I must point out that this is a different bug from
Lost in spaceAldo to players files the same...
I don't want to show of and/or to say that I know something about coding but...
This one is due to nginx and you can't do much about it...
Nginx overcomes
C10K problem but it has asynchronous approach and it suppose to be event-driven... but it is NOT always like that...
Someone who is familiar with nginx will know what I am talking about...
For some reason event is repeated and he try to execute it again and then trows out an error that he cannot do it again...
This happens because he is not syncing events *(it is not linear action)...
In this case he get request to terminate some action and when he get that request again he trows out an error that action (he suppose to terminate) dose not exist (because is terminated by previous request) and solution is simple check out before execute...
And to address the problem others reported that is related to
Lost in space bug...
I have documented with pictures what actually happens, and to me looks like that all timers reset for some reason or the event time end is in the past IDK for sure...
I can't suggest solution for this one because I did not read code for that and I don't know where to start if I read it anyways...
So coders will know how to address this issue if it is not the servers time settings... and if I am right then recoding countdown not to depend on server time || or to be a simple count down || or sync with NTP on restart to ensure time related issue bugs to clear out...
And please ADMIN sort this posts in related bugs...