0

Hover mode for galaxy view

Группа guest
Hi,

I am annoyed with clicking every single planet and every single pirate in the galaxy.

That's why I'm here to suggest a HOVER MODE for the galaxy map that can be turned on in the game options.

This hover mode should enable that the information windows of planets, pirates, debris and fleets are opened when the player hovers with the mouse over them. no more need for clicking.

The information window should then be attached to the mouse, not to the object itself like it currently is. This would ensure that players can move their mouse around without the "fear" of hitting the window.


Each info window should also automatically close as soon as the mouse is not over an object anymore!

When you want to access the info window in hover mode you can click the object and then the info window should become fixxed that the player can access it.



Example what should happen when the hover mode is enabled:

http://prntscr.com/l97gh3

We start with the mouse where my cursor in the screenshot is and move it over the pirates. (yellow arrow) -> Pirate info window shows: http://prntscr.com/l97hx5

We now move the mouse over the planet. (green arrow) -> Planet info window shows, Pirate Info window closes.

As 3rd we move the mouse over the debris where this window shows for a brief moment of time and on the fleet. (blue arrow) -> Fleet info window shows.

And last we move the mouse away from any object and the fleet the info window closes.
23 Октября 2018 01:45:18
23 Октября 2018 01:45:18
Группа guest
Mouse over info panels("Hover Mode" in Galaxy View) as suggested would be convenient and helpful. However the quirks of working out bugs for a variety of international browsers may be a little more annoying than it seems, code wise and/or server load aspects anyway. I will admit, the game is a bit heavy on the amount of primary mouse button clicks, but it works well. When you click, you are requesting a small data parcel from the system, one at a time. Mouse Over("Hover") mode would require a difference in either the individual's user end Cache load of Galaxy view, and/or it would put more of a burden on the servers. Essentially it may cause this part of the game to run slower for everyone. I could think of at least a few ways to attempt to work the bugs out, but honestly I'm not the code jockey or admin for the job. I'm thinking the system would have to either send the data preloaded(hundreds of objects' data at once)...or one at a time for each individual mouse over interaction. This sounds like a simple change to game dynamic, but it's not so simple on the back end or user end.
23 Октября 2018 03:41:48
23 Октября 2018 03:41:48

Информация

Вы не авторизованы

1 чел. читают эту тему (гостей: 1)

Пользователей: 0 Claude Bot

Космическая онлайн стратегия Xcraft это бесплатная игра для алигархов. Пример боя >> Регистрация >> И космос весь ваш на тысячи лет...

2009 — 2524