The warmup is accelerated by 2 times in the new battle system

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The second of the major announced changes is ready.

The warmup formula is changed in the direction of its acceleration. Instead of 200 / the root of the speed became 100 / the root of the speed.

The fleet can be sent from any battle. In this case, the unit will be send directly from the battle only at the end of the warm up. All the time of warm up the fleet leaving the battle stands still and can attack and be attacked. The units have different times of warm up and will leave the battle in order: who has the shorter time, will leave the battle faster.

!!! Attention! Even if you attacked the enemy with a simple mission attack during the battle, you can send your attack fleet to any mission. The attack is no longer the reason for the return of the fleet to the start point.

For example, Petya attacked the planet of Vasya and there is a battle. Vasya's fleets are not blocked by the battle and can be sent from the planet while all the time the overtaking fleet will be in immobility mode in the battle, but with the ability to attack.


The innovation has not been completed yet. In particular, if the fleet is on the coordinates with the mission of "occupation" or "recycling", then it is impossible to send the fleet from the mission itself, and if the fight starts, then it is possible. This will be done in the future. Also, the ability of 10% recovery of the Usurpers will be temporarily disabled.

More changes:
- The classic retreat of the fleet no longer awaits the end of the battle to turn the fleet, but does it right away. A classic retreat is possible in 300 seconds from the beginning of the battle.
- A nuclear missile that has reached its target forcibly stops the battle.
- The fleet is not deducted from the planet during the battle.
- Gigalord, who has arrived to take the goods, is waiting for the end of the battle (the flight is delayed for 5 minutes due to battle).
- After destroying a defense unit, it will be immediately added to the recovery queue. If there is already such an element (but not the first one in the queue), it will be added to the existing group.
- Locking of coordinate scanning of pirates with the sensor phalanx is disabled.
- Changes in the principle of the restoration of usurpers.
- IPM can join the ongoing battle (but the choice of the goal does not work yet);
- Restoration of defense is in real-time mode (ie immediately after it is destroyed, it will fall into the recovery queue);
- Units destroyed in battle are immediately deducted from the fleet (or from the planet);
- We increase the stability of the battles (in case of an internal error, the battle will try to finish correctly);
- During the battle, all the buyers of the fleet, the seizure of the goods by the gigalord, the construction of the defense mutating from the creeps are disabled.
 
16 Ноября 2017 12:02:03
16 Ноября 2017 12:02:03

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