Сообщения пользователя: Victoria

Тема: Pirates and buyer's commission | 20 Апреля 2017 08:34:50
Сообщение #274
The pirates appearing on the coordinates, had got the less probability of having large ships. Due to this pirates on coordinates decreased in the "thickness" by 30%. Also pirates now have got new types of ships, including service units.
We want weak players to get more pirates.
The full list of possible pirate ships, as well as the probability of their appearance by types, was presented to the Privy Council.

The number of pirate bases on the coordinates has been reduced by 25%.
First, it was cut by 50%, but at the request of the acting balance editor it was added 25%, now total is 75 per hour instead of 100 per hour.

The number of pirate stations of the weak level has been cut 2 times, number of pirate stations of the average level has been cut 3 times and the number of pirate stations of top level has been cut 5 times.

The coefficient of the buyer's commission in the bestiary was reduced by 17%, from 1.5 to 1.25. So, the buyer's commission was reduced.
Please, in order to display the correct commission, clean the browser cache for loading a new script from the server.
We will track the Black Market and if it does not start growing we will think about the complete cancellation of the additional commission of the buyer by the end of the summer.
Тема: Scheduled departure | 11 Апреля 2017 15:47:10
Сообщение #273
The implementation is finished.

The cost of one scheduled departure is 1 HC now.

Old scripts were disabled.
Тема: Interactive type of the galaxy | 10 Апреля 2017 22:24:26
Сообщение #272
The main stages of work on a new galaxy look have been completed. Galaxy type can be changed to Interactive at interface settings page.

New galaxy look:
- is designed to make the space in the game seamless
- now you can navigate through the universe much nicer and faster
- you can look at neighboring systems on one screen just scrolling to the desired view. The mouse wheel will zoom the image
- to look for opponents, pirates and so on, became more comfortable and clearer due to better visibility + filters
- you can track the trajectory and the flight distances of fleets, simply by pulling the mouse along the flight path
- in the mobile version, you can finally see your planets, the panel is placed in a convenient place. (See screenshots below)

 Some changes:
1. Now planets are scattered around the sun in orbits in order to edge of the System. As before the first planet in the system near the sun, the last in the last orbit in the system, not in a row, but randomly in a circle.
2.  There are some changes in player's color illumination, while the overall color logic is maintained.
Previously, there was a bottom layer + nickname color. Now we have the bottom layer + the color of the nickname + the outline of the bottom layer. Such architecture allows to highlight all necessary information visually, without overlapping another. For example, when a player is on vacation mode or outside the law, it was not clear whether he was an enemy or an ally, etc. Now in new interface:
- The color of the nickname shows the relationship to the person (you / friend / ally / enemy)The bottom layer shows whether it can be attacked: green - weak / red - strong, and so on, as before
- The outline of the bottom layer shows that player, for example, in vacation mode.
All this will let you to get more information visually, which reduces the total time for making various decisions
3. The navigation bar can be minimized now.


Several screenshots of the current interactive galaxy:



And this is only the beginning! This galaxy is very flexible in development. We already have plans for its development. (! ATTENTION in the screenshots the prototype of the galaxy - the final result may have a slightly different look)

In the plans:
-  the illumination of own planets by a round selection, and the illumination of planets when following the link
-  various counters and visual metrics of distances from the current planet to the viewed planed
-  political map of alliances


-  one more level of zoom, which will allow to cover more systems. General interface may be changed for displaying objects on it, but it will be very convenient to study the space.


We will listen to your ideas with pleasure, the most interesting ideas will be considered for implementation. After all, we want to get the most convenient and useful map.

UPDATE:
Now you can put all your planets in a raw from 1 to 9, plz choose “Spiral sorting in interactive galaxy” in General Options
Тема: Scheduled departure | 5 Апреля 2017 23:18:01
Сообщение #271
The implementation is finished.
Available from the fleets page , "Scripts" button only in Realistic.

This will allow creating scheduled departure with some periodicity.

The cost of one scheduled departure is 1 HC.
Unsuccessful scheduled departure will costs nothing.

At the moment:
*  Feature works in Realistic and Classics. (Will be in Adaptive also)
* You can plan sending not only from static objects (planet, moon, station, asteroid ...) but also from coordinates.
* Choose MAX number of units - then all available number of fleet will be sent.
* Choose MIN number of units - then only number of fleet needed for loading will be sent.

First all ships with fixed value and with MAX value will be added to the fleet, then loading of resources will be counted.
* If there are not enough space in the current fleet units, then there will be added as many fleet units with the value MIN as you need for loading resources, but not more than is available.
* You can specify several fleets with a value MIN.
* If the capacity of the current fleet is sufficient, then ships with a value MIN will not be added

Choose MAX quantity of resources - then all available quantity of resources will be downloaded, but if space in units is not enough, then the departure will not happen.
* Ability to create folders and drag scripts there
  - the folder can be disabled - scripts in this folder will not send fleet, even if script is on.
  - the folder can be deleted, all scripts will move up without a folder
Тема: Recent game updates | 2 Апреля 2017 08:46:09
Сообщение #270
Tosess production was cut by 8%.


Scout’s speed was cut from 280/310 to 240/275, it’s attack was reduced from 12 to 10 per shot, attack radius was reduced from 410 to 320, and shield was reduced from 1500 to 1400.

We notice that players don’t like Scout's cut-off and we want to explain. We all want an interesting and diverse game which is impossible when they can build Scouts and flies thoughtlessly.


A new medal which increases the chances of experimental research has been introduced.


Spore colonies attack was increased by 20%.


Xerj’s leaf-lift now increases the attack power of defense by 1% per level.
Тема: Game over page and pancors | 17 Марта 2017 20:59:51
Сообщение #269
The game end page was released when the all static objects (planets) of a player were crashed. On a red background “Game Over" can be seen.




The delay period of the attack before the first shot for pancors was shortened from 36 seconds to 30 seconds.

On the rights of ideas.
We want to create stations for terrans a kind of xerjs’ entity.
1) Several pirate stations like moons will hang over the planets. We’ll support several moons on the same coordinates. The stations will no longer occupy the slot of Colonization technology.
2) Stations can be built from moons. We make a new terran building on the moon, changing its appearance as an insect's entity, for example, "Space Station" for 50 kk of gas.
3) Stations will receive the ability of "Teleport", which is possible only if there is a fleet on the station up to 1000*points. Pause between teleports according to formula: 7 days / [square root from the level of the building "space station"]
4) Another building could be "gravity gun" which can shoot every 10 seconds at the crown in to enemy moon,  planet, comet, entity or station with a power of 10*level of the gun.
5) All moons, planets, comets, entities and stations could receive a "gravitational field", which is visible in the Overview. Destruction of this field can lead to explosion. The gravitational field is calculated as the square of the diameter of the object.
6) The enemy station in orbit dominates the production of the planet at a rate of 10%.
7) PD and MD are converted into long-according to formulas of BE.
Тема: Changes in nagibators | 14 Марта 2017 16:27:15
Сообщение #268
The probability of the appearance of nagibator depends on the topology of the system. Earlier the probability was fixed - 10%. Now it is from 10% to 50%. Let me remind you that the crazy nagibator enters the active system, which was the last to receive a fresh portal and is the last in the list of SD in the list of dangerous attacks.

The SD formula was changed. Instead of "30 / number of nagibators," now "30 / square root of number of nagibators."
Тема: Destroyed systems | 3 Марта 2017 13:24:43
Сообщение #267
It is a system which was attacked by relicts and destroyed by them as a result of solar destuction.
Тема: Nagibators become weaker | 3 Марта 2017 07:51:39
Сообщение #266
We have drained to zero all nagibator's research.

Evasion of Nagibator's was reduced from 25% to 10%
Тема: Destroyed systems | 2 Марта 2017 12:41:25
Сообщение #265
We announce the update which concerns destroyed systems.

1. Fleet cannot be sending into destroyed solar system and cannot occupy coordinates on a sun or near planets.
2. Sun and orbits will be removed.
3. Settling in the destroyed solar system is impossible.

Thus galaxy grid will be broken with holes.
Тема: Wormup time, Capitalization and Protector 500 | 1 Марта 2017 16:32:58
Сообщение #264
Wormup time become slower from 400 root of the speed till 500 root of the speed.
We hope this formula is perfect.


Capitalization, ability of alliance bank was reduced by 2 times. It is announcement. 48% per annum is much, 24% - is normal.


Shield of gravitational trampoline was reduced by 2 times, and the number of them, flew to the coordinates of the suns in the 13 mission was reduced by 5 times.

The amount that has already started off will not be affected.


The tracks in the new interactive galaxy, which is in test mode, were turned on.


Protector FAS points were reduced from 700 to 500 per level, and its price was increased to 200 HC per level.
Cuts for this officer were compensated in HC.

Protector price increase has been announced, and likely the price will rise more.
Тема: Limit charging system for Bestiary was updated. | 27 Февраля 2017 22:24:59
Сообщение #263
Limit charging system for Bestiary was updated. New algorithm is designed for more active trade, simpler mechanics. It will support new functionality "purchase without delivery."

Now functionality works simple: it changes the value of goods into Vespene (unires). If cost of goods and cost of your Lot in vespene are differing, then the difference between the values adds in the transport log of buyer.

For example:
- Exchange rate: 40 000 Vespene for 1 HC
- Lot: 30 000 Vespene
- Price: 1 HC
Turn into Vespene (unires):
- Lot: 30 000 Vespene (unires)
- Price: 40 000 Vespene (unires)

Since the price of the lot and exchange rate are different, then the buyer will get to the log -10,000 Vespene (negative value due to the fact that the buyer receives fewer resources for more price). Thus, when you buy, you can reduce the limit of transferring of resources or increase it, depending on the lot and its price.
Тема: Bestiary: buying without delivery | 14 Февраля 2017 14:51:55
Сообщение #262
There is a new possibility in Bestiary: ‘buying without delivery’.
When it is ON, you can see chest icon near item.


In this mode, you can instantly buy item for a full cost in HC and pay the half of commission.
After purchasing item remains in Bestiary, no gigalords fly to deliver goods, and you can decide what to do with the lot in future:

1) You can deliver item on your planet as usual.
2) You can try to sell item in Bestiary for desirable cost.
3) You can do nothing with the item till Bestiary will be destroyed.

For example, you can buy Space wandering for 200 HC and sell for 250 and earn  50 HC.
This example doesn’t include the fee.

We add tab ‘Trade’ in Messages for players, who often use Bestiary. (It was an idea of NightZS)


Clean cache or click CTRL+F5 to update your pages.
Тема: Не сработал Телепат | 10 Февраля 2017 16:16:46
Сообщение #261
Quote: Дрюкон
не сработал донатный Телепат с акка  AleksKiev

Чтоб работал телепат его надо включать, вот здесь: 
Тема: МИС | 10 Февраля 2017 10:27:59
Сообщение #260
Quote: SAM777
так вот как раз на той то и не меняется

И не должно
Quote: Fatboy2014
Уровень технологии показывает количество лабораторий, присоединённых к сети

ответ в этой части описания МИС, ваша сеть состоит из одной лаборатории.
Тема: New improvements which will help to speed up debris collection | 8 Февраля 2017 21:28:23
Сообщение #259
Now you can improve the feature speed of debris collection. 



It was new idea of player.
Тема: Inquisition cannot ban players for personal messages anymore | 6 Февраля 2017 22:44:27
Сообщение #258
Inquisition cannot ban players for personal messages anymore, but this is allowed for administrators of  project.
Ignore system (for personal messages) will be improved and “reverse ignore" will be possible soon.

The limit of resources transferring is expanded from 25% to 33% of production.
Тема: Menu Fleet cannot warn about enemy on coordinates | 6 Февраля 2017 09:35:13
Сообщение #257
qwertyII
Telepathist is an officer with a monthly subscription.
Тема: Menu Fleet cannot warn about enemy on coordinates | 3 Февраля 2017 09:04:53
Сообщение #256
Debris from Phoenix was reduced to 1%.
Debris and experience from relicts in mission 13 was reduced to 0%.
Тема: Menu Fleet cannot warn about enemy on coordinates | 2 Февраля 2017 11:57:04
Сообщение #255
Menu Fleet cannot warn about enemy on coordinates, if we are going there, but we are not.

Nothing will change if you have Telepathist.

Innovation will allow off-loading of server.

Attention. Changes do not concern Galaxy page, you will be able to see enemy fleet on coordinates using it.


Debris from Phoenix was reduced to 1%.
Debris and experience from relicts in mission 13 was reduced to 0%.