Сообщения пользователя: Victoria

Тема: New photo for Premium | 21 Апреля 2018 20:48:27
Сообщение #394
The administration of the project thanks the world fitness champion Natalia Knyazeva for providing the photo for the "Premium" section
Quote: Aleika
А утром у меня минус 2 пз. Скажешь что не могла она админской станцией ночью встать пострелять и свалить? Типа отомстила за то что ее спалили.

Бурная фантазия у вас. Зачем так мелочиться? Если бы хотела сделать нечто незаконное, то удалила бы весь аккаунт. Вместимость юнитов теперь увеличивает вместимость на всех объектах
Тема: The capacity of units increases on all objects | 17 Апреля 2018 06:52:52
Сообщение #392
From today we adopted the concept that all units are in the orbits of planets and satellites. It is illogical when the units on the coordinates can hold resources, but cannot in the low orbits, so we decided that from now ship holds will increase the capacity on all objects, not only on moons.



We introduced a preliminary camera of the surrounding area. In Overview, you can choose it if there is at least one spy on the object. The camera zooms in and out with the mouse wheel. At the moment camera doesn’t work in Firefox and in some other browsers. Arrows can move the camera in all directions. It is expected that it can be moved also forward-back and by bringing the mouse pointer - to the edge of the screen. We are working on the camera; it will become the main one for the Battle System version 5.



The diameters of the pirate's planetary stations are increased by 100 times, together with the rebalancing of their units. The number of stations is increased approximately 5 times, and the areola of appearance is expanded from 30 to 100 arms. The accumulation of resources at stations with a million points is dramatically increased: see the level of storage facilities there.

Changing the units of the stations will be after their next teleportation.



The diameters of all stations in 3D are reduced to their real size, and units that used to fly in Overview now fly only near planets.
After full transition to BS5, we will remove the old flat units from Overview at all. However, the game will fully support the possibility of playing without 3D.



Psionicist received the ability to increase the level of the Tribunal + 10% per level.



Today, the prices of many unattended officers will be changed, and all levels are recalculated and exhibited in accordance with new prices. To run and buy officers now is meaningless. We ask you to wait for new prices to buy exactly what you need as a result. No freebies.
Complaints of the type "I bought in 2009 500 levels for 2 rubles each and want to keep them can be forgotten. All will play honestly buying at the same price. Officer Spy will get more levels than 3. If you had, for example Admiral Level 15, after the price reform you will get 11th, we will not cancel the levels above the limit.



Full list of officers which will be changde. In addition, requirements and bonuses may be replaced: 604, 605, 606, 607, 608, 609, 610, 612, 614, 616, 617, 619, 622, 623, 625, 627, 635, 637, 640, 642.



The project rules have been changed. If you do not agree with the new rules, you do not have the right to visit this project any more. So nothing interfered with the free flight of the creative thought of the poor artist.
Тема: Alliance statistics | 6 Апреля 2018 07:05:05
Сообщение #391
We implemented and downloaded the update according the idea of the player k0stepan in topic Battle experience table for the Alliance.

The idea is implemented in the form of alliance statistic in a separate section when viewing any alliance.
This statistic is available to any player and is generated automatically for each player who is in the alliance.
Inside the "Statistics" page there are 3 blocks:
- Filter - you can enter dates and settings to form two other blocks with tables
- The "Alliance statistics" table - the main table in which various statistics of the players of the alliance are displayed
- The table "Top Battles" - an additional table with fights, it is available only to players who have the right to view the logs of battles (the same rights as for access to the section "Military Records")

Description of columns of the table "Statistics of the Alliance"


Description of the columns of the table "Top of best battles"


As to earned points of the player – they are the difference between the previous day and the day of recounting the statistic, thus the data on earned points are filled at 6 am for the previous day.
Statistics can be requested for a maximum period of one year. Data more than a year – will be deleted, as well as the data of the players who are removed from the game.
Тема: Scheduled Maintenance Notification | 5 Апреля 2018 15:16:06
Сообщение #390
Tomorrow (April 06, 2018) at 05:00 server time, will be performing scheduled maintenance directed on recovering of messages and battle reports.

All missions will be stopped during that time. The game and the forum will not be available too.

Estimated duration of technical works is about 1 hour.

Your fleet, which will arrive on a mission at this time, will be processed with a delay, so please do not plan serious actions at that time, the more, battles that will require personal involvement.

With fleets in saves, as well as with fleets which will arrive on a mission at that time, nothing will happen.

Please plan accordingly. We apologize for any inconvenience.
Тема: Alliance stations and Pirates Quays become Stations | 4 Апреля 2018 00:36:45
Сообщение #389
Alliance stations are renamed to Alstations and are made from moons with a change of models.
The old stations remain on the planets unchanged. It is impossible to build stations on the planets any more, but you can disassemble the old ones by returning 90% of the resources. Automatic sharing fleet when flying to alstation level 5 is canceled, as well as occupying only 1 field, but from now only the old stations participate in battle, those that remained on the planets. The Alstations, created from moons, can be destroyed only by the explosion of the moon.

Pirate Quays are renamed into Quays and are made from moons with a change of models.
Automatic sharing fleet when flying to quay level 8 is canceled, as well as occupying only 1 field, but from now only the old quays participate in battle, those that remained on the planets. The quays, created from moons, can be destroyed only by the explosion of the moon.

New construction schemes with alstations and quays will be made soon. In the meantime, you should know that they as the Gate are directly produced from the moon. They can also be built on a superstation.



New ranges, prices and descriptions were received by alliance network objects.

Alstation.
Range instead of 3000 * root level
900 * level.
The price instead of 925 000 Vespene per level with CRP 2
450 000 Vespene and CRP 1.5

Planetoid.
Range instead of 3000 * root of the fourth degree of count
900 * root count

Psi fields concentrator
Range instead of 3000 * root level
900 * level to the power of 1.2

The alliance networking bonus is doubled from 10% to 20%, but the production bonus for alstations is reduced from 3% to 2% per level.
Тема: Increase in the prices of the first levels of cheap officers | 3 Апреля 2018 09:56:23
Сообщение #388
On the issue of zeroing of 6 changed officers with the return of Hydarian crystals, please contact ymnik in personal messages.
Тема: Increase in the prices of the first levels of cheap officers | 2 Апреля 2018 12:50:12
Сообщение #387
On the terrans space stations, the avatars of owners are displayed now.
It can be seen on the right side.

The speed of collecting debris with Juggernauts is increased by a third.

Gravity gun can attacks objects without an owner.
Now you can attack the abandoned objects and get the debris.

The resources on the objects are updated in real time now, so when the fleet arrives no need to update the page.

The history of an alliance was made.
The history of the alliance, which is saved and displayed for any player, is available now. For members of the alliance, the information is more extensive (with names, for example) for guests it is simpler. In history the different kinds of information can be found. For example, you can see who was accepted or excluded, as well as specific things: reassigning the leader, changing the name, etc. Also, a "weekly report" about the results of the alliance is written weekly in the history of the alliance: its achievements in terms of players, territory, taxes, bank, etc.



Dear participants of the project, today the officers reform was carried out. Due to this reform the minimum cost of the first level is increased from 2 to 25 HC. 2 HC is not money, besides in the first mission players able to receive 25 HC absolutely free of charge.

We apologize for having essentially removed the first three free levels of officers.

We transferred old levels of officers to new levels with full compensation of difference, where it happened, on the account. In all cases of rounding off or disputed moments, they were decided in favor of the player.


An example of returns calculations and new levels for Geologist:


You can see the transparency of the recalculation and the return of funds. Everyone can track operations in the notepad separately:



In addition, as a compensation for all weekdays of this week, till April 6 inclusive, a double Geologist bonus is set, 10% per level.
Тема: Multi espionage | 30 Марта 2018 14:30:42
Сообщение #386
 Significant changes were made to espionage. Now all objects are spied on the coordinates. In fact, we scan the coordinates and get a report with a list of objects. In connection with the introduction of multi espionage, all old reports were deleted. Calculation of the destruction of a spy is based on the main planet or an asteroid. If the main planet / asteroid is not on the coordinates, the calculation is based on the object to which the spy was sent.

The report is generated immediately at the time of espionage. Example: we spied the coordinates with the entity and then it flew away, then in the reports that are in the messages the entity will be indicated, in the galaxy, for the convenience it, will be hidden and this applies to all moving objects in the galaxy.
Тема: New xerjs skin and other gifts for 9 years birthday of the project | 28 Марта 2018 10:43:28
Сообщение #385
9 years ago, the Xcraft project was founded and still continues to please its members by conquering all the new games in terms of the number of players and online. We are not loved by our competitors; they steal our pictures. It's funny but sometimes they copy even the mission of the project. It means that the mission is correct. Let's remember it.
We, the founders of the Xcraft project, are starting the creation of a new real-time strategy that would attract people with thoughts of distant worlds and other civilizations of infinite space; would encourage them to create their own empires from several planets. We want our work to give our players pleasure, let them to have a rest, learn the joy of communication, successful planning and victories.



The project administration will continue to carry out the mission and thank you for your support. This project gathers the best people, the most intellectual as the game is difficult.

As for the intellectual, I'm not kidding.

And now, gifts..
A copy of the realistic interface of xerjs, removed in November 2017, is made on a new fast engine. The new cabinet is installed on the servers, but players who are accustomed to the terrans can put the Terran interface back. There are still uncritical bugs and we hope with your help to catch them faster and fix them faster.

The production of X9 for today in honor of the project's ninth anniversary!
Тема: The new ability of the Insectoid Entity | 16 Марта 2018 14:33:33
Сообщение #384
The insectoid entity of xerjs has acquired a new ability.

Directional collision
When an insectoid entity is threatened with an imminent collision with one of the satellites in orbit, for example, upon arrival at the destination, it tries most of all to hit the enemy satellite first of all. In this case, the chance of a collision is higher as the maximum structure of the enemy satellite. If there are no enemy satellites on the coordinates, then a collision with an accidental or allied satellite occurs.

For example, the entity arrived into the orbit of the planet where there are 4 more satellites: 2 enemy stations and 2 allied moons. When the chance of a collision is triggered, it definitely will not interfere with the allied moons, but will choose between 2 enemy stations. If at the first station the current structure is 1 000 000 from 2 000 000 maximum, and at the second station the current structure is equal to 1 000 000 from 8 000 000 maximum, the entity with a probability of 80% will collide with the second station and with probability of 20% will collide with the first one.
Тема: The project adopted a common understanding of the structure | 14 Марта 2018 12:32:19
Сообщение #383
Thanks to the Supreme Council, together with the Balance Editor, a common understanding of the Structure of all project objects has been developed, and formulas for its calculation have been introduced. In short, the structure of units and buildings remained the same as it was. The structure of space bodies is completely redesigned. Now it is calculated as the cubic root of the object's mass. Weight is considered by volume and density, corresponding to real physical characteristics. In the detailed descriptions of objects in the Overview all values are displayed with explanations.

Description of the new structure in the game >>. The concept of the gravity field is completely removed from the project.
We want to teach the objects to shoot at each other outside the battle system and a common concept was required to balance the strength of the shots and the structure of the objects. For example, in the picture below, the super station shoots at Nagibator.




The base power of the gravity gun beam shot is increased by 10 times.
Each ruby artifact now increases the powerof the gravy gun's shot by 1% (fading).



In order to make it more convenient for the players to understand the construction of new stations and not to climb through the directory, our designer made a scheme for building stations in one picture. The scheme appeared in the description of any object involved in the construction of stations. Any object from this scheme changes the view of the station.
Тема: Scheduled Maintenance Notification | 12 Марта 2018 15:53:49
Сообщение #382
Tomorrow (March 13, 2018) at 05:00 server time, will be performing scheduled maintenance directed on restoring messages, logs of battles and spy reports after the failure. Unfortunately, data from 9 am of March 5 to March 6 (before the start of the crash) could not be restored. The rest of the data will be restored in full.

During the work all missions will be stopped. The game and forum will be unavailable for a while.

Estimated duration of maintenance is about 1 hour.

Your fleet, which will arrive on a mission at this time, will be processed with a delay, so please do not plan serious actions at that time, the more, battles that will require personal involvement.

With fleets in saves, as well as with fleets which will arrive on a mission at that time, nothing will happen.

Please plan accordingly. We apologize for any inconvenience.
Тема: New terran turrets | 3 Марта 2018 19:18:07
Сообщение #381
For the first time since 2009, we have made new defensive units for terrans!

Turrets are installed on space stations, changing its appearance. One is the maximum on each side. They can be built in Defense. In BS 4 they are the usual defensive units. Do not have a chance to recover unlike the other terran defense.
Attention! When you destroy the turret, you get a 10% debris!



Space station appearance without gates and with attached gates.
 



In total, there are about 60 variants of the space station and superstation. Unfortunately, the designers did not have time to make a beautiful scheme of their construction, and the people demand messages about innovations. So far I will demonstrate a simple scheme. In Mon, we will make it better and publish.


The icons in the galaxy will also differ, with about 60 icons in total. Players are reasonably asked to write about updates BEFORE entering it, and not after, but there are several problems associated with this. Updates can not be scheduled because we use the most advanced technologies and it's extremely difficult to calculate the time. For example, we expected the turret only by the end of next week. We decided not to install updates to the game immediately on the server, but almost always simultaneously with the update, we change in-game descriptions.



According to the idea of Balance Editor, now we increase the gravityl field of satellites by the total structure of buildings on it, that is, the total value of all buildings in the metal and minerals. This applies to all moons and stations, including Entities and Tosses moons.
We understand that the current settings of gravity guns are not ideal, and together with Balance Editor we continue to look for a balance there. The idea with structure seemed to us very sensible as it unites everything in a single concept. Gravity field = structure + square diameter of the object, and armor = 10% of the structure.



Fortification now protects buildings on satellites.
For our mind is controversial innovation, but BE is not slumbering and will issue a final decision soon.



Shields of HDI is reduced from 300,000 to 100,000.



The fleet of the phoenix in 10th quest is reduced.


There is a discussion of a single orbit. We will insert here the picture of the final version.

Thanks to a single orbit, the flagships will be able to shoot outside the BS4 framework, creating an initial field for BS5.
Тема: Scheduled Maintenance Notification | 1 Марта 2018 14:02:23
Сообщение #380
Pirates are not constantly on the coordinates . They are on the coordinates for several hours, and then disappear. The remaining time can be seen with a hired telepath.
Тема: Scheduled Maintenance Notification | 28 Февраля 2018 07:26:41
Сообщение #379
Scheduled Maintenance successfully completed.
Тема: Scheduled Maintenance Notification | 27 Февраля 2018 12:20:20
Сообщение #378
Tomorrow (February 28, 2018) at 05:00 server time, will be performing scheduled maintenance directed on update of software.

All missions will be stopped during that time. The game and the forum will not be available too.

Estimated duration of technical works is about 1 hour.

Your fleet, which will arrive on a mission at this time, will be processed with a delay, so please do not plan serious actions at that time, the more, battles that will require personal involvement.

With fleets in saves, as well as with fleets which will arrive on a mission at that time, nothing will happen.

Please plan accordingly. We apologize for any inconvenience.
Тема: Looting limit, number of pirates and transported units | 27 Февраля 2018 08:18:04
Сообщение #377
The looting limit without fines is extended from 33% to 50% of the monthly production.

The number of pirates on coordinates is increased by 100%.

From now, if, as a result of the battle, the transporting units are destroyed, the transported units which do not fit are destroyed at the end of the battle, forming debris.
Тема: Improvements for Space stations and Tosses | 21 Февраля 2018 13:46:19
Сообщение #376
Space stations received + 1% of teleportation range from gravitational technology and -1% of recharge from the officer Engineer.
All Terran officers which cost below 100 hc rose in price to 100 hc.
Super space station got the ability to double the speed of building of defense per level.
The production of Tosses is increased to the level of November 2017.
The state bestiaries do not accept new lots.
All non-destructible buildings, such as Entity,  Space Station, Jump Gate, Gravity Gun can now be destroyed up to level 1 and up to the same level they can be devoured by Lexx.
Тема: Production is increased | 19 Февраля 2018 14:41:19
Сообщение #375
Most of the coefficients of the extracting buildings of terrans and xerjs are doubled according the experiment of balance editor.