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Now: 12 November 2019 06:44
Responsible: Семен  

negative structure ?, Not exploding object with minus structure

Post  Post #1 
Reputation 75
Group xerj Alliance United Nations Experience 55 25 56 Points 3 206 016 Messages 183
Warnings
Dear Admins.
 

After overtaking OPS it has negative structure
http://prntscr.com/piq7ap

Is this real ? Can we level up buildings or does it explode soon ?
For sure it is not FAIR. !

http://prntscr.com/piq7ap
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This award can be exchanged for fleet award. It is issued for assistance in addressing bugs in game.

Reward issued by: Семен

13 October 2019 20:40
13 October 2019 20:40
Post  Post #2 
Reputation 56
Group humans Alliance United Nations Experience 35 22 37 Points 2 449 168 Messages 26
Warnings
Hi,

Yes it's my OPs, and the location is:

https://prnt.sc/piq7i3

Please advise 
13 October 2019 23:13
13 October 2019 23:13
Post  Post #3 
Reputation 82
Group BANNED Alliance United Nations Experience 62 18 52 Points 2 443 289 Messages 342
Warnings
Ohhhh Admins.
 
https://prnt.sc/pkq4kn
 
This OPS has - 3 million structure.


please explain or fix.
 
17 October 2019 21:34
17 October 2019 21:34
Post  Post #4 
Reputation 63
Group Terminator Alliance Experience 26 5 9 Points 7 212 886 Messages 2683
Warnings
After last structure changes it happens often. Because of shields mostly. 

We are going to add destroy timer. When negative structure is detected timer starts (several days I think). Player can build something to increase structure and has possibility to prevent destroying (if structure became positive).

So negative structure will be legal aka "destroying process".

For now all objects with negative structure can be destroyed with 1 gun shot or colliding (without damage on collider) or leaving. If you a leaving object with negative structure it will be immediately destroyed without any debris's.

P.s. by the way, we are discussing about adding possibility of capturing any satellite (free or owned) like OPS >500k.
17 October 2019 22:12
17 October 2019 22:12
Post  Post #5 
Reputation 82
Group BANNED Alliance United Nations Experience 62 18 52 Points 2 443 289 Messages 342
Warnings
Quote: Семен
it happens often. Because of shields mostly. 

 
 
 
Helloooo,

I know you find a technical solution.
With respect, I still have the question.
Is this "fair" ? An OPS does not explode at 0 structure ?
 

And next question is - is it secure to conquer it. ?
Or you want we risk fleet with timer ?

As "player" I think programmer should not forget about "FUN" in playing here.
There are much to much frustrating things.
Possible its time for some motivation. since gate range reduction all my fleet
hang in garage. 99% of time.



stein,   Shields we mostly shot with rockets.
that is not the problem at all



 
AND most important:
attacking Super Station of enemy. OPS of enemy.
Is it similar ? ? ? does he survive with negative structur ? ? ?
As we are preparing to kill some Superstations. I would love to know.
17 October 2019 22:27
17 October 2019 22:27
Post  Post #6 
Reputation 63
Group Terminator Alliance Experience 26 5 9 Points 7 212 886 Messages 2683
Warnings
Quote: stein
And next question is - is it secure to conquer it. ?

Yes it secure. It will be destroyed only on leaving or after any structure damage (gun, colliding, planetary destruction with fleet). 

Negative structure is like zero structure, it needs only trigger to be destroyed.

Structure consists of two parts: max structure and applied damage, both values a very complex and change dynamically. 
Current structure = max structure minus applied damage;

There is no problem with applied damage (gun, colliding or planet destruction with fleet will always destroy object on zero structure)

But max structure can go down as well (like destroying building). It is not efficient to check structure on every event on each object in our game. So I`m going to add destroy timer for such objects.

Superstations and OPS and any other object (planet, asteroid) works the same.

The most common case of negative structure is:
1. Dialing damage with gun (increases applied damage)
2. Destroying shields in battle (decreases max structure)

Negative structure = applied damage > max structure
18 October 2019 09:32
18 October 2019 09:32
Post  Post #7 
Reputation 75
Group xerj Alliance United Nations Experience 55 25 56 Points 3 206 016 Messages 183
Warnings
Семен, OK. Thank you for your response.   
 

I think I can work with that informations. 
 
This moment I do not understand totaly. Special the logic behind.
I thought all buidings and defence add to basic structure.
And damage from canon first hits addons - than the basic structure.
 
And 0 / -1 is destruction.
 
 
 

I try to figure out what is the math behind and what does it mean for  our dayly Buisiness.
Special in destruction of our enemy Superstation.
The most common case of negative structure is:
1. Dialing damage with gun (increases applied damage)
2. Destroying shields in battle (decreases max structure)

Negative structure = applied damage > max structure  = DESTRUCTION !
Sorry. That is what I think.
 
but it is not. So you make us chanceless in every case.
why playing this game?


 
18 October 2019 17:12
18 October 2019 17:12
Post  Post #8 
Reputation 63
Group Terminator Alliance Experience 26 5 9 Points 7 212 886 Messages 2683
Warnings
Quote: SusiS
Negative structure = applied damage > max structure  = DESTRUCTION !
Sorry. That is what I think.


You right. But I can not check every object every second. 

Destruction happens on events. 

"Applied damage increasing"`s events:
1. Gun shot
2. Colliding
3. Planetary destruction with fleet

All this event I handle properly, so destruction happens.

"Max structure decreasing" events:
1. Defense decreasing in battle
2. Defense clearing on colonization
3. Building destroying in battle
4. Building destroying by player in building
5. Building clearing on colonization
6. Building destroying by Nuclear Strike
7. Building eating by Devourer 
8. Xerj`s officer Auxin changing on colonization
and more. Every structure bonus can cause structure decreasing in a different places of game, so I gave up and started to think how to make negative structure legal.

Most of this events can cause negative structure. But destruction is not obvious. E.g. player wants to destroy one level of building to free field, but station blow up - nice isn`t it?
Sometimes players deal to much damage to OPS they want to capture. 

In such cases I think negative structure with destroy timer will be a good solution.
18 October 2019 17:58
18 October 2019 17:58
Post  Post #9 
Reputation 75
Group xerj Alliance United Nations Experience 55 25 56 Points 3 206 016 Messages 183
Warnings
Семен,   Yes, of course you are right with last point.
 
 
 
And thank you for good explaining. 
Much better than other do here.
 
 
 
 
 
18 October 2019 19:54
18 October 2019 19:54
Post  Post #10 
Reputation 63
Group Terminator Alliance Experience 26 5 9 Points 7 212 886 Messages 2683
Warnings
Quote: SusiS
In such cases I think negative structure with destroy timer will be a good solution.

Made it
23 October 2019 11:07
23 October 2019 11:07

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