Previously, fortification technology protected satellite objects only by 20%, and now it protects as well as on planets by 100%.
We introduced local coordinates and megaorbit (multiorbit).
Local coordinates are the coordinates of objects near the planet, in Overview. The player sees them on the options page of his objects, and the enemies can be seen in the spy report, next to the structure.
Multiorbit is space around planets or asteroids. Teleporting satellites or entities are landing there. Previously, they could land only in one orbit, and now they can land in the entire sphere around the planet. That is, on the side or on top of the planet, they can land too.
The size of the orbit is set as 9000 - 10 000 km from the surface of the planet. The void and solar coordinates have an orbit of 5,000 - 10,000 from the center of the void.
Stations or entities now can land at a random orbital location and may collide according to the usual rules of collision with other stations. We made the numbers so that the collision with the planet was excluded, in this connection it was necessary to reduce the diameter of some very large objects.
The BS5 control panel allows you to select fleets and satellites with information about them at this stage. The next step will be the mapping and the ability to select all the fleets near the planet if you have access to an overview of local coordinates. For example, while at the station it will be possible to see in Overview all the fleets on the planet of these coordinates and other satellites. When approaching, a per-units selection is made. We are working on improving the camera.
Clever collision as an entity ability is removed from the game.
Xerj station is preparing for the development.
We introduced local coordinates and megaorbit (multiorbit).
Local coordinates are the coordinates of objects near the planet, in Overview. The player sees them on the options page of his objects, and the enemies can be seen in the spy report, next to the structure.
Multiorbit is space around planets or asteroids. Teleporting satellites or entities are landing there. Previously, they could land only in one orbit, and now they can land in the entire sphere around the planet. That is, on the side or on top of the planet, they can land too.
The size of the orbit is set as 9000 - 10 000 km from the surface of the planet. The void and solar coordinates have an orbit of 5,000 - 10,000 from the center of the void.
Stations or entities now can land at a random orbital location and may collide according to the usual rules of collision with other stations. We made the numbers so that the collision with the planet was excluded, in this connection it was necessary to reduce the diameter of some very large objects.
The BS5 control panel allows you to select fleets and satellites with information about them at this stage. The next step will be the mapping and the ability to select all the fleets near the planet if you have access to an overview of local coordinates. For example, while at the station it will be possible to see in Overview all the fleets on the planet of these coordinates and other satellites. When approaching, a per-units selection is made. We are working on improving the camera.
Clever collision as an entity ability is removed from the game.
Xerj station is preparing for the development.
12 Октября 2018 16:42:50
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