Сообщения пользователя: Victoria
Сообщение #92
Quote: joey666xxx
Did you ever think about how many Vespene do I need to attack him from my location????
What do you propose to do to improve the situation?
Сообщение #91
FAS will be reduced by another 100 with a high probability soon.
Production of both mines was increased by about 10 percent to balance the extraction of resources in the sector.
Debris after Phoenix from the 10th mission (Planetary destruction) was increased by 50 percent.
Production of both mines was increased by about 10 percent to balance the extraction of resources in the sector.
Debris after Phoenix from the 10th mission (Planetary destruction) was increased by 50 percent.
Сообщение #90
1. The lack of visibility of some symbols for foreign races was fixed.
2. The idea of visibility of smth that flies to the coordinates not only from it’s planet, but also from the moon was implemented.
3. Territorial tribute for the players who have less than 25k points has been disabled (Now for them on foreign soil will be marked always -1).
4. Psi detector now starts to work on radius, and not along the sleeve as before. (later you will see it, not at this moment).
5. Thermonuclear power plant improved; at high levels it will be able to notice a positive difference. (during commissioning you could see some energy jumps)
Coming soon:
Slight, unique bonus for Psi disrupter is under developing.
Not very soon:
Start developing of new quests and new types of pirates (new development of pirate planets with quays)
2. The idea of visibility of smth that flies to the coordinates not only from it’s planet, but also from the moon was implemented.
3. Territorial tribute for the players who have less than 25k points has been disabled (Now for them on foreign soil will be marked always -1).
4. Psi detector now starts to work on radius, and not along the sleeve as before. (later you will see it, not at this moment).
5. Thermonuclear power plant improved; at high levels it will be able to notice a positive difference. (during commissioning you could see some energy jumps)
Coming soon:
Slight, unique bonus for Psi disrupter is under developing.
Not very soon:
Start developing of new quests and new types of pirates (new development of pirate planets with quays)
Сообщение #89
Due to the introduction of new buildings, we continue to give the possibility to increase the number of fields on the planet.
Now creeps of Xerjs give 2 times more fields, 1 for every 500, not 1000
Pumping technology has acquired another useful property: it increases the number of fields on the planets by the formula +1 for every 3 levels.
Now creeps of Xerjs give 2 times more fields, 1 for every 500, not 1000
Pumping technology has acquired another useful property: it increases the number of fields on the planets by the formula +1 for every 3 levels.
Сообщение #88
If recolonization fleet and buildings will disappear. To minimize losses, you can remove the fleet from the planet and dismantle the buildings. Disassemble of buildings will take time, but as a result you will be able to recover some of the resources.The planet can be recolonized several times until you will get the needed quantity of fields.
Сообщение #87
The limit of FAS for the Shelter evolution of Xerjs and for Hangar of Terrans was decreased by 100 per level.
By the recent introduction of sound, we have strengthened the attack of "miners", this innovation in the balance in favor of "attackers".
By the recent introduction of sound, we have strengthened the attack of "miners", this innovation in the balance in favor of "attackers".
Сообщение #86
The sound notification of the attack will be useful for most players.
Sound notification can be configured
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1) turns on/off
2) the minimum number of points at which the siren should be activated
Sound notification (alarm) shall operate on a mission in which the fight is possible. It will not work if spying.
Clean your cache to set all the settings. Similarly, when changing settings, it is desirable to repeat the procedure.
Proposals to change sound alerts are accepted.
The icons for the pirates were added.
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One more item, it's a simulator on the coordinates, which is convenient to calculate the fleet to attack the pirate
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Sound notification can be configured
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1) turns on/off
2) the minimum number of points at which the siren should be activated
Sound notification (alarm) shall operate on a mission in which the fight is possible. It will not work if spying.
Clean your cache to set all the settings. Similarly, when changing settings, it is desirable to repeat the procedure.
Proposals to change sound alerts are accepted.
The icons for the pirates were added.
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One more item, it's a simulator on the coordinates, which is convenient to calculate the fleet to attack the pirate
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Сообщение #85
Фактическое количество очков с 1 истребителя 1,25 (это можете сами посчитать по стоимости юнита), в описании показано округление в 1,3
1,25*77=96,25, если округлить 96 очков.
Поэтому правильно лог боя показывает вам 96 очков.
1,25*77=96,25, если округлить 96 очков.
Поэтому правильно лог боя показывает вам 96 очков.
Сообщение #84
The fleet of the Phoenix will fly out in a smaller number. The Void Rays and Quantum destructors will depart in a number of points equal to the player’s divided into 100 000, result of the division should be raised to the power 1.5
To facilitate the passage of pirate missions and the creation of large pirate locations, to provide players the ability to deal not only with each other, the number of generated pirate fleets increased by 150% in the first 50 sleeves.
Bonus of Geologist was return in a value 5% per level.
To facilitate the passage of pirate missions and the creation of large pirate locations, to provide players the ability to deal not only with each other, the number of generated pirate fleets increased by 150% in the first 50 sleeves.
Bonus of Geologist was return in a value 5% per level.
Сообщение #83
Due to the large numbers of complaints from players the depletion is reduced by 4 times, now the mines will be depleted once a month by 0.99%, instead of once a week.
Introduced technologies reduce depletion, with the pump technology of 20th level, the year depletion will be 7%.
Introduced technologies reduce depletion, with the pump technology of 20th level, the year depletion will be 7%.
Сообщение #82
Presenting new technologies
For Terrans: Pumping technology
reduces depletion by 2% per level.
It reduces % of depletion by 2% . That is, if %of depletion is 30%, then at 10th level of technology % of depletion will be 24%
For Xerjs: Evolution of drones
+1 day per level to the period of depletion. 1 level will change the period of depletion from 7 days to 8 days.
For Terrans: Pumping technology
reduces depletion by 2% per level.
It reduces % of depletion by 2% . That is, if %of depletion is 30%, then at 10th level of technology % of depletion will be 24%
For Xerjs: Evolution of drones
+1 day per level to the period of depletion. 1 level will change the period of depletion from 7 days to 8 days.
Сообщение #81
Dear players, the administration of the project under the auspices of the new editor of the balance is preparing a large-scale reform of the numbers. This would mean that from all the numbers of the project one bit will be removed. For example, Rocket Launcher of Terran will cost not 2000 in metal and 200 in metal. Accordingly, 10 times decreases consumption of units and other characteristics.
The course of Vespene to Hydarian crystals will be 3 700, instead of 37 000.
The essence of reforms is to simplify the perception of numbers and convenience of interfaces. In addition to a reform of numbers we will spend changes in the characteristics of some units in the direction of enlargement.
The reform brings no reduction of production so do not be alarmed when also visit the project and see that everything was reduced 10 times. Reform will raise output. Reform of numbers will occur probably in the night from Thursday to Friday so the server will be turned off, the exact time will be announced later. Once again: the reform does not involve any cuts but instead opens the way to raising production, so please do not panic on Friday.
Update: The date of denomination postponed to Monday - Tuesday of the next week. This week there will be nothing.
The course of Vespene to Hydarian crystals will be 3 700, instead of 37 000.
The essence of reforms is to simplify the perception of numbers and convenience of interfaces. In addition to a reform of numbers we will spend changes in the characteristics of some units in the direction of enlargement.
The reform brings no reduction of production so do not be alarmed when also visit the project and see that everything was reduced 10 times. Reform will raise output. Reform of numbers will occur probably in the night from Thursday to Friday so the server will be turned off, the exact time will be announced later. Once again: the reform does not involve any cuts but instead opens the way to raising production, so please do not panic on Friday.
Update: The date of denomination postponed to Monday - Tuesday of the next week. This week there will be nothing.
Сообщение #80
Production from the Terran’s well has increased by about 20% (yesterday)
Terran’s geyser was disconnected from depletion
The capacity of networks was increased
Alliance station: 3000 * sqrt level of the station
Planetoids: 3000 * sqrt (number of planetoids / 3).
Psi fields concentrator: 3000 * sqrt level of the concentrator.
Terran’s geyser was disconnected from depletion
Alliance station: 3000 * sqrt level of the station
Planetoids: 3000 * sqrt (number of planetoids / 3).
Psi fields concentrator: 3000 * sqrt level of the concentrator.
Сообщение #79
Terrans’ researches Optimization of the rocket engine, Optimization of the Impulse Drive, Optimization of the Hyperspace Drive
as well as xerjs’ Evolution of consumption
as well as tosses’ disciplines Fuel Processing of C-engines, Fuel Processing of B-engines
now give 2% per level.
as well as xerjs’ Evolution of consumption
as well as tosses’ disciplines Fuel Processing of C-engines, Fuel Processing of B-engines
now give 2% per level.
Сообщение #78
Quote: Bruce
Is the 10% only for Xerjs or any one
For all, for each race
Сообщение #77
We introduced new buildings for xerjs.
Metal hole
Mineral hole
Vespen hole
I remind you about the action
At the weekend, 29-30 August you will get 10% bonus when you buy the Hydarian crystals through Xsolla.
Metal hole
Mineral hole
Vespen hole
I remind you about the action
At the weekend, 29-30 August you will get 10% bonus when you buy the Hydarian crystals through Xsolla.
Сообщение #76
We are glad to present dear players a new opportunity of some buildings - depletion!
Each race can feel the innovation 7 days later (ask why? - read on!)
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Buildings that have a "tendency" to depletion:
For terrans:
• Metal Mine
• Mineral Mine
• Vespene Refinery
• Metal Well
• Geyser
For xerjs:
• Rectification Tunnel
• Incubator update
• Extractor
For tosses:
• Red Nexus
• Blue Nexus
• Green Nexus
From that day, every week (7 days) of operation of such objects will deplete the building by about 1%, thereby lowering the production of this building. To reset% of depletion you need only to build one level of the building.
For example!
Peter built a Metal Mine. He extracts 10,000 per hour from it. After 4 weeks Peter will produce 9600 per hour, because the exhaustion of the mines will be 4%.
Each race can feel the innovation 7 days later (ask why? - read on!)
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Buildings that have a "tendency" to depletion:
For terrans:
• Metal Mine
• Mineral Mine
• Vespene Refinery
• Metal Well
• Geyser
For xerjs:
• Rectification Tunnel
• Incubator update
• Extractor
For tosses:
• Red Nexus
• Blue Nexus
• Green Nexus
From that day, every week (7 days) of operation of such objects will deplete the building by about 1%, thereby lowering the production of this building. To reset% of depletion you need only to build one level of the building.
For example!
Peter built a Metal Mine. He extracts 10,000 per hour from it. After 4 weeks Peter will produce 9600 per hour, because the exhaustion of the mines will be 4%.
Сообщение #75
Now you can collect more resources from the surface of the planet if the climate on the planet is:
a) “Dry” – metal
b) “Moist” – minerals
c) “Gas” – Vespen
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And while the summer ends which is sad, we will make discounts. Get ready for the autumn battles.
At the weekend, 29-30 August you will get 10% bonus when you buy the Hydarian crystals through Xsolla.
a) “Dry” – metal
b) “Moist” – minerals
c) “Gas” – Vespen
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And while the summer ends which is sad, we will make discounts. Get ready for the autumn battles.
At the weekend, 29-30 August you will get 10% bonus when you buy the Hydarian crystals through Xsolla.
Сообщение #74
Issue of the full adaptive mobile interface for screens with a width of 600 pixels is delayed. Thereby, the administration wants to make use of the current interfaces for playing tablets and phones the most comfortable.
Such width of the page is supported except pages "Buildings" and "Galaxy Level 2".
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We have removed the display of units in the Review of the classic interface, as well as displaying the events there. Sending fleet was completely revised; bug of the zoom in the Review was fixed. Left menu folds to provide more space for content.
Known bugs:
- the bottom panel Review of a realistic interface, it will be deleted
- disabled selection of units in the Shipyard / Defense in the browser "Safari", will be fixed today
- stretched beyond Dialogues
Let's find more bugs of interface.
Such width of the page is supported except pages "Buildings" and "Galaxy Level 2".
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We have removed the display of units in the Review of the classic interface, as well as displaying the events there. Sending fleet was completely revised; bug of the zoom in the Review was fixed. Left menu folds to provide more space for content.
Known bugs:
- the bottom panel Review of a realistic interface, it will be deleted
- disabled selection of units in the Shipyard / Defense in the browser "Safari", will be fixed today
- stretched beyond Dialogues
Let's find more bugs of interface.
Сообщение #73
Geologist is no longer gives a bonus to the production of asteroids.
Yesterday xerjs’ production was reduced and a bug in the formula of Red droids of Tosses have been fixed, because they spent less energy than they should.
Yesterday xerjs’ production was reduced and a bug in the formula of Red droids of Tosses have been fixed, because they spent less energy than they should.