This docking station permits the construction of the Gate and space station turns into a superstation.

Brief description of the capabilities of space stations:
Space station - allows you to teleport the station.
- Teleportation takes place instantly.
- Teleport all the fleets and the defense that are on the station (all that hung in the defense is NOT teleported)
- Distance of teleportation 1000 * level of space station
- Waiting period between jumps (cool down) = 7 days / station level
- Cost of teleportation = 1k / station level + 1hc
- When teleporting, the station may encounter one of the satellites
Gravity Gun - shoots on the target with gravitational beam.
- Shoots around the planet, an asteroid or other satellites at their own coordinates
- Deals damage to the gravity field (and shields for stations)
- The beam must be sent to the target (it can destroy its object)
- If the satellite is behind the planet, it is impossible to get into the satellite
- Damage = 10 * Gravity Gun level + 10% for each level of the officer Raider and + 1% for each level of officer Pirate multiplicative.
- The number of rounds per minute is equal to the level of the Gravity Technology (for zero and first levels, the period = 1 time per minute)
- For shots you need energy 1000 * level of gravity gun
- Consumes 1 gas per shot
- If there is a shortage of energy or gas - it turns off
- Shoots offline and continues to shoot after the demolition of the object
- When the gravity value of the target becomes 0, then the object is destroyed according to the rules of the PD
Тема: Fuel costs of the service fleet are reduced | 26 Января 2018 07:41:26
Сообщение #364
Due to the increase in fuel costs of the service fleet after 2014, it turned out that they were increased 2 times so we reduced fuel costs of the service fleet after recalculation.

Large cargo - from 10 to 5
Small cargo - from 2 to 1
Recycler - from 40 to 30
Overlord - from 5/10 to 4/8
Provider - from 10/20 to 5/10

For some Toss’ units fuel costs were also reduced
Тема: Second of Tosses and new bonuses Mantrid | 23 Января 2018 19:42:30
Сообщение #363
A new lunar building of Tosses Second is introduced.





We continue to give new bonuses as compensation for old officers.
Mantrid improves the destruction of moons and objects from now on for all units of xerjs, and not just for Gigashadows.
Mantrid has the ability to increase by 10% per level the gravitational field of all xerjs static objects: planets, moons, entities, asteroids and others.



The Tower of Babel was introduced.

Characteristics: ray power x10, teleportation range x10, free flights, cd / 10, impossibility of collision, possibility to build simultaneously Gate, Phalanx, Space station and Gravity Gun.

Auxin of xerjs has risen in price by 25% and does not require technology for pumping any more.

Officially started the contest "Player of the Year 2018".
Тема: Fighter and Stealth fuel consumption are reduced | 22 Января 2018 17:14:19
Сообщение #362
Fuel costs of fighters are reduced by one third, from 3 to 2 units of gas.

Stealth fuel costs are reduced from 12 to 10.
Тема: Fuel consumption and production | 22 Января 2018 07:43:28
Сообщение #361
Fleet behavior on the coordinates was improved. If your fleet on the coordinates was attacked by the enemy fleet, then you continue to see the fleets flying to the coordinates during the battle, and the attacker does not. After the battle, the fleets that are flying to coordinates will be the one who will remain on the coordinates.



Jump Gate received 1 000 000 gravity  field per level.



The range of the Sensor Phalanx now increases by the Emperor by 10% for each level.
The ultimatum asked to give  radius 500 instead of 100 for the level, we gave if the full Emperor - 400. I think it's still a move towards the players and the respect of donators. We do not consider the strategy when one player with a phalanx is watching the farm properly. We believe that it is more interesting to make mobile phalanges, to teleport closer to the enemies and there to catch their fleet.
Тема: Fuel consumption and production | 19 Января 2018 13:59:30
Сообщение #360
The fuel costs of the entire fleet are doubled, some ships more than 2 times.

The production of basic manufacturing structures has been reduced by about a third.

Bonus production was early canceled.


Various models of stations with a gun and without were introduced. Now they will be visible in the galaxy.



The Jump Gate was activated.


By numerous requests, we are preparing super stations on which it will be possible to have both the Space Station and the Gate and the Sensor Phalanx and the Gravitational Gun.



The diameter of the planets was changed: now the planet can be from 5000 to 30 000 ckm.
The diameters of the created moons have been changed. The moon can now be from 100 to 999 km.
Old planets and moons do not touch.



Fleet behavior on the coordinates was improved. If your fleet on the coordinates was attacked by the enemy fleet, then you continue to see the fleets flying to the coordinates during the battle, and the attacker does not. After the battle, the fleets that are flying to coordinates will be the one who will remain on the coordinates.



Jump Gate received 1 000 000 gravity  field per level.



The range of the Sensor Phalanx now increases by the Emperor by 10% for each level.
The ultimatum asked to give  radius 500 instead of 100 for the level, we gave if the full Emperor - 400. I think it's still a move towards the players and the respect of donators. We do not consider the strategy when one player with a phalanx is watching the farm properly. We believe that it is more interesting to make mobile phalanges, to teleport closer to the enemies and there to catch their fleet.
Тема: The warm up time is reduced by 6 times | 5 Января 2018 10:25:24
Сообщение #359
The warm up time for all units is reduced by 6 times because now it is counted in seconds, not in minutes.

The old warm up formula
100 / root of the speed of minutes.


The new warm up formula
1000 / root of the speed in seconds.

Most of the flights will be seriously accelerated, and players will be able to use the exit from the battle before the end more often without fear of slow warm up.



Attention! The change has been canceled. Instead, the retreat speed of units from the battle will be reduced by 10 times from the time of warm up.
Тема: бой оборона как по учебнику | 4 Января 2018 09:33:56
Сообщение #358
Плети невидимы только на координатах, но не в обороне планеты.
Тема: Space stations and general destruction of objects | 4 Января 2018 09:21:06
Сообщение #357
The speeds of the following units are increased:
Death Star
from 4/5 to 6/8


Supernova star
from 5/6 to 8/10


Pancor
from 100 to 110


Usurpers
from 15 to 20, the period between attacks is increased by 50%, the period of the volley of the special attack "acid spores" is reduced by 50%.

The cost of a nuclear missile is increased 5 times.

The fuel costs of the Mutalisks are increased from 6 to 8.

Fuel consumption of Stealth is increased from 6 to 7.

Tribunal was cut. New formula for the radius (in ckm) of tribunal's activity is 1000 * level instead of level * 10 000 + 1000
Тема: Space stations and general destruction of objects | 3 Января 2018 22:29:12
Сообщение #356


From now on, in Xcarft, Terrans have their own "Insect Entity" and anyone can build a teleportable space station. At the station, you can build a Gravity gun to destroy static objects: moons, asteroids, comets and even planets.


The Teleportation gate and Phalanx can no longer be built on one moon and can not be destroyed. Work on changing the moon is still going on. Soon we will update the construction panel and the moon models in the 3D Overview and in the galaxy. Moon-phalanx, moon-gate, gravity moon and moon-space station will be highlighted in the galaxy, as are the insectoid entity.




Unified rules for the destruction of all units were made. More details can be found in the description of the ability to "destroy" of any destructive unit, for example the Death Star. Now you can get debris from the moon. More details can be found in the description of the concept of "debris" on the Overview page in the planet's panel.

The gravitational field of each object is introduced. Multi-building of shield domes on space stations was provided.

Shields of the Scourges are increased from 25 to 40. The attack of the Leviathan is increased by 10,000 per shot, and the speed is increased by 60. The acceleration of usurpers is anticipated due to the actual abolition of instant moon destruction.




The speeds of the following units are increased:
Death Star
from 4/5 to 6/8


Supernova star
from 5/6 to 8/10


Pancor
from 100 to 110


Usurpers
from 15 to 20, the period between attacks is increased by 50%, the period of the volley of the special attack "acid spores" is reduced by 50%.

The cost of a nuclear missile is increased 5 times.

The fuel costs of the Mutalisks are increased from 6 to 8.

Fuel consumption of Stealth is increased from 6 to 7.

Tribunal was cut. New formula for the radius (in ckm) of tribunal's activity is 1000 * level instead of level * 10 000 + 1000
Тема: New lunar buildings | 3 Января 2018 15:27:07
Сообщение #355
On the moon, the new buildings are available: Space Station and Gravity Gun.

Also the new rules for lunar buildings are introduced:

Lunar base -> Space Station -> Gravity Gun
Lunar base -> Space Station -> Phalanx
Lunar base -> Gate

On each moon, you can choose only one branch of development. Destroy buildings: Space Station, Gravity Gun, Phalanx or Gate are impossible.
Тема: Xcraft congratulates everyone on the upcoming 2018 year | 31 Декабря 2017 23:53:29
Сообщение #354
The administration congratulates all participants of the Xcraft project with the upcoming 2018 and reports on the continuation of the doubling of production during the holidays.

Best wishes for a merry Christmas and a happy New Year!

Wishing you a Joyous Holiday Season and a New Year filled with Peace and Happiness!

Wherever you are and whatever you celebrate in the coming weeks, we hope your holidays are filled with peace, prosperity, and love. Happy holidays!