Big visibility update

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Репутация -193
Группа Terminator 104 7 48 Сообщений 8485
Extended fleet visibility
Now players will be able to see not only the fleets that are connected with coordinates of their objects, but also all fleets that are connected (i.e. have start or end point on those coordinates) anywhere in the visible space. Shared vision from friends or allies will also show connected fleets.
Information about these “extra” fleets will only be shown in galaxy view, they will not be displayed in the list of fleets in flight. Their tracks in galaxy would be translucent to reduce visual clutter.
If a fleet includes Arbiters, its composition will not be visible, only the presence of an Arbiter would be shown.

Sensor Phalanx rework
Because there's no more need of “fleet scanning”, the functionality of phalanx is changed. Now it can be used to temporarily grant visibility of distant solar systems:
· scanning a solar system will make all its coordinates visible for 1 hour,
· radius is extended to 10000*[level],
· scanning cost is changed to 10000*[level^0.5].

Costs of shared vision
Since sharing the visibility between friends and allies is now granting big strategic advantage, it will now be more vulnerable:
· Humans will need to have Broadcast stations (previously — Alliance Depot) built on their objects. The station can be destroyed in combat.
· Xerjs will need Sensor Spore Colonies to share vision (other sources, like Periscope, will only give personal visibility in the absence of SSCs). Colonies no longer can be “turned off” and protected from destruction.
· Tosses will need Psi Fields Concentrator.
Besides of the vulnerability for enemy attacks, these buildings/defenses will now consume Vespene gas. If gas runs out, visibility sharing will stop. Total broadcast cost will be proportional to the number of receivers of your vision data, so sharing it with a big alliance may become costly. Conversely, if you don't share vision with anybody, no gas will be consumed on that object.
Different races will have different costs for broadcast (Vespene/hour per each receiver):
· For humans: 50-12 depending on Broadcast station level (the higher it is — the lower the consumption).
· For zerjs: 10-25 depending on SSC count (the higher it is — the higher the consumption).
· For tosses: 20.
Total cost could be seen on the Resources page:

Shared vision settings can be changed on the object's properties page.

New alliance roles
To help balancing the vision of the territory and the costs of broadcasting it, alliance leaders can now employ two new privileges. First one — the “overseer” status — will force other players share vision with all overseers in the alliance even if they turned it off for allies. This would allow a select group of active players to maintain control over territory without forcing other players to share vision with everyone else. Another privilege — the exemption from forced sharing — will allow designated players to turn off vision sharing even for overseers. This could be done to help weaker players or to remove redundancies in densely populated sectors where many players share vision of the same systems.

New players settlement
Newly registered players will no longer be settled in systems that belong to any alliance. The zone for random settlement was extended.

Allied defense
All objects (not just satellites) can now be defended by friends and allies without requiring any special buildings.

Balance changes
· Psi disrupter: cost changed to 10000/6000/0, CRP 2.5, requirements changed to Research lab level 2.
· Xerj SSCs: damage drastically reduced, added Dark Swarm ability.
· Detection technology: requirements changed to Computer technology level 3.
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Репутация 9
Группа xerj Альянс Combining the Zerg and Terran 74 23 25 Очков 3 427 414 Сообщений 2
Название этого канала — «Баланс».
Вы перепутали его с «Дисбалансом».

Отстраненность от игроков просто поразительна.
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Репутация 0
Группа humans Альянс United Nations 50 24 36 Очков 2 840 627 Сообщений 56
Так что если я правильно это прочитал;
Игроки, достаточно большие, чтобы поддерживать станцию с фалангой, могут видеть любой флот в любом месте.
Единственная защита для меньшего игрока заключается в том, чтобы надеяться, что у них, их союзников и их друзей не хватит топлива, чтобы отреагировать, или они слишком боятся ещё более крупных китов.
Я хотел бы сказать, что я мог бы построить аналогичную станцию, но существует репрессивный альянс, который уничтожит большинство лун, прежде чем я смогу завершить станцию, и если бы я это сделал, пушки 40 000 игроков в любом случае растаяли бы за несколько часов. Не то чтобы удостоверение личности представляло большую угрозу, если бы я нашёл их флот.
Моя следующая стоимость обновления составляет 560 000 000 рез, которые я, очевидно, не могу накопить на планете, так что это является целью.

Так что очевидный лучший путь - не летать и не иметь ресурсов.

Но что это за игра? Я могу легко сделать это в реальной жизни.

So if I read this correctly;
Players large enough to maintain a station with phalanx can see any fleet anywhere.
The only defense for a smaller player is to hope they, their allies, and their friends have not enough fuel to respond or are too afraid of even bigger whales.
Id like to say l could build a similar station, but there is an opressive alliance that will destroy most moons before I could complete a station and if I did the guns of the 40,000pt players would melt ot in a few hours anyway. Not that id be a big threat if i did find their fleet.
My next upgrade cost is 560,000,000 res which i obviously cannot save up on a planet so that is out as an objective.

So the obvious best path is to not fly and not have resources.

But what kind of game is that? I can easily do it in real life.
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