Сообщения пользователя: Victoria
Тема: Nagibators become weaker |
3 Марта 2017 07:51:39
Сообщение #266
We have drained to zero all nagibator's research.
Evasion of Nagibator's was reduced from 25% to 10%
Evasion of Nagibator's was reduced from 25% to 10%
Тема: Destroyed systems |
2 Марта 2017 12:41:25
Сообщение #265
We announce the update which concerns destroyed systems.
1. Fleet cannot be sending into destroyed solar system and cannot occupy coordinates on a sun or near planets.
2. Sun and orbits will be removed.
3. Settling in the destroyed solar system is impossible.
Thus galaxy grid will be broken with holes.
1. Fleet cannot be sending into destroyed solar system and cannot occupy coordinates on a sun or near planets.
2. Sun and orbits will be removed.
3. Settling in the destroyed solar system is impossible.
Thus galaxy grid will be broken with holes.
Тема: Wormup time, Capitalization and Protector 500 |
1 Марта 2017 16:32:58
Сообщение #264
Wormup time become slower from 400 root of the speed till 500 root of the speed.
We hope this formula is perfect.
Capitalization, ability of alliance bank was reduced by 2 times. It is announcement. 48% per annum is much, 24% - is normal.
Shield of gravitational trampoline was reduced by 2 times, and the number of them, flew to the coordinates of the suns in the 13 mission was reduced by 5 times.
The amount that has already started off will not be affected.
The tracks in the new interactive galaxy, which is in test mode, were turned on.
Protector FAS points were reduced from 700 to 500 per level, and its price was increased to 200 HC per level.
Cuts for this officer were compensated in HC.
Protector price increase has been announced, and likely the price will rise more.
We hope this formula is perfect.
Capitalization, ability of alliance bank was reduced by 2 times. It is announcement. 48% per annum is much, 24% - is normal.
Shield of gravitational trampoline was reduced by 2 times, and the number of them, flew to the coordinates of the suns in the 13 mission was reduced by 5 times.
The amount that has already started off will not be affected.
The tracks in the new interactive galaxy, which is in test mode, were turned on.
Protector FAS points were reduced from 700 to 500 per level, and its price was increased to 200 HC per level.
Cuts for this officer were compensated in HC.
Protector price increase has been announced, and likely the price will rise more.
Тема: Limit charging system for Bestiary was updated. |
27 Февраля 2017 22:24:59
Сообщение #263
Limit charging system for Bestiary was updated. New algorithm is designed for more active trade, simpler mechanics. It will support new functionality "purchase without delivery."
Now functionality works simple: it changes the value of goods into Vespene (unires). If cost of goods and cost of your Lot in vespene are differing, then the difference between the values adds in the transport log of buyer.
For example:
- Exchange rate: 40 000 Vespene for 1 HC
- Lot: 30 000 Vespene
- Price: 1 HC
Turn into Vespene (unires):
- Lot: 30 000 Vespene (unires)
- Price: 40 000 Vespene (unires)
Since the price of the lot and exchange rate are different, then the buyer will get to the log -10,000 Vespene (negative value due to the fact that the buyer receives fewer resources for more price). Thus, when you buy, you can reduce the limit of transferring of resources or increase it, depending on the lot and its price.
Now functionality works simple: it changes the value of goods into Vespene (unires). If cost of goods and cost of your Lot in vespene are differing, then the difference between the values adds in the transport log of buyer.
For example:
- Exchange rate: 40 000 Vespene for 1 HC
- Lot: 30 000 Vespene
- Price: 1 HC
Turn into Vespene (unires):
- Lot: 30 000 Vespene (unires)
- Price: 40 000 Vespene (unires)
Since the price of the lot and exchange rate are different, then the buyer will get to the log -10,000 Vespene (negative value due to the fact that the buyer receives fewer resources for more price). Thus, when you buy, you can reduce the limit of transferring of resources or increase it, depending on the lot and its price.
Тема: Bestiary: buying without delivery |
14 Февраля 2017 14:51:55
Сообщение #262
There is a new possibility in Bestiary: ‘buying without delivery’.
When it is ON, you can see chest icon near item.
In this mode, you can instantly buy item for a full cost in HC and pay the half of commission.
After purchasing item remains in Bestiary, no gigalords fly to deliver goods, and you can decide what to do with the lot in future:
1) You can deliver item on your planet as usual.
2) You can try to sell item in Bestiary for desirable cost.
3) You can do nothing with the item till Bestiary will be destroyed.
For example, you can buy Space wandering for 200 HC and sell for 250 and earn 50 HC.
This example doesn’t include the fee.
We add tab ‘Trade’ in Messages for players, who often use Bestiary. (It was an idea of NightZS)
Clean cache or click CTRL+F5 to update your pages.
When it is ON, you can see chest icon near item.
In this mode, you can instantly buy item for a full cost in HC and pay the half of commission.
After purchasing item remains in Bestiary, no gigalords fly to deliver goods, and you can decide what to do with the lot in future:
1) You can deliver item on your planet as usual.
2) You can try to sell item in Bestiary for desirable cost.
3) You can do nothing with the item till Bestiary will be destroyed.
For example, you can buy Space wandering for 200 HC and sell for 250 and earn 50 HC.
This example doesn’t include the fee.
We add tab ‘Trade’ in Messages for players, who often use Bestiary. (It was an idea of NightZS)
Clean cache or click CTRL+F5 to update your pages.
Тема: Не сработал Телепат |
10 Февраля 2017 16:16:46
Сообщение #261
Quote: Дрюкон
не сработал донатный Телепат с акка AleksKiev
Чтоб работал телепат его надо включать, вот здесь:
Тема: МИС |
10 Февраля 2017 10:27:59
Сообщение #260
Quote: SAM777
так вот как раз на той то и не меняется
И не должно
Quote: Fatboy2014
Уровень технологии показывает количество лабораторий, присоединённых к сети
ответ в этой части описания МИС, ваша сеть состоит из одной лаборатории.
Тема: New improvements which will help to speed up debris collection |
8 Февраля 2017 21:28:23
Сообщение #259
Тема: Inquisition cannot ban players for personal messages anymore |
6 Февраля 2017 22:44:27
Сообщение #258
Inquisition cannot ban players for personal messages anymore, but this is allowed for administrators of project.
Ignore system (for personal messages) will be improved and “reverse ignore" will be possible soon.
The limit of resources transferring is expanded from 25% to 33% of production.
Ignore system (for personal messages) will be improved and “reverse ignore" will be possible soon.
The limit of resources transferring is expanded from 25% to 33% of production.
Тема: Menu Fleet cannot warn about enemy on coordinates |
6 Февраля 2017 09:35:13
Сообщение #257
qwertyII,
Telepathist is an officer with a monthly subscription.
Telepathist is an officer with a monthly subscription.
Тема: Menu Fleet cannot warn about enemy on coordinates |
3 Февраля 2017 09:04:53
Сообщение #256
Debris from Phoenix was reduced to 1%.
Debris and experience from relicts in mission 13 was reduced to 0%.
Debris and experience from relicts in mission 13 was reduced to 0%.
Тема: Menu Fleet cannot warn about enemy on coordinates |
2 Февраля 2017 11:57:04
Сообщение #255
Menu Fleet cannot warn about enemy on coordinates, if we are going there, but we are not.
Nothing will change if you have Telepathist.
Innovation will allow off-loading of server.
Attention. Changes do not concern Galaxy page, you will be able to see enemy fleet on coordinates using it.
Debris from Phoenix was reduced to 1%.
Debris and experience from relicts in mission 13 was reduced to 0%.
Nothing will change if you have Telepathist.
Innovation will allow off-loading of server.
Attention. Changes do not concern Galaxy page, you will be able to see enemy fleet on coordinates using it.
Debris from Phoenix was reduced to 1%.
Debris and experience from relicts in mission 13 was reduced to 0%.
Тема: Falling out of destroyed fleet into debris was increased from 25 to 30 |
2 Февраля 2017 11:42:32
Сообщение #254
Minimum percentage of debris for the moon-forming was increased by 20%, from 300 000 to 360 000.
Death Star's speed was increased from 3/4 to 4/5.
Death Star's speed was increased from 3/4 to 4/5.
Тема: Falling out of destroyed fleet into debris was increased from 25 to 30 |
28 Января 2017 23:21:48
Сообщение #253
The amount of falling out of destroyed fleet into debris was increased from 25 to 30%, but basic level of fleet recovery was reduced from 25% to 20 18%.
The delay of changes in % of debris in some battles is possible due to new settings of SB4.
Protector cost was increased from 150 to 175 HC and will be increased to 250.
Looting penalty was reduced to 25%.
Now looting penalty % is divided into 1.25.
For ex. looting penalty was 50% and now it is 50/1.25=40%
Minimum percentage of debris for the moon-forming was increased by 20%, from 300 000 to 360 000.
Death Star's speed was increased from 3/4 to 4/5.
Dear players, we continue our compensation reforms for "attackers" for improved newbie protection and less profit from asteroids robbery.
The delay of changes in % of debris in some battles is possible due to new settings of SB4.
Protector cost was increased from 150 to 175 HC and will be increased to 250.
Looting penalty was reduced to 25%.
Now looting penalty % is divided into 1.25.
For ex. looting penalty was 50% and now it is 50/1.25=40%
Minimum percentage of debris for the moon-forming was increased by 20%, from 300 000 to 360 000.
Death Star's speed was increased from 3/4 to 4/5.
Dear players, we continue our compensation reforms for "attackers" for improved newbie protection and less profit from asteroids robbery.
Тема: We made the refund of 6.7% of cost of Protector to players in HC |
26 Января 2017 13:52:38
Сообщение #252
We made 6,7% refund (HC).
The percentage was calculated in accordance with the reduction of Protector bonus.
Dear players, we regret that we cut the paid options, but we decided that it is necessary to do to compensate "attacker" for the recent reducing of production on asteroids.
The percentage was calculated in accordance with the reduction of Protector bonus.
Dear players, we regret that we cut the paid options, but we decided that it is necessary to do to compensate "attacker" for the recent reducing of production on asteroids.
Тема: FAS was cut, Bomber and Guardian were improved |
25 Января 2017 23:19:28
Сообщение #251
Each level of the Hangar now can cover 80 FAS points instead of 100.
Each level of Shelter Evolution now can cover 60 points instead of 75.
Each level of Protector can cover 700 points instead of 750.
Bomber speed was increased from 50/100 to 60/120.
Guardian speed was increased from 50 to 75.
Each level of Shelter Evolution now can cover 60 points instead of 75.
Each level of Protector can cover 700 points instead of 750.
Bomber speed was increased from 50/100 to 60/120.
Guardian speed was increased from 50 to 75.
Тема: Technical works |
23 Января 2017 13:33:05
Сообщение #250
Tomorrow (January 24, 2017) at 05:00 server time, we plan technical works directed on service of servers.
All missions will be stopped during that time.
The game and the forum will not be available too.
Estimated duration of technical works is about 1 hour.
Your fleet, which will arrive on a mission at this time, will be processed with a delay, so please do not plan serious actions at that time, the more, battles that will require personal involvement.
With fleets in saves, as well as with fleets which will arrive on a mission at that time, nothing will happen.
We apologize for any inconvenience.
All missions will be stopped during that time.
The game and the forum will not be available too.
Estimated duration of technical works is about 1 hour.
Your fleet, which will arrive on a mission at this time, will be processed with a delay, so please do not plan serious actions at that time, the more, battles that will require personal involvement.
With fleets in saves, as well as with fleets which will arrive on a mission at that time, nothing will happen.
We apologize for any inconvenience.
Тема: Production of recyclers, providers and distillers was increased |
23 Января 2017 10:44:21
Сообщение #249
In accordance with the idea of the Acting Balance Editor Ulrezaj the production of recyclers, providers and distillers on asteroids was increased by 2 times, at the same time the maximum amount of the units was reduced by 2 times.
It was done for the sake of reducing of the payback period of asteroids.
The quality of the display of three-dimensional scenes was slightly reduced for better performance.
The coefficient of rise in price of weapons technology was reduced to 1.9 which leads to a drop in its price, especially at high levels, but now it gives 7% of attack bonus per level, instead of 8 for terrans.
It was done for the sake of reducing of the payback period of asteroids.
The quality of the display of three-dimensional scenes was slightly reduced for better performance.
The coefficient of rise in price of weapons technology was reduced to 1.9 which leads to a drop in its price, especially at high levels, but now it gives 7% of attack bonus per level, instead of 8 for terrans.
Тема: The confrontation between Santa Claus and Father Frost |
16 Января 2017 21:10:45
Сообщение #248
The event finished. Thank you all for participating.
5803 players participated (+1679), 2632 (+791) have supported Santa Claus (1724 (+482) terrans, 723 (+225) xerjs, 185 (+84) tosses),
3171 (+888) have supported Father Frost (2393 (+731) terrans, 629 (+112) xerjs, 149 (+45) tosses).
3201 (+1044) players were in a group up to 100 000 points, 1861 (+485) in a group from 100 000 points up to 1 000 000 points, 741 (+150) in a group with more then 1 000 000 points.
Crafty henchmen of Santa Claus managed to get 2 912 089 (+1 861 410) cones, and warriors of light of Father Frost – 2 240 924 (+887 983) cones.
35 192 (+18 719) prizes were given out for taking part in the event.
The most popular prizes were:
- Juggernaut (2 pieces included, 10 416 (+5 702)
- Hydarian crystals (3969 (+1 765)
- Battlecruiser (5 pieces per set, 3 497 (+2 244)
- Explorer (2 pieces per set, 2 770 (+2 770)
- Battleship (11 pieces in the set, 2276 (+1 211)
The rarest prizes were:
- Jouan (1 piece included, 10 (+6) given out)
- Gigashadow (1 piece included, 15 (+15) given out)
- Patriarchy (1 piece included, 19 (+8) given out)
- Supernova (1 piece included, 33 (+20) given out)
- Death Star (1 piece included, 77 (+44) given out)
5803 players participated (+1679), 2632 (+791) have supported Santa Claus (1724 (+482) terrans, 723 (+225) xerjs, 185 (+84) tosses),
3171 (+888) have supported Father Frost (2393 (+731) terrans, 629 (+112) xerjs, 149 (+45) tosses).
3201 (+1044) players were in a group up to 100 000 points, 1861 (+485) in a group from 100 000 points up to 1 000 000 points, 741 (+150) in a group with more then 1 000 000 points.
Crafty henchmen of Santa Claus managed to get 2 912 089 (+1 861 410) cones, and warriors of light of Father Frost – 2 240 924 (+887 983) cones.
35 192 (+18 719) prizes were given out for taking part in the event.
The most popular prizes were:
- Juggernaut (2 pieces included, 10 416 (+5 702)
- Hydarian crystals (3969 (+1 765)
- Battlecruiser (5 pieces per set, 3 497 (+2 244)
- Explorer (2 pieces per set, 2 770 (+2 770)
- Battleship (11 pieces in the set, 2276 (+1 211)
The rarest prizes were:
- Jouan (1 piece included, 10 (+6) given out)
- Gigashadow (1 piece included, 15 (+15) given out)
- Patriarchy (1 piece included, 19 (+8) given out)
- Supernova (1 piece included, 33 (+20) given out)
- Death Star (1 piece included, 77 (+44) given out)
Тема: Amortization |
9 Января 2017 14:07:11
Сообщение #247
The revision of amortization was completed.
Good news - amortization was not changed. As before, amortization considered once a day and it is "0.1% of the total cost of the fleet in the metal and minerals" (as described).
Now amortization is also removed from the production of asteroids.
Earlier, amortization depended on the level of basic production buildings. Now amortization value depends on the actual production, and is distributed automatically. If you stop the production on one of the planets, amortization recalculates and evenly distributes on the remaining objects.
Good news - amortization was not changed. As before, amortization considered once a day and it is "0.1% of the total cost of the fleet in the metal and minerals" (as described).
Now amortization is also removed from the production of asteroids.
Earlier, amortization depended on the level of basic production buildings. Now amortization value depends on the actual production, and is distributed automatically. If you stop the production on one of the planets, amortization recalculates and evenly distributes on the remaining objects.