Hi all,
I am rather new at Xcraft, but I have and still am playing other games in the same style. The game has very nice potential and some things are fun, but other things are really frustrating. Even in that level that I am at the edge of quiting the game.
Here are some things that frustrate me:
Defense:
Although in the beginning of the game I had build a (I think so) strong defense, it turned out to be useless. Even with 25 creep, spore, sensor and sunken (and yes 25 of each of them so 100 in total) colonies, every fleet tha tcame to my planet wiped out my defense without conciderable losses. My conlusion: defense is worthless, so i now have no defense at all, the result is the same with or without defense.
Attacks:
There are players who have build a massive fleet, I dont mind about that, ater all it's a game that involves battle.
But what frustrates me is that player can send fleet after fleet after fleet to attack and rob my resources. I do have reveral players that are doing this for over a week: two, three times a day an attack to my plannets. So how am I able to collect resources, build a fleet, upgrade buildings and do research if my resources are being robbed again and again and again?
In a week time I got atacked no less then 27 times, that is an average of 3 times a day! That means my feelt that I try to rebuild is wiped out each time, resources are stolen and defenses wiped out! I already stated that I stopped building defenses since they seem to be useless against massive fleets of say, 100 battlecruisers, 100 bombers and 100 destroyers.
Upgrading and research price:
I don't understand how ever would be possible for a player who doesn't want to invest money in the game to build some upgrades and do certain research.
Like the bestiary, upgrade to level 3: 20.000.000 metal, 40.000.000 mineral, 60.000.000 vespene. How is that possible to get that? I have 5 planets, total of around 9000 metal income an hour; to get 20.000.000 metal I would need about 92 day production! Vespene: I have something like 4000 income, to get 60.000.000 vespene it would take about two years !! To get that amount.
For research same thing, after a certain level it is almost impossible to do research as the costs get so high. Take Colonization: to get from level 4 to 5 256.000 minerals, level 5 to 6 1.024.000 minerals,... that takes weeks or months to get such amounts, and that would be if I didn't do anything else duriing that time: no upgrading buildings, no building a fleet, etc. And ofcoucrse, as I stated above, no other player would come buy and rob my resources... I did try to waiit for some days or weeks to get resources to do research, but when you get say 50.000 miinerals or vespene, and a player attacks you, then you can start over all again in waiting... just to get attacked and robbed again...
At the level that I am now, it's almost impossible for me to upgrade buildings and do more research since each time I am getting a lot off resources they get stolen.
Missions / quests:
I have no idea what the value of the quests is. Most of them seem rather useless to me.
Take mission 4: I get attacked by the overmind and thats it?? Bbig deal. I do nothing the fleet attacks it leave and hey thats it.
Or the the pirate misison 6: I already attacked one pirate swarm a dozen times, each time I gain victory, get resoruces but it doesn't get me any further in the quest. I just doesn't seem to be able to 'kill' the zwarm. So why bother and try again?
Even without completing the quests, it seems I can continue in the game just the same. Do the same reserearch, upgrade my buildings just the same way, build a exact same fleet. So what is the use?
Some suggestiions to make things better:
Balance defense and attack.
If 25 spore or sensor colonies fire a blast at a fleet of 100 ships, it's not 'right' or 'fair' that there is no damages at all. In real life such an attcak would damage and destroy several ships in such a fleet. In the game the 100 ships just seem to add their shield and defense together making them almost untouchable.
For the attack, why not make it impossible for one player to attack another say more then once a week ? In that way no player can make advantage of his superior fleet /rank over weaker players and suck them dry for resources.
Also, do not only take the players points in account to decide if he can be attcaked or not. A player with 100 times less points but who buys crystals can buy ships and build a fleet with ship types he is not possible to build. If I was willing to spend money I could buy, say 10.000 crystals and go to the trade martket and buy a huge fleet, even if I am not able to build a strong ship in my shipyard. I then could attack players who are playing 'the right way' and don't have a massive fleet.
If you take the fleet a player wants to send in account, then things get more fair and more balanced. Sending a fleet of 100 Battlecruisers to a planet with only 5 creep colonies for defense and a fleet of 5 ships, is completely out off balance too.
Research and upgrade buildings:
Forget the multiplication factor. Or from a certain level, lower it. In real life it's also not so that research cost double each time you go a level up in detail. Sometimes it even gets cheaper just because you get an advantage from earlier research. So I think that should be more balanced too. That's even more so for construction: it's comparable cheaper to build a large house then a small house: the costs to start, equipment, hours etc are the same for a large building as for a small building. So just adding a multiplication facter is not reasonable beyond a certain level.
I know it is a lot, but I hope some things will change or I will be leaaving the game soon. And from what I read in the forum and notice about the game; there are lot of players that start and think the game has potential, but after a certain level quit.