Сообщения пользователя: Victoria
Тема: can not defend my ally |
23 Июня 2016 08:46:35
Сообщение #166
You can protect a weak player, when he will be outlawed. For this he needs to fly with a mission 'attack' on any strong player and canceled (attack is not required)
Тема: Улучшение симулятора |
22 Июня 2016 10:04:35
Сообщение #165
Quote: efanych
На странице результата симуляции отсутствует тайтл.
Добавлено
Тема: More Than 1 Black Label? |
21 Июня 2016 15:54:21
Сообщение #164
Yes, it is possible, for example prorab and Lord_Krovosos
Тема: Simulator was updated |
21 Июня 2016 12:11:13
Сообщение #163
Battle simulator was updated today.
Now you can select the simulation mode "Fight on the planet".
When this mode is on Vikings would recover and have an attack x3 (as in description).
This mode is activated by default.
And the second feature. Now you can share a simulation link.
After you enter the simulation parameters and press the "Simulate" button game will generate a unique link to the simulation.
This link contains only the parameters of the simulation, not the result. So if you have one result of the simulation, then when you copying link to other player, he may get quite different result (according to random of CS4).
The same result can be changed by pressing the appropriate button in the upper right corner.
If the simulation used opportunities of the coach officer, the player without a coach (or with lower level), will not complete results. Example.
If the link to the simulation is not used for more than 3 months, it will be removed.
Now you can select the simulation mode "Fight on the planet".
When this mode is on Vikings would recover and have an attack x3 (as in description).
This mode is activated by default.
And the second feature. Now you can share a simulation link.
After you enter the simulation parameters and press the "Simulate" button game will generate a unique link to the simulation.
This link contains only the parameters of the simulation, not the result. So if you have one result of the simulation, then when you copying link to other player, he may get quite different result (according to random of CS4).
The same result can be changed by pressing the appropriate button in the upper right corner.
If the simulation used opportunities of the coach officer, the player without a coach (or with lower level), will not complete results. Example.
If the link to the simulation is not used for more than 3 months, it will be removed.
Тема: Taxes in Alliances |
10 Июня 2016 16:40:45
Сообщение #162
Earlier alliance’s tax was up to 4%, now it is increased up to 10%.
Tax rate depends on a bank level. For example, if you set the maximum tax rate of 10%, you need to have 10th level of Alliance Bank. Of course if you have only 5th level of a bank you can collect only 5% respectively.
Recalculation of the maximum percentage occurs every 10 minutes. Setting of the maximum % of tax rate occurs once a moth as earlier.
Tax rate depends on a bank level. For example, if you set the maximum tax rate of 10%, you need to have 10th level of Alliance Bank. Of course if you have only 5th level of a bank you can collect only 5% respectively.
Recalculation of the maximum percentage occurs every 10 minutes. Setting of the maximum % of tax rate occurs once a moth as earlier.
Тема: Wormholes |
8 Июня 2016 12:31:01
Сообщение #161
We have added the medal ‘Wormhole explorer’ which let to reduce the quantity of losses during the passage of holes.
If you have the 1st level, but not the medal you can use any wormhole to get the medal (with any number of units).
If you have the 1st level, but not the medal you can use any wormhole to get the medal (with any number of units).
Тема: Finding gate |
31 Мая 2016 22:27:36
Сообщение #160
Today, we have implemented a search page of nearest gate from certain coordinates (you can choose your planet or configured manually):
You can find the transition button to this page on the fleet sending page:
The idea was suggested by users.
In the future we plan to add functionality for automation of the part of actions, for example, bringing resources to the main planet.
You can find the transition button to this page on the fleet sending page:
The idea was suggested by users.
In the future we plan to add functionality for automation of the part of actions, for example, bringing resources to the main planet.
Тема: Mission 4 |
31 Мая 2016 07:52:37
Сообщение #159
To unlock mission 4 renegate's voice you have to send your fleet to expedition in your solar system.
Тема: The ability to change the nickname |
28 Мая 2016 10:58:48
Сообщение #158
Update. We made the possibility of changing the nickname for players over 100,000 points.
Now players from the 100 000 points to 1 000 000 points can change their nicknames.
Now players from the 100 000 points to 1 000 000 points can change their nicknames.
Тема: не понятно почему так |
27 Мая 2016 07:42:42
Сообщение #157
Quote: velimork
ресурсы при донате кинуло не на стольню и не на ту планету что был (((
Ресурсы поступают на текущую активную планету.
Тема: Wormholes |
25 Мая 2016 17:27:49
Сообщение #156
We added a new feature, which helps to make long distance flights faster (100 000 ckm and more) called Wormholes.
You can find them in the galaxy, they have unusual animation, for example:
Wormholes are open in pairs; you can send your fleet into wormhole with the mission Deploy to fly through it.
Once fleet fly in to Wormhole he could be returned only after holding coordinates on the opposite side of a Wormhole.
There is a chance to lose a part of the fleet, because Wormholes are not studied enough.
More information you can find in Wormholes technology.
The development of the technology will increase the chances of avoiding the loss of the fleet using wormholes due to reducing index of a wormhole.
Wormholes appeared in empty places (voids), and live about 7 days (while they have a positive index of stability) and couldn’t be reopened on the same place during 14 days.
Update 26.05.16: We have added displaying the chance of partial losses of the fleet, with 1st level of technology.
Update 08.06.16 We have added the medal ‘Wormhole explorer’
We hope you will like this new feature.
You can find them in the galaxy, they have unusual animation, for example:
Wormholes are open in pairs; you can send your fleet into wormhole with the mission Deploy to fly through it.
Once fleet fly in to Wormhole he could be returned only after holding coordinates on the opposite side of a Wormhole.
There is a chance to lose a part of the fleet, because Wormholes are not studied enough.
More information you can find in Wormholes technology.
The development of the technology will increase the chances of avoiding the loss of the fleet using wormholes due to reducing index of a wormhole.
Wormholes appeared in empty places (voids), and live about 7 days (while they have a positive index of stability) and couldn’t be reopened on the same place during 14 days.
Update 26.05.16: We have added displaying the chance of partial losses of the fleet, with 1st level of technology.
Update 08.06.16 We have added the medal ‘Wormhole explorer’
We hope you will like this new feature.
Тема: The ability to change the nickname |
23 Мая 2016 20:57:03
Сообщение #155
We added the ability to change the nickname for players below 100,000 points.
Options -> Account
The ability to change the nickname for the players who have not reached the limit of 25 000 points remained.
The minimal withdrawal limit of the partnership program was increased to 3000.
The number of pirates on the coordinates was increased by 25% and the number of pirate stations was increased by 50%.
Options -> Account
The ability to change the nickname for the players who have not reached the limit of 25 000 points remained.
The minimal withdrawal limit of the partnership program was increased to 3000.
The number of pirates on the coordinates was increased by 25% and the number of pirate stations was increased by 50%.
Тема: Fixing problems in production |
18 Мая 2016 11:34:20
Сообщение #154
Detailed analysis of production let us found and fixed several problems:
Depletion reduced final production, not the basic.
PFC gave multiplicative bonus not from basic production.
For each production run, we have added the rounding which will allow to count the final production correctly.
Also in the production we have added display of bonus from sand, moist and gas planets.
Calculation of production was also fixed. Thanks to the use of bonuses xerjs start to contaminate buildings a little bit faster.
Depletion reduced final production, not the basic.
PFC gave multiplicative bonus not from basic production.
For each production run, we have added the rounding which will allow to count the final production correctly.
Also in the production we have added display of bonus from sand, moist and gas planets.
Calculation of production was also fixed. Thanks to the use of bonuses xerjs start to contaminate buildings a little bit faster.
Тема: The changes in scourges creation |
6 Мая 2016 12:43:58
Сообщение #153
I would like to inform the players that now when you are going to create 1 scourge, you will receive 1 unit, instead of 2 as it was earlier.
The construction price was reduced proportionally.
You can notice the difference only during the creation. If you have the queue with 1000 scourges, the 1000 scourges will be created, instead of 2000.
was:
now:
The construction price was reduced proportionally.
You can notice the difference only during the creation. If you have the queue with 1000 scourges, the 1000 scourges will be created, instead of 2000.
was:
now:
Тема: Nuclear missile , Artifacts, Entity |
6 Мая 2016 07:47:06
Сообщение #152
Several things were updated:
Nuclear missile
With the destruction of a nuclear bunker from which nuclear missiles were launched, they get off course and in 50% of cases they fly to a random planet of a finite coordinates, and in other 50% of cases, they fly on a random planet of starting coordinates. Thus we increase the responsibility of player who launching a nuclear missile: you built a dangerous weapon, try to protect it.
Artifacts
Transportation of artifacts was recently changed. Therefore, we increased the chance of finding artifacts by a certain percentage.
Entity
It can fly vertically (through the arms) again, also entity consumes vespene 10 times more. Due to this the time spending on this flight was increased by 10 times.
Nuclear missile
With the destruction of a nuclear bunker from which nuclear missiles were launched, they get off course and in 50% of cases they fly to a random planet of a finite coordinates, and in other 50% of cases, they fly on a random planet of starting coordinates. Thus we increase the responsibility of player who launching a nuclear missile: you built a dangerous weapon, try to protect it.
Artifacts
Transportation of artifacts was recently changed. Therefore, we increased the chance of finding artifacts by a certain percentage.
Entity
It can fly vertically (through the arms) again, also entity consumes vespene 10 times more. Due to this the time spending on this flight was increased by 10 times.
Тема: New paragraph in the rules about liability of moderators |
5 Мая 2016 14:13:38
Сообщение #151
A new paragraph was added to the rules of the project.
4.12 Penalties (bans) received by the player from the administration or its representatives, not subject to appeal, except by the Supreme Council’s with the support of one of its members, which must start a discussion, posting a topic in the relevant forum section.
4.12 Penalties (bans) received by the player from the administration or its representatives, not subject to appeal, except by the Supreme Council’s with the support of one of its members, which must start a discussion, posting a topic in the relevant forum section.
Тема: Introducing of 2 new officers and reducing of imbalanced |
4 Мая 2016 09:26:00
Сообщение #150
The bonus production of the first planets in arms has been reduced from 50% to 25%.
The production of Planetary rippers was reduced by 20%.
It was made to overcome imbalanced high production on some planets.
We introduced 2 new officers: Paranoid for terrans and xerjs with a starting price 3 Hydarian crystals and Psionicist for tosses with a starting price 5 Hydarian crystals.
They are needed to increase the percentage of recovery of the fleet after the battle.
The production of Planetary rippers was reduced by 20%.
It was made to overcome imbalanced high production on some planets.
We introduced 2 new officers: Paranoid for terrans and xerjs with a starting price 3 Hydarian crystals and Psionicist for tosses with a starting price 5 Hydarian crystals.
They are needed to increase the percentage of recovery of the fleet after the battle.
Тема: More pirates and Stealth fighter |
4 Мая 2016 09:23:20
Сообщение #149
Now you can find pirate stations in in thirtieth arms also, not only in twenties and their quantity were doubled. The density of pirate stations increased in 1.5 times.
The quantities of pirates on coordinates were doubled too.
The percentage of deviation of Stealth fighter has been reduced to 10.
The quantities of pirates on coordinates were doubled too.
The percentage of deviation of Stealth fighter has been reduced to 10.
Тема: The new interface for everybody |
28 Апреля 2016 13:25:03
Сообщение #148
Today we are pleased to introduce the new interface of the game - "Modern".
It was made for a pleasant playing on any modern device - PC, tablet or smartphone.
The new interface can "adapt" to the current resolution of your device's screen, without losing functionality:
For those who are not very fond of dark skins, we are preparing a lighter version
Further, we plan to submit skins for xerjs and tosses:
You can switch to the new interface through the Options
Some elements of the interface are new, if something somewhere will not work properly, please report about it in the Bugs section of the forum.
And your suggestions for improvement of the interface you can post in New ideas.
P.S .: The interface is in the process of constant changes, so do not be surprised if something changes (color, shape, position of blocks, etc.).
It was made for a pleasant playing on any modern device - PC, tablet or smartphone.
The new interface can "adapt" to the current resolution of your device's screen, without losing functionality:
For those who are not very fond of dark skins, we are preparing a lighter version
Further, we plan to submit skins for xerjs and tosses:
You can switch to the new interface through the Options
Some elements of the interface are new, if something somewhere will not work properly, please report about it in the Bugs section of the forum.
And your suggestions for improvement of the interface you can post in New ideas.
P.S .: The interface is in the process of constant changes, so do not be surprised if something changes (color, shape, position of blocks, etc.).
Тема: Changes in the bestiary |
25 Апреля 2016 13:59:47
Сообщение #147
We established in bestiary more liberal pricing for placing lots. It was made for reducing the commissions and giving more freedom in pricing for players.
Now you can sell resources in one-and-a-half times more expensive or cheaper without increasing the commission and the fleet in twice as much.
The old rates were 1.25 and 1.5.
For example, now you can earn on a construction of a rare fleet by selling it twice as much than construction costs without paying an increased commission.
Now you can sell resources in one-and-a-half times more expensive or cheaper without increasing the commission and the fleet in twice as much.
The old rates were 1.25 and 1.5.
For example, now you can earn on a construction of a rare fleet by selling it twice as much than construction costs without paying an increased commission.