Сообщения пользователя: Victoria
Тема: глюки и недоработки |
5 Января 2017 15:53:22
Сообщение #246
Quote: Sargathanas
1. Вместимость хранилищ пляшет +/- 1кк
У ксерджа общая вместимость для металла и минералов у ресурсной ямы
Quote: Sargathanas
2. Брудлинг (флот ксержей) что до соседней планеты летит 6 мин 30 сек (с учетом улучшения эволюций), что в соседнюю галактику (солнечную систему) 6 мин 30 сек, если в первом случае расстояние 100 укм (условных километров), то до соседней галактики 1000 укм и более.
обрати внимание на время разгона данного юнита
Quote: Sargathanas
3. При повторной покупке кристаллов - 500ХД нету ни ресурсов, ни Левиафана. У вас написано что эффект от медалей не суммируется (получаешь медаль при покупке), медаль как есть так и есть - хоть обпокупайся, но ни слова нету про ресурсы и Левиафана, а именно то что их тоже не дают.
Левиафан и ресурсы при покупке на 500 кристаллов хайдариана являются бонусов, на странице покупки кристалов хайдариана написано: "Получить бонус повторно можно только через год." - это касается именно этого бонуса, но можно получить бонус за пополнение на 1000 кристаллов хайдариан (в этом случае бонусом является гигалорд и по 2кк каждого ресурса.
При пополнении на 10000 кристаллов хайдариан предусмотрен бонус в виде гигатени.
При каждом пополнении на сумму 3000 до 5000 предоставляется бонус по 1кк каждого ресурса.
При каждом пополнении на сумму от 5000 и выше предоставляется бонус из расчёта по 2кк за каждые 5000 кристаллов хайдариана, то есть за пополнение на 10000 будеет начислено по 4кк каждого ресурса.
Тема: Шпионские отчеты |
4 Января 2017 15:11:40
Сообщение #245
Quote: KCERG
3. Появился баг: не приходит сообщение от своих шпиков
В идее нет нет информации о том, что должно быть сообщение, так что бага в этом нет.
Тема: Шпионские отчеты |
4 Января 2017 15:05:06
Сообщение #244
Quote: KCERG
Я сейчас говорю не про реализацию, а про идею
Реализовано в точности предложенной с идеей:
Quote: KCERG
Предлагаю в разделе "шпионские отчеты" сделать 2 вкладки:
1. Ваши
2. Чужие
1. Ваши
2. Чужие
Тема: New appearance for xerjs’ defense |
30 Декабря 2016 11:36:35
Сообщение #243
Xerjs’ defense has got new appearance.
Тема: Project developers congratulate players with New Year 2017 |
29 Декабря 2016 18:01:00
Сообщение #242
Project administration congratulates players, happy New Year and Merry Christmas!
We have already released a special New Year's mission and exchange rate of cones on gifts will not be worse than last year.
From today you will get + 7% to any donate of Hydarian crystals, this campaign will lasts all Christmas holidays, January 8 inclusive.
In order to preserve the value of the players playing time, production of xerjs’ holes, wells, lakes and geysers was reduced by 20%. (Announcement is slightly late.)
By the Acting Balance Editor RAZZAGAL (Ulrezjay / Ovcore) was appointed, through its chairmanship in the Privy Council balance changes are considered now. Actually that's his first:
Cruisers, scouts and dredlisks are received negative specialization 0.9 by heavy armor.
Changes are adjusted by administration.
In spite of all good and bad, we wish you prosperity in the New Year, the health of loved ones, good luck, success, and of course, most importantly, saves fleet properly.
We have already released a special New Year's mission and exchange rate of cones on gifts will not be worse than last year.
From today you will get + 7% to any donate of Hydarian crystals, this campaign will lasts all Christmas holidays, January 8 inclusive.
In order to preserve the value of the players playing time, production of xerjs’ holes, wells, lakes and geysers was reduced by 20%. (Announcement is slightly late.)
By the Acting Balance Editor RAZZAGAL (Ulrezjay / Ovcore) was appointed, through its chairmanship in the Privy Council balance changes are considered now. Actually that's his first:
Cruisers, scouts and dredlisks are received negative specialization 0.9 by heavy armor.
Changes are adjusted by administration.
In spite of all good and bad, we wish you prosperity in the New Year, the health of loved ones, good luck, success, and of course, most importantly, saves fleet properly.
Тема: The confrontation between Santa Claus and Father Frost |
28 Декабря 2016 10:21:30
Сообщение #241
Hello everyone!
Today, in our favorite project the New Year event starts:
Mission 2017: Conquest of Santa Claus and Father Frost
The beginning: December 28, 2016 at 10:00 server time
The end: January 8, 2017 at 18:00 server time
Receiving gifts: after the end of the event, up to January 15, 2017 18:00 server time
After the start of the event you can join the side on the quest page:
https://xcraft.net/missions/
The description of the event
For centuries, there is a struggle between the insidious henchmen of Santa Claus and warriors of light of Father Frost for the planet SnowGirls' Heaven [20:1:7]. Click on whose side are you on, and then you will get Christmas Tree that will symbolize your support.
This year's vicious pirates have kidnapped all the conifer cones (pineal charges) of Santa Claus and Father Frost and now they could not charge Christmas Tree. Your task is to find the pirates holding the coordinates in the galaxy and destroy their fleet, and for one to pick up the conifer cones, which are do not belong to them. For each point of battle experience from the downed pirate’s ships of you get 1 conifer cone.
Modifier
Please note that each side has "modifier" which is a factor of your cones when summing up. For example, if you got hold in the end of the contest N cones modifier M, then the final number of gifts for you is N * M. "Modifier" is changed dynamically depending on the number of players who selected the opposite direction. More players per side - lesser a modifier.
Pirates
During the event, the number of the pirates appearing on the coordinates will be increased by 3 times.
Side mission:
You have to fight with each of the pirates in the list, destroying their fleet by at least 15 points of battle experience. If successful, you will receive 100 bonus conifer cones. This task can be repeated any number of times.
Top 25 players
The confrontation between Santa Claus and Father Frost
Each side has 3 tables of Top 25 players who distinguished themselves most obstinately helping their side, so they will be awarded with medals which further increase production of resources to 10% within 30 days.
Conversion of tables and statistics of the sides (including the number of total conifer cones) occurs every 5 minutes.
Receiving of gifts
Exchange "rate" of conifer cones on gifts will be announced later on the awards page:
https://xcraft.net/rewards/
That's all, thank you for your attention.
Today, in our favorite project the New Year event starts:
Mission 2017: Conquest of Santa Claus and Father Frost
The beginning: December 28, 2016 at 10:00 server time
The end: January 8, 2017 at 18:00 server time
Receiving gifts: after the end of the event, up to January 15, 2017 18:00 server time
After the start of the event you can join the side on the quest page:
https://xcraft.net/missions/
The description of the event
For centuries, there is a struggle between the insidious henchmen of Santa Claus and warriors of light of Father Frost for the planet SnowGirls' Heaven [20:1:7]. Click on whose side are you on, and then you will get Christmas Tree that will symbolize your support.
This year's vicious pirates have kidnapped all the conifer cones (pineal charges) of Santa Claus and Father Frost and now they could not charge Christmas Tree. Your task is to find the pirates holding the coordinates in the galaxy and destroy their fleet, and for one to pick up the conifer cones, which are do not belong to them. For each point of battle experience from the downed pirate’s ships of you get 1 conifer cone.
Modifier
Please note that each side has "modifier" which is a factor of your cones when summing up. For example, if you got hold in the end of the contest N cones modifier M, then the final number of gifts for you is N * M. "Modifier" is changed dynamically depending on the number of players who selected the opposite direction. More players per side - lesser a modifier.
Pirates
During the event, the number of the pirates appearing on the coordinates will be increased by 3 times.
Side mission:
You have to fight with each of the pirates in the list, destroying their fleet by at least 15 points of battle experience. If successful, you will receive 100 bonus conifer cones. This task can be repeated any number of times.
Top 25 players
The confrontation between Santa Claus and Father Frost
Each side has 3 tables of Top 25 players who distinguished themselves most obstinately helping their side, so they will be awarded with medals which further increase production of resources to 10% within 30 days.
Conversion of tables and statistics of the sides (including the number of total conifer cones) occurs every 5 minutes.
Receiving of gifts
Exchange "rate" of conifer cones on gifts will be announced later on the awards page:
https://xcraft.net/rewards/
That's all, thank you for your attention.
Тема: Instant recovery fleet after battle |
27 Декабря 2016 14:06:53
Сообщение #240
1. Fleet, which expects for recovery in shipyard, can be restored instantly. Fleet immediately come into the shipyard and will be ready for new raids.
2. Expectation of recovery period was increased.
2. Expectation of recovery period was increased.
Тема: Changes with ark |
26 Декабря 2016 10:33:33
Сообщение #239
Due to problems with the transferring of DNA samples on the ark, sample protocol was changed. Every minute signal comes from ark (using old wireless technology).
For each request from the ark the response from one participant is expected, if there are several answers, the answer is not received and the request is repeated (in the next minute).
At each stage a certain number of responses from one player can be passed to ark (5, 10, 15).
Battle causes interference in the response time, a short battle creates little interference and the answer can be accepted.
i.e
- only one member can transfer the samples at the same time;
- and if a participant has started transmission, but coordinates were occupied by another participant, the participant A resumes transmission when left alone at coordinates;
- and if the participant A leaves the coordinates, then when returned, transfer will start from the beginning;
- if there was a prolonged battle and a participant A remains alone at coordinates, he resumes transmission;
- short battle (spam attack) will not affect the transmission.
For each request from the ark the response from one participant is expected, if there are several answers, the answer is not received and the request is repeated (in the next minute).
At each stage a certain number of responses from one player can be passed to ark (5, 10, 15).
Battle causes interference in the response time, a short battle creates little interference and the answer can be accepted.
i.e
- only one member can transfer the samples at the same time;
- and if a participant has started transmission, but coordinates were occupied by another participant, the participant A resumes transmission when left alone at coordinates;
- and if the participant A leaves the coordinates, then when returned, transfer will start from the beginning;
- if there was a prolonged battle and a participant A remains alone at coordinates, he resumes transmission;
- short battle (spam attack) will not affect the transmission.
Тема: 6 terran’s units were improved |
17 Декабря 2016 23:22:27
Сообщение #238
Shields of science vessel were increased from 1250 to 2000.
Small cargo speed was increased from 275/550 to 300/600.
Viking speed was increased from 100 to 125, and their capacity from 150 to 250.
Attack of Bomber was increased from 750 to 900.
The delay of attack of Death Star was decreased by 3 times, and the time between attacks was accelerated by 10%.
The delay of attack of supernova was reduced by 2 times.
Small cargo speed was increased from 275/550 to 300/600.
Viking speed was increased from 100 to 125, and their capacity from 150 to 250.
Attack of Bomber was increased from 750 to 900.
The delay of attack of Death Star was decreased by 3 times, and the time between attacks was accelerated by 10%.
The delay of attack of supernova was reduced by 2 times.
Тема: Usurpers, Leviathans, Lexxes, Fastling were improved |
17 Декабря 2016 22:49:46
Сообщение #237
The delay period of attack and shot of Usurpers was reduced by half.
Now the delay period of attack is 1 round (50 seconds).
Leviathan’s attack radius was increased from 475 to 700.
Time between attacks of Lexxes was reduced from 1 minute to 44 seconds.
Fastling’s speed was increased by 100, from 800 to 900.
Now the delay period of attack is 1 round (50 seconds).
Leviathan’s attack radius was increased from 475 to 700.
Time between attacks of Lexxes was reduced from 1 minute to 44 seconds.
Fastling’s speed was increased by 100, from 800 to 900.
Тема: Mantrid has got an ability to reduce amortization |
16 Декабря 2016 23:42:33
Сообщение #236
Xerj’s mutant Mantrid has got an ability to reduce amortization by percentage equal to square root of its level.
Mantrid’s advantage in planetary destruction will be preserved.
The smallest clusters of pirates have been increased about 5 times.
Mantrid’s advantage in planetary destruction will be preserved.
The smallest clusters of pirates have been increased about 5 times.
Тема: Technical works |
16 Декабря 2016 07:23:56
Сообщение #235
Technical works were finished at 05.48 am server time.
Тема: Technical works |
15 Декабря 2016 15:31:35
Сообщение #234
Tomorrow (December 16, 2016) at 05:00 server time, we plan technical works directed on service of servers.
All missions will be stopped during that time.
The game and the forum will not be available too.
Estimated duration of technical works is about 1 hour.
Your fleet, which will arrive on a mission at this time, will be processed with a delay, so please do not plan serious actions at that time, the more, battles that will require personal involvement.
With fleets in saves, as well as with fleets which will arrive on a mission at that time, nothing will happen.
We apologize for any inconvenience.
All missions will be stopped during that time.
The game and the forum will not be available too.
Estimated duration of technical works is about 1 hour.
Your fleet, which will arrive on a mission at this time, will be processed with a delay, so please do not plan serious actions at that time, the more, battles that will require personal involvement.
With fleets in saves, as well as with fleets which will arrive on a mission at that time, nothing will happen.
We apologize for any inconvenience.
Тема: Scourges were improved |
14 Декабря 2016 11:16:40
Сообщение #233
40 second attack delay was removed.
Тема: Scourges were improved |
14 Декабря 2016 08:52:49
Сообщение #232
Speed of scourges was increased from 450 to 666.
Battle speed of scourges was increased from 600 to 666.
40 second attack delay was removed.
Battle speed of scourges was increased from 600 to 666.
40 second attack delay was removed.
Тема: Tribute 1% per bank level and new bonuses for donate |
12 Декабря 2016 22:11:26
Сообщение #231
Alliance territory tribute was changed from 0.5% to 1% per each level of the alliance bank.
For example, if the bank's level is 6, a tribute on the territory of the alliance will be 6% from anyone who is not a member of the alliance.
By popular demand we introduced additional permanent bonuses for major donators of the project. From now on, for the purchase of more than 3000 HC you get a million of each resource, and for the purchase of the number multiple of 5000 HC you get 2 million of each resource for every 5000.
All units of reward "Thanksgiving Day" are issued as medals and xerjs get Gigashadow instead of Jouann.
Armor of scouts was improved by 100 due to its price increase by 1000 metal and 1000 vespene.
Specialization of scouts was changed: damage to small size x1.25 and damage to light armor x1.5.
For example, if the bank's level is 6, a tribute on the territory of the alliance will be 6% from anyone who is not a member of the alliance.
By popular demand we introduced additional permanent bonuses for major donators of the project. From now on, for the purchase of more than 3000 HC you get a million of each resource, and for the purchase of the number multiple of 5000 HC you get 2 million of each resource for every 5000.
All units of reward "Thanksgiving Day" are issued as medals and xerjs get Gigashadow instead of Jouann.
Armor of scouts was improved by 100 due to its price increase by 1000 metal and 1000 vespene.
Specialization of scouts was changed: damage to small size x1.25 and damage to light armor x1.5.
Тема: Подскажите по ситуации с ломом |
12 Декабря 2016 10:59:52
Сообщение #230
Вам помог собрать обломки другой игрок.
Тема: Manual control of battle was improved |
9 Декабря 2016 14:20:35
Сообщение #229
We continue to enhance the "attackers" after two months of innovations in favor of miners. In this update, we reduce the time of "accumulation" of an action points in battle and hope that this does not lead to prolonging of a battle and two other tips in a recent update will be enough.
Time of accumulation of an action point in a battle was reduced from every 50 seconds to every 25 seconds.
That is, two action points per round instead of one action point.
Time of accumulation of an action point in a battle was reduced from every 50 seconds to every 25 seconds.
That is, two action points per round instead of one action point.
Тема: Acceleration of fleet’s wormup time |
8 Декабря 2016 09:15:33
Сообщение #228
Dear players, the past 2 months we have strengthened the group of players that we called "miners". We have improved the newbie-protection and canceled the first move in the battle, and strengthened defense. So, as compensation, for "attacker" we are introducing acceleration of fleet’s wormup time, by reducing its time by 20%.
Wormup time formula of fleet units was changed from 500 / root of the speed to 400 / root of the speed.
Wormup time between the same coordinates, such as planet and moon which are on the same coordinates, was reduced to 2 times.
Administration is considering letting the first move after 25 seconds from the start of the battle.
Wormup time formula of fleet units was changed from 500 / root of the speed to 400 / root of the speed.
Wormup time between the same coordinates, such as planet and moon which are on the same coordinates, was reduced to 2 times.
Administration is considering letting the first move after 25 seconds from the start of the battle.
Тема: Update of experimental studies |
7 Декабря 2016 13:19:42
Сообщение #227
Quote: icoto
what is correct price for improve - 5 or 4 Hydarian?
Corrected.