Сообщения пользователя: Victoria

Тема: РО | 9 Июня 2017 13:26:43
Сообщение #294
Придя в игру вы согласились с существующими правилами игры, теперь почему-то они перестали вас устраивать, причём только потому, что планета игрока в РО находится в вашей системе.
Тема: РО | 9 Июня 2017 13:21:51
Сообщение #293
Режим отпуска длится один год, как и оговорено п.5.7 правил, после чего система автоматически удаляет такой аккаунт.
Тема: Warm up +, pirates +, storage - | 5 Июня 2017 16:00:35
Сообщение #292
The thickness of the pirates bases on coordinates is doubled.

Warm up is accelerated by 40%, but the acceleration bonus is removed at the same coordinates, for example, from the planet to the moon.

Base storage capacity is reduced by 17%.


Alliance messages were updated. We expanded the opportunity to notify alliance members with the rights of recruiters and diplomats. In the settings, you can enable or disable notification options



Grendizers which produce no debris can be found at pirate stations.
Grendizers were added to the simulator with 3rd coach.
Тема: Retreat is working again | 1 Июня 2017 18:48:00
Сообщение #291
Retreat, which was temporarily disengaged 2 years ago, works again now. You can retreat from battle in 300 seconds after entering of the fleet into the battle. The retreat button is located in a page starship factory and on the fleet panel:

If retreat is not possible at the moment,  you will see the time when the retreat will be possible.



We are going to present the button for retreating inside the battle interface.

It will be finished in the near future.



The minimum time needed to retreat is still under discussion and if it changes its actual value you can always find in the hint to the "Attack" mission in sending fleets:




From now on, you can click the number of planet fields, and find out which technologies have increased the number of fields:

Тема: not fare admin | 31 Мая 2017 13:46:19
Сообщение #290
You can build 2 levels of terraformer. Terraformer doesn't need fields for building of new levels.
Тема: Well, Lake, Geyser and Terraformer were changed | 26 Мая 2017 11:41:26
Сообщение #289
Pumping technology now gives 1 field for every 3 levels if your Infrastructure level is less than 10. If your Infrastructure level has reached 10 then every 2 levels of technology will give a field on each planet. If Infrastructure is 100, then each level of technology will give the 1 field.


The retreat is possible in a battle system.
Тема: Well, Lake, Geyser and Terraformer were changed | 26 Мая 2017 06:45:27
Сообщение #288
Terraformer now occupies 0 fields.

Pumping technology now gives 1 field for every 2 levels, not 3.

In the description of buildings now you can see CRP - the coefficient of rise in price.

The requirement of Terraformer to 12th level of Energy technology is reduced to 10th level of energy technology and the demand of Nanite factory is removed.

All Terran’s caches and a Nuclear Bunker now also require 1 field per level of construction.

The looting limit and the transferring limit are increased from 33 to 50% of the monthly production.
Тема: Well, Lake, Geyser and Terraformer were changed | 24 Мая 2017 12:55:32
Сообщение #287
Well, Lake and Geyser were completely changed. Their price, the coefficient of rise in price from 2 to 1.2 and the production formula were changed too,
toward a greater number of levels and better payback at high levels. Energy costs were reduced.


Well and Geyser now occupy the number of fields equal to their levels as ordinary buildings.


The coefficient of rise in price of Terraformer is reduced from 2 to 1.5.


The amount of debris per 1% of the moon has been reduced from 360 000 to 250 000.



Terraformer now occupies 0 fields.


Pumping technology now gives 1 field for every 3 levels if your Infrastructure level is less than 10. If your Infrastructure level has reached 10 then every 2 levels of technology will give a field on each planet. If Infrastructure is 100, then each level of technology will give the 1 field.


In the description of buildings now you can see CRP - the coefficient of rise in price.


The requirement of Terraformer to 12th level of Energy technology is reduced to 10th level of energy technology and the demand of Nanite factory is removed.


All Terran’s caches and a Nuclear Bunker now also require 1 field per level of construction.


The looting limit and the transferring limit are increased from 33 to 50% of the monthly production.



The retreat is possible in a battle system.
Тема: САБ, Бункер, зета | 18 Мая 2017 13:58:10
Сообщение #286
vadim219
Если инициатор САБа (ведущий) отменяет свою атаку, которая является основной, то есть с миссией "Атака", то все остальные флоты, летящие в САБе (с миссией "Совместная атака") автоматически разворачиваются.
Тема: САБ, Бункер, зета | 18 Мая 2017 13:52:50
Сообщение #285
Quote: Fatboy2014
А если ведущий флот САБа был маловат и его разорвало при подлёте - что будет с остальными флотами?

Если остальные флоты нормального размера, то вступят в бой.
Тема: Joint attack, Bunker, “Zeta” | 18 Мая 2017 13:21:35
Сообщение #284
From now the cancelation of the leading fleet of the joint attack cancels all fleets of the joint attack, and deceleration of the main fleet of the joint attack decelerates all joint fleets.

The cost of a nuclear bunker is reduced from 200,000,000 / 25,000,000 to 75,000,000 / 25,000,000.
75,000,000 / 25,000,000.The cost of a nuclear missile is reduced from 50,000,000 / 5,000,000 / 3,000,000 to 25,000,000 / 5,000,000 / 5,000,000.

Due to increasing of defense.

Good buy "Epsilon." The development phase of the project is "Zeta" now.
Тема: Attention! We introduce 75% fire concentration of defense! | 16 Мая 2017 07:33:38
Сообщение #283
The cost of a bunker was reduced by 25 000 000 minerals.
Тема: Attention! We introduce 75% fire concentration of defense! | 12 Мая 2017 19:32:12
Сообщение #282
stein
Yes, you are right.
Тема: Attention! We introduce 75% fire concentration of defense! | 12 Мая 2017 19:15:02
Сообщение #281
Attention! From today, the defense of all races as well as units of the mobile fleet have the ability to concentrate fire. So now the fleet units have fire concentration 70% and defense has fire concentration  75%.

All galaxies except the interactive (new) view are no longer supported, they will work in their versions and we are not going to add new options to them.

It was caused by the desire not to engage in the old, but to do more for you, we are unloading resources. New players get a new galaxy at registration, and others are automatically switched to it.  If you want, you can return the old galaxy view, but its support is terminated.


The cost of a bunker was reduced by 25 000 000 minerals.
Тема: Astrogeologist | 10 Мая 2017 15:35:54
Сообщение #280
Let me Introduce a new officer / mutant / elder Astrogeologist.
He is similar to the Geologist and it is the same for all races.
Astrogeologist adds 3% to the production on asteroids for each level.
Тема: The number of pirate fleets was increased | 10 Мая 2017 08:01:32
Сообщение #279
We increased their amount on coordinates approximately by 30% and their quantity by 25%.
So, 100 pirates were generated every 5 minutes earlier, and now their quantity was increased to 125. Balancing this since April we reduced the "thickness" of pirates, but increased again not to meet a pirate fleet with 1 mudkip.

Perhaps there will be more adjustments to the composition of pirate fleets, a review about this from the acting BE is expected.


The speed of Scouts was slightly increased from 225/275 to 250/300.
Тема: Bounty hunting: contracts | 27 Апреля 2017 18:06:10
Сообщение #278
https://xcraft.net/market/buba/contracts/

Today we downloaded the update of Bounty Hunting on the server. It was called "Contracts".
Now players can independently declare the reward for the head of the enemy in hydarian crystals.
To do this, go to the target’s profile and click on the "Assign reward" link:


Next, you need to make an initial bet for the creation of the contract (minimum 100 HC).
After the creation of the contract, the system will determine the amount of "damage" automatically that must be paid to the player to get the reward.
In the future you or other players will be able to increase the reward by making bets.

The contract will start when Bounty_Hunter_Buba chooses it (this happens at lunchtime, according to server time). If there are several contracts, one with a greater reward will be chosen. If there are no contracts, the standard Bounty hunting functionality works. After the start of the contract, any interested player can attack the target of the contract, causing damage to it. Each attack on the target is public and added to the list of logs (ie, any player will be able to see progress on the contract). During  the contract time (until it is completed / archived), you can continue to bet, increasing the reward.

How to get a reward?

The only way is to destroy the player's fleet. Having gained experience for the destroyed fleet, it will be added to the log table in the form of "damage".
At the end of the hunt, damage will be counted and Hydarian crystals will be distributed according to the damage you caused.

Example: reward 100 HC. 50 of damage were caused from 200 (25%). So, 25 HC will be used for the distribution.
Matt caused damage 20, and Tim - 30. Matt will get 10 HC, and Tim will get – 15 HC.

The balance (not distributed award) will be retained and will be used for subsequent contracts.

How to bet?

If the player you want to bet on is not in the list, you must create a contract via the profile.
If he is in a list - use the "Make a bet" button under his contract.
You can also place an anonymous bet. Your nickname will be hidden from the list.
The creator of the contract is always visible.

What should I do if I'm on the hunting list?

You can run into VM, or to reflect the onslaught of players wishing to receive a reward for your head for 30 days.
After the hunting timer expires, you will have 30 more days for "rest" (the time during which you can not re-create a contract).

Update 22.06.17:
We increased the cost of creating a contract up to 250 HC.
If you have HC in the bank (from previous contracts),its go into offset and the cost of creation is reduced to 100 HC.
Тема: Планетращик | 26 Апреля 2017 10:07:14
Сообщение #277
Офицер Планетарщик увеличивает структуру (броню) таким юнитам обороны - ракетнице, лёгкому лазеру, тяжёлому лазеру, ионному орудию, пушке Гаусса и плазменному орудию.
Увеличение брони происходит всем имеющимся юнитам обороны из списка, без разницы когда они были построены.

Тема: Scourges, Plasma turrets, leaf-lift | 25 Апреля 2017 15:58:10
Сообщение #276
Scourges were changed. Their price was changed too, from 125 / 275 / 900 to 100 / 150 /900 in order to reduce the debris quantity.  To compensate this, we added them shields 20, but their attack per shot was reduced from 1250 to 1000, and the ability to block was also reduced from 10 to 5.


Plasma turrets were cut by 10% of attack, from 3000 to 2700 per shot to bring to the classic values of 3000 of attack per round.


The leaf-lift is improved. Now he gives + 5% attack to the defense per level.


Bonus production from special planets is reduced from + 25% to + 6%.



BE has made a balance of the pirates fleets. On  April 28, the number of their bases on the coordinates will be changed by the decision of the Supreme Intergalactic Council, whatever it is.
Тема: Помощь новичку с вопросом шпионства | 21 Апреля 2017 11:39:33
Сообщение #275
Если флот летит:
с планеты, то можно засечь сенсорной фалангой
с астероида или координат, то сенсорной фалангой при наличии определённого количества уровней императора
с луны - нельзя засечь
но если оттянуть время атаки и прошпионить, то шпионажем можно выявить обороняющий флот и, в случае угрозы, отменить атаку.