The insect entity is capable of producing useful offspring. The planetoid is a huge immobile biomass created to survey good deposits on the planets of the nearest solar systems using the formula:
(natural logarithm (number of planetoids + 1)) / 20
for you and your allies within range of a planetoid power signal
Signal strength is 900 * root of the number of planetoids minus the distance to the system in which there are planetoids.
If you are not an alliance member, your planetoid will only increase your production. If there are several planets in the solar system with planetoids of members of the same alliance, the calculation is based on their maximum number.
Starting from 5 pieces of planetoid, in automatic mode, attacks on you become visible in the galaxy to your allies if the attacking fleet is more than 1000 points. Unit maintenance costs are not taken into account by amortization.
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(natural logarithm (number of planetoids + 1)) / 20
for you and your allies within range of a planetoid power signal
Signal strength is 900 * root of the number of planetoids minus the distance to the system in which there are planetoids.
If you are not an alliance member, your planetoid will only increase your production. If there are several planets in the solar system with planetoids of members of the same alliance, the calculation is based on their maximum number.
Starting from 5 pieces of planetoid, in automatic mode, attacks on you become visible in the galaxy to your allies if the attacking fleet is more than 1000 points. Unit maintenance costs are not taken into account by amortization.
More >>
Characteristics
Armour | 1 100 000 |
Armour type | Light |
Size | Flagship |
Shield | 5000 |
Recovery of the shield | 10 % |
Speed | 3 |
Warmup time | 57м 44с |
Capacity | 500 000 |
Fuel consumption | 500 000 |
Battle speed | 100 |
Blocking ability | 1 |
Diameter | 600 |
The energy needed for control | 3000 |
Specialization
from humans | from xerjs | from tosses |
Cruiser1.5 | Scavenger1.5 | Scout1.5 |
Space Wanderer2 | Pancor 1.1 | Void Ray0.7 |
Light Laser1.3 | Spore Colony1.5 | Matriarch1.4 |
Heavy Laser1.3 | Sensor Spore Colony1.3 | Patriarch0.4 |
Ion Cannon2 | Needle Tree1.2 | Photon Cannon1.3 |
Gauss Cannon0.7 | Mole0.5 | Phase Cannon1.3 |
Plasma Turret0.55 | Flaming Worm2 | Dark Pylon1.4 |
Hydarian Defensive Installation1.4 | Gravitation Distorter2 |
Mass attack
Number of units destroyed in 1 shot at basic damage characteristics