Сообщения пользователя: Victoria
Тема: New scheme of commission enrollment for owners of Bestiaries. |
11 Марта 2016 14:09:25
Сообщение #126
From this moment commission is not given immediately, but is accumulated and is given once a day (12:00:00 server time in a few minutes).
After issuing of commission, the standard message about transfer of resources or fleet, comes on the planet with Bestiary.
It is also planned to add functionality that will throw away the collected fee in the form of debris (100% from resources and 30% from ships) during the destruction of Bestiary after the battle.
After issuing of commission, the standard message about transfer of resources or fleet, comes on the planet with Bestiary.
It is also planned to add functionality that will throw away the collected fee in the form of debris (100% from resources and 30% from ships) during the destruction of Bestiary after the battle.
Тема: Changes in insectoid entity. |
1 Марта 2016 20:15:26
Сообщение #125
Consumption of vespene when jumping deducted immediately (previously it was during the jump).
The consumption of vespene and time of each jump was increased:
1 lvl - 600 vespene 04m 00s
2 lvl - 462 vespene 02m 00s
3 lvl - 355 vespene 01m 20s
4 lvl - 273 vespene 01m 00s
5 lvl - 210 vespene 48s
6 lvl - 162 vespene 40s
7 lvl -124 vespene 34s
8 lvl -96 vespene 30s
9 lvl - 74 vespene 27s
10 lvl -57 vespene 24s
The formula for calculating the consumption is : 600 / 1.3 ^ ((entity level) -1) vespene, rounded to whole numbers;
The formula for calculating the time of jump: 240 / (entity level) seconds rounded to whole numbers;
The base time of the rest of entity after the flight was increased (from three to seven days).
By increasing the level of entity, this value is reduced by the formula: (Base time of the rest) / (entity level).
The consumption of vespene and time of each jump was increased:
1 lvl - 600 vespene 04m 00s
2 lvl - 462 vespene 02m 00s
3 lvl - 355 vespene 01m 20s
4 lvl - 273 vespene 01m 00s
5 lvl - 210 vespene 48s
6 lvl - 162 vespene 40s
7 lvl -124 vespene 34s
8 lvl -96 vespene 30s
9 lvl - 74 vespene 27s
10 lvl -57 vespene 24s
The formula for calculating the consumption is : 600 / 1.3 ^ ((entity level) -1) vespene, rounded to whole numbers;
The formula for calculating the time of jump: 240 / (entity level) seconds rounded to whole numbers;
The base time of the rest of entity after the flight was increased (from three to seven days).
By increasing the level of entity, this value is reduced by the formula: (Base time of the rest) / (entity level).
Тема: Pirate stations |
29 Февраля 2016 16:12:39
Сообщение #124
I think many of you have already noticed unusual objects in the galaxy called Pirate stations.
According to the complexity Pirate stations are divided into 4 levels:
1) 2000 points - for newbies (3 x 8 = 24 stations)
2) 20000 points - for newbies who have learned the essence of the game (3 x 4 = 12 stations)
3) 100 000 points - for players who are developing (3 x 2 = 6 stations)
4) 1,000,000 points - for tops (3 x 1 = 3 stations)
Stations moves once for X days.
Pirate station cannot be converted into an asteroid or emptiness
UPDATE
Now it is possible to capture and colonize pirate stations as special planets, but with its own nuances. One more bonus for invaders and colonizers will be movement of the station to random coordinates once a week.
According to the complexity Pirate stations are divided into 4 levels:
1) 2000 points - for newbies (3 x 8 = 24 stations)
2) 20000 points - for newbies who have learned the essence of the game (3 x 4 = 12 stations)
3) 100 000 points - for players who are developing (3 x 2 = 6 stations)
4) 1,000,000 points - for tops (3 x 1 = 3 stations)
Stations moves once for X days.
Pirate station cannot be converted into an asteroid or emptiness
UPDATE
Now it is possible to capture and colonize pirate stations as special planets, but with its own nuances. One more bonus for invaders and colonizers will be movement of the station to random coordinates once a week.
Тема: Unholy Inquisition and changing of production |
22 Февраля 2016 14:55:49
Сообщение #123
We all want to play with well-mannered people and unholy Inquisition began its work in 2016. Victoria and T-800 consider cases of abuse of players and violations of the rules in any part of the project. While we are instructed to ban offenders for causing harassment in public places, such as the reputation, the forum, the names of solar systems, but with a strong desire and the presence of evidence we have the right to ban for insults in personal messages.
Screenshots are not evidences; they are only the base for checking server logs so that the masters of Photoshop wishing to ban the neighbor cannot try to draw.
Inquisitors may ban in the game and on the forum, please do not violate the rules of the project.
The production of the following Terrans buildings was changed:
Metal mine
+ 24 level 1.1 in the degree of level was changed to
+ 28 level 1.1 in the degree of level
Mineral mine
+ 16 level 1.1 in the degree of level changed to
+ 14 level 1.1 in the degree of level
Vespene refinery
+ 8 level* 1.1 in the degree of level changed to
+ 7 level* 1.1 in the degree of level
Classical resource production buildings are presented to the production of 4: 2: 1, but we see an opportunity to raise the production of gas because it consumes more energy.
Metal well
+ 80 level 1.08 in the degree of level changed to
+ 160 level 1.05 in the degree of level
The construction cost was reduced from
340/110/220 to
320/110/80
Mineral lake
+ 40 level 1.07 in the degree of level changed to
+ 80 level 1.04 in the degree of level
The construction cost was reduced from
90/230/30 to
40/180/20
Geyser
+ 20 level 1.06 in the degree of level changed to
+ 40 level 1.03 in the degree of level
The construction cost was reduced from
190/80/80 to
200/80/30
We have changed the energy consumption in the following Terrans buildings:
Well, Lake, Geyser.
Previously Geyser consumes the most energy and Well the least of all. Now, on the contrary.
The production of the following Xerjs buildings was changed:
Incubator
Metal :+ 4 level 1.1 in the degree of level
Minerals: + 14 level 1.1 in the degree of level
changed to
metal + 8 1.09 level in the degree of level
minerals + 16 level 1.09 in the degree of level
Tunnel
Metal: + 11 level 1.1 in the degree of level
Minerals: + 1 level 1.1 in the degree of level
changed to
metal + 16 level 1.09 in the degree of level
minerals + 2 1.09 level of level in the degree of level
Holes production has been increased.
Formulas are still in the process of change which will be displayed in this topic. Further minor variations are possible.
The decrease in the percentage of amortization from Emperor, Chuchkhe and Notars was reduced in 2 and 2.5 times.
Screenshots are not evidences; they are only the base for checking server logs so that the masters of Photoshop wishing to ban the neighbor cannot try to draw.
Inquisitors may ban in the game and on the forum, please do not violate the rules of the project.
The production of the following Terrans buildings was changed:
Metal mine
+ 24 level 1.1 in the degree of level was changed to
+ 28 level 1.1 in the degree of level
Mineral mine
+ 16 level 1.1 in the degree of level changed to
+ 14 level 1.1 in the degree of level
Vespene refinery
+ 8 level* 1.1 in the degree of level changed to
+ 7 level* 1.1 in the degree of level
Classical resource production buildings are presented to the production of 4: 2: 1, but we see an opportunity to raise the production of gas because it consumes more energy.
Metal well
+ 80 level 1.08 in the degree of level changed to
+ 160 level 1.05 in the degree of level
The construction cost was reduced from
340/110/220 to
320/110/80
Mineral lake
+ 40 level 1.07 in the degree of level changed to
+ 80 level 1.04 in the degree of level
The construction cost was reduced from
90/230/30 to
40/180/20
Geyser
+ 20 level 1.06 in the degree of level changed to
+ 40 level 1.03 in the degree of level
The construction cost was reduced from
190/80/80 to
200/80/30
We have changed the energy consumption in the following Terrans buildings:
Well, Lake, Geyser.
Previously Geyser consumes the most energy and Well the least of all. Now, on the contrary.
The production of the following Xerjs buildings was changed:
Incubator
Metal :+ 4 level 1.1 in the degree of level
Minerals: + 14 level 1.1 in the degree of level
changed to
metal + 8 1.09 level in the degree of level
minerals + 16 level 1.09 in the degree of level
Tunnel
Metal: + 11 level 1.1 in the degree of level
Minerals: + 1 level 1.1 in the degree of level
changed to
metal + 16 level 1.09 in the degree of level
minerals + 2 1.09 level of level in the degree of level
Holes production has been increased.
Formulas are still in the process of change which will be displayed in this topic. Further minor variations are possible.
The decrease in the percentage of amortization from Emperor, Chuchkhe and Notars was reduced in 2 and 2.5 times.
Тема: The change of pirates’ technologies |
18 Февраля 2016 12:47:52
Сообщение #122
There is an active preparation for the introduction of pirate stations.
Currently, each of pirates’ technologies is changing. Some will become stronger, others will become weaker.
This innovation is being done also to adapt Pirates for each player.
Learn new technologies and the officers’ levels will be able, by scanning the capital of each Pirate.
The completion of changes is planned to 15:00 (server time), works will take place all day long, be careful when attacking a pirate.
Currently, each of pirates’ technologies is changing. Some will become stronger, others will become weaker.
This innovation is being done also to adapt Pirates for each player.
Learn new technologies and the officers’ levels will be able, by scanning the capital of each Pirate.
The completion of changes is planned to 15:00 (server time), works will take place all day long, be careful when attacking a pirate.
Тема: Waste of slots on the coordinates. |
1 Февраля 2016 10:34:48
Сообщение #121
After the cancellation of fuel costs on hold and defense, arose the question about uncontrolled swamping of systems with points of fleet on hold and load on the server.
From February 1, 2016 the fleets on hold will use slot fleet management again. Slots are increased through the development of computer technology or neural core
We also announce a mutant for xerjs to increase the number of slots.
From February 1, 2016 the fleets on hold will use slot fleet management again. Slots are increased through the development of computer technology or neural core
We also announce a mutant for xerjs to increase the number of slots.
Тема: Protection by broodlings against interplanetary missiles was improved |
22 Января 2016 09:44:40
Сообщение #120
Earlier to knock down one interplanetary missile, it was necessary to have about 5 broodlings and now only 4.
Тема: The confrontation between Santa Claus and Father Frost |
15 Января 2016 23:46:09
Сообщение #119
Event is completed. Thank you all for participating.
Total players number, who participated in the event were 4124, 1841 of them have chosen the side of Santa Claus (1242 terrans, 498 xerjs, 101 tosses).
2283 players have chosen the side of Fatter Frost (1662 terrans, 517 xerjs, 104 tosses).
In a group of players up to 100k points - 2157 players took part. In a group of players from 100k up to 1 kk points - 1376 players took part. And 591 players participated in the group more than 1kk points.
Treacherous henchmen of Santa Claus managed to get 1 050 679 conifer cones and Warriors of light of Father Frost managed to get 1 352 941 conifer cones.
There were given 16,473 prizes for participation in the event.
The most popular prizes were: juggernaut (2 pieces in set, 4714 were given), Hydarian crystals (2204 were given), Cruisers (20 pieces in set, 1668 were given) Dreadlisks (25 pieces in set 1400 were given), Battlecruisers (5 pcs in set, 1253 were given).
Total players number, who participated in the event were 4124, 1841 of them have chosen the side of Santa Claus (1242 terrans, 498 xerjs, 101 tosses).
2283 players have chosen the side of Fatter Frost (1662 terrans, 517 xerjs, 104 tosses).
In a group of players up to 100k points - 2157 players took part. In a group of players from 100k up to 1 kk points - 1376 players took part. And 591 players participated in the group more than 1kk points.
Treacherous henchmen of Santa Claus managed to get 1 050 679 conifer cones and Warriors of light of Father Frost managed to get 1 352 941 conifer cones.
There were given 16,473 prizes for participation in the event.
The most popular prizes were: juggernaut (2 pieces in set, 4714 were given), Hydarian crystals (2204 were given), Cruisers (20 pieces in set, 1668 were given) Dreadlisks (25 pieces in set 1400 were given), Battlecruisers (5 pcs in set, 1253 were given).
Тема: Vacation Mode CHEAT |
14 Января 2016 10:11:37
Сообщение #118
And also vacation mode has no effect on special planets (all first planets of Arms) [X:1:1]
Тема: Fuel costs “on hold” were reduced to 0 |
13 Января 2016 11:19:17
Сообщение #117
Now when fleet standing anywhere the fuel costs are 0. (During the occupation, hovering on the coordinates, during the defense of something.)
Fuel costs now are spending on the direct flights only.
Speed of the Deathstar was reduced by 2.
During the execution of the mission 8 of xerjs now you will get a fleet medal Gigalord not a Gigalord itself.
Fuel costs now are spending on the direct flights only.
Speed of the Deathstar was reduced by 2.
During the execution of the mission 8 of xerjs now you will get a fleet medal Gigalord not a Gigalord itself.
Тема: The confrontation between Santa Claus and Father Frost |
30 Декабря 2015 12:06:33
Сообщение #116
Hello everyone!
Today, in our favorite project the New Year event starts:
Mission 2016: Conquest of Santa Claus and Father Frost
The beginning: December 30, 2015 at 12:00 server time
The end: January 7, 2016 at 18:00 server time
Receiving gifts: after the end of the event, up to January 14, 2016 18:00 server time
After the start of the event you can join the side on the quest page:
http://xcraft.net/overview/?mode=missions
The description of the event
For centuries, there is a struggle between the insidious henchmen of Santa Claus and warriors of light of Father Frost for the planet SnowGirls Heaven [20:1:6]. Click on whose side are you on, and then you will get Christmas Tree that will symbolize your support.
This year's vicious pirates have kidnapped all the conifer cones (pineal charges) of Santa Claus and Father Frost and now they could not charge Christmas Tree. Your task is to find the pirates holding the coordinates in the galaxy and destroy their fleet, and for one to pick up the conifer cones, which are do not belong to them. For each point of battle experience from the downed pirate’s ships of you get 1 conifer cone.
Modifier
Please note that each side has "modifier" which is a factor of your cones when summing up. For example, if you got hold in the end of the contest N cones modifier M, then the final number of gifts for you is N * M. "Modifier" is changed dynamically depending on the number of players who selected the opposite direction. More players per side - lesser a modifier.
Pirates
During the event, the number of the pirates appearing on the coordinates will be increased by 3 times (35 today, will be 105).
Side mission:
You have to fight with each of the pirates in the list, destroying their fleet by at least 15 points of battle experience. If successful, you will receive 100 bonus conifer cones. This task can be repeated any number of times.
Top 25 players
The confrontation between Santa Claus and Father Frost
Each side has 3 tables of Top 25 players who distinguished themselves most obstinately helping their side, so they will be awarded with medals which further increase production of resources to 10% within 30 days.
Conversion of tables and statistics of the sides (including the number of total conifer cones) occurs every 5 minutes.
Receiving of gifts
Exchange "rate" of conifer cones on gifts will be announced later on the awards page:
http://xcraft.net/rewards/
That's all, thank you for your attention.
Today, in our favorite project the New Year event starts:
Mission 2016: Conquest of Santa Claus and Father Frost
The beginning: December 30, 2015 at 12:00 server time
The end: January 7, 2016 at 18:00 server time
Receiving gifts: after the end of the event, up to January 14, 2016 18:00 server time
After the start of the event you can join the side on the quest page:
http://xcraft.net/overview/?mode=missions
The description of the event
For centuries, there is a struggle between the insidious henchmen of Santa Claus and warriors of light of Father Frost for the planet SnowGirls Heaven [20:1:6]. Click on whose side are you on, and then you will get Christmas Tree that will symbolize your support.
This year's vicious pirates have kidnapped all the conifer cones (pineal charges) of Santa Claus and Father Frost and now they could not charge Christmas Tree. Your task is to find the pirates holding the coordinates in the galaxy and destroy their fleet, and for one to pick up the conifer cones, which are do not belong to them. For each point of battle experience from the downed pirate’s ships of you get 1 conifer cone.
Modifier
Please note that each side has "modifier" which is a factor of your cones when summing up. For example, if you got hold in the end of the contest N cones modifier M, then the final number of gifts for you is N * M. "Modifier" is changed dynamically depending on the number of players who selected the opposite direction. More players per side - lesser a modifier.
Pirates
During the event, the number of the pirates appearing on the coordinates will be increased by 3 times (35 today, will be 105).
Side mission:
You have to fight with each of the pirates in the list, destroying their fleet by at least 15 points of battle experience. If successful, you will receive 100 bonus conifer cones. This task can be repeated any number of times.
Top 25 players
The confrontation between Santa Claus and Father Frost
Each side has 3 tables of Top 25 players who distinguished themselves most obstinately helping their side, so they will be awarded with medals which further increase production of resources to 10% within 30 days.
Conversion of tables and statistics of the sides (including the number of total conifer cones) occurs every 5 minutes.
Receiving of gifts
Exchange "rate" of conifer cones on gifts will be announced later on the awards page:
http://xcraft.net/rewards/
That's all, thank you for your attention.
Тема: Increasing of production and energy consumption for xerj’s holes |
30 Декабря 2015 08:22:45
Сообщение #115
The production and the consumption of energy by xerj’s holes were increased. Formulas are in the descriptions of holes.
The old formulas:
metal18*level*1.125 in the degree of level
mineral 9 * level * 1.125 in the degree of level
Vespene 4,5 * level* 1.125 in the degree of level
Now 250 creeps, instead of every 500 creeps provide +1 field on the planet.
The old formulas:
metal18*level*1.125 in the degree of level
mineral 9 * level * 1.125 in the degree of level
Vespene 4,5 * level* 1.125 in the degree of level
Now 250 creeps, instead of every 500 creeps provide +1 field on the planet.
Тема: The production of Geyser was improved |
29 Декабря 2015 12:21:24
Сообщение #114
The production of Geyser was improved according to the new formula:
20*level*1.06 in the degree of level.
The old formula: 8*level*1.13 in the degree of level.
The energy consumption of metal well, crystal lake and geyser was increased.
20*level*1.06 in the degree of level.
The old formula: 8*level*1.13 in the degree of level.
The energy consumption of metal well, crystal lake and geyser was increased.
Тема: The production of the Crystal Lake was increased |
29 Декабря 2015 08:05:46
Сообщение #113
The production of the Crystal Lake was increased, especially at the lower levels.
The old formula:
+15 *level * 1.13 in the degree of level
New formula:
+40 * level * 1.07 in the degree of level
The old formula:
+15 *level * 1.13 in the degree of level
New formula:
+40 * level * 1.07 in the degree of level
Тема: FAS was reduced, metal well was improved and BE was removed |
28 Декабря 2015 16:16:00
Сообщение #112
FAS was reduced in accordance with the announcement:
Hangar is providing 100 per level instead of 200,
Shelter evolution is providing 50 per level, instead of 300.
The development of the metal well was increased in accordance with a new formula:
+80 * level * 1.08 in the degree of level
+36 *level* 1.13 level in the degree of level, the old formula
Holders of metal wells up to 17th level in the profit, above this level – is not.
The Editor of Balance WingedShadow now is a consultant for the balance and not responsible for it. Responsibility for the balance return to DB.
Hangar is providing 100 per level instead of 200,
Shelter evolution is providing 50 per level, instead of 300.
The development of the metal well was increased in accordance with a new formula:
+80 * level * 1.08 in the degree of level
+36 *level* 1.13 level in the degree of level, the old formula
Holders of metal wells up to 17th level in the profit, above this level – is not.
The Editor of Balance WingedShadow now is a consultant for the balance and not responsible for it. Responsibility for the balance return to DB.
Тема: Announcement of reducing of FAS |
28 Декабря 2015 10:04:19
Сообщение #111
In the nearest days the decrease of the FAS level is expected.
Hangar will provide 100 per level instead of 200, as it was previously.
Shelter evolution will provide 50 per level, instead of 300.
Reducing of the SAF was caused by the desire of players to have more targets, although the administration of the project is not too welcomes this innovation.
The protector is not planned to change or maximum reduction will be 10%.
Hangar will provide 100 per level instead of 200, as it was previously.
Shelter evolution will provide 50 per level, instead of 300.
Reducing of the SAF was caused by the desire of players to have more targets, although the administration of the project is not too welcomes this innovation.
The protector is not planned to change or maximum reduction will be 10%.
Тема: Free change of nickname for the players who have up to 25,000 points |
21 Декабря 2015 15:48:03
Сообщение #110
Now in the section “Options” you can change your nickname once if you have up to 25,000 points (if you have more points, you will see nothing there).
Soon there will be some changes for the beginners who play their first day (such as accelerators for activating of their accounts, etc.)
Scanning pirates by phalanx will not be allowed soon
The New Year quest will start soon and pirate stations also will be available soon.
Soon there will be some changes for the beginners who play their first day (such as accelerators for activating of their accounts, etc.)
Scanning pirates by phalanx will not be allowed soon
The New Year quest will start soon and pirate stations also will be available soon.
Тема: Generation of pirates holding the coordinates has changed |
14 Декабря 2015 17:42:43
Сообщение #109
Pirates
Today we have updated the generation of pirates. Now they come on hold coordinates every 5 minutes (earlier every hour). 35 new pirates appear at each generation (before it was 400 per hour, now 420 pirates per hour).
The new cycle of the appearance of pirates (old) is based on the five-minute intervals, so 12 pirates appear every hour at a specific time:
As before, the pirates appear in galaxies from 1 to 50th. If the Pirates are not shot down during 6 hours, it disappears from the coordinates.
These changes were necessary for faster generation of pirates.
New Year quest
We remind you that in 2 weeks it will be the announcement of the New Year quest. As in the previous year, it will be held from December 31 10:00 to January 7 18:00 (server time). Anyone can participate.
Thank you for attention.
Today we have updated the generation of pirates. Now they come on hold coordinates every 5 minutes (earlier every hour). 35 new pirates appear at each generation (before it was 400 per hour, now 420 pirates per hour).
The new cycle of the appearance of pirates (old) is based on the five-minute intervals, so 12 pirates appear every hour at a specific time:
XX:00 Dread_pirate_Roberts
XX:05 Wild_swarm_Gishu
XX:10 Banished_Zandarnis
XX:15 Dread_pirate_T-800
XX:20 Wild_swarm_Marduk
XX:25 Banished_Orakis
XX:30 Dread_pirate_Xyao
XX:35 Wild_swarm_Khronos
XX:40 Banished_Rasdasiar
XX:45 Dread_pirate_Lucky
XX:50 Wild_swarm_Atlackama
XX:55 Banished_Telsadus
XX:05 Wild_swarm_Gishu
XX:10 Banished_Zandarnis
XX:15 Dread_pirate_T-800
XX:20 Wild_swarm_Marduk
XX:25 Banished_Orakis
XX:30 Dread_pirate_Xyao
XX:35 Wild_swarm_Khronos
XX:40 Banished_Rasdasiar
XX:45 Dread_pirate_Lucky
XX:50 Wild_swarm_Atlackama
XX:55 Banished_Telsadus
As before, the pirates appear in galaxies from 1 to 50th. If the Pirates are not shot down during 6 hours, it disappears from the coordinates.
These changes were necessary for faster generation of pirates.
New Year quest
We remind you that in 2 weeks it will be the announcement of the New Year quest. As in the previous year, it will be held from December 31 10:00 to January 7 18:00 (server time). Anyone can participate.
Thank you for attention.
Тема: Technical works 11/12/2015 at 05:00 server time |
10 Декабря 2015 15:57:07
Сообщение #108
Tomorrow (11 December 2015) at 05:00 server time, we plan technical works with the database.
All missions will be stopped during that time. The game and the forum will not be available within 15-30 minutes.
Estimated time of technical works is 30 minutes.
Your fleet, who will arrive on a mission at this time, will be processed with a delay, so please do not plan serious actions at that time, the more battles that will require personal involvement.
With fleets in saves, as well as those who at that time will arrive on a mission, nothing will happen.
We apologize for any inconvenience.
All missions will be stopped during that time. The game and the forum will not be available within 15-30 minutes.
Estimated time of technical works is 30 minutes.
Your fleet, who will arrive on a mission at this time, will be processed with a delay, so please do not plan serious actions at that time, the more battles that will require personal involvement.
With fleets in saves, as well as those who at that time will arrive on a mission, nothing will happen.
We apologize for any inconvenience.
Тема: Now FAS switches off only on the flown fleet |
3 Декабря 2015 12:51:22
Сообщение #107
Now FAS switches off when fleet returned only within the fleet returned.
For example, 100 mudkips come back on the planet from the attack, and there 100 lords are there. FAS switches off for a minute for mudkips, lords, in the case of an attack on you, at this moment, don't join the battle.
For example, 100 mudkips come back on the planet from the attack, and there 100 lords are there. FAS switches off for a minute for mudkips, lords, in the case of an attack on you, at this moment, don't join the battle.