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I try to explain for dummy.
1 ) Mineral Lake and Mines on Planets produce less Mineral,
prices on bestiary first go up.
2) More and more User can't build Buildings, ships, etc.
so the game gets boring.
3) User leave the game, no one buys at bestiary.
Prices for mineral go down again.
But also all other stuff gets cheaper than, because
there are less buyer. You get less HC at all.
The only way to increase sales is to get more user.
You can't do with a boring game.
And a game is boring if user spents to much time - they can not do anything.
Didn't you see - last effect of first changes in Pirat spread rate?
Bestiary gets full. Much more seller than buyer.
Economic in a closed System like this Game,
it should be easy to calculate.
Please, can someone, speaking russian explain that
commercial basics ?
Or can someone take a look to user count, please?
1 ) Mineral Lake and Mines on Planets produce less Mineral,
prices on bestiary first go up.
2) More and more User can't build Buildings, ships, etc.
so the game gets boring.
3) User leave the game, no one buys at bestiary.
Prices for mineral go down again.
But also all other stuff gets cheaper than, because
there are less buyer. You get less HC at all.
The only way to increase sales is to get more user.
You can't do with a boring game.
And a game is boring if user spents to much time - they can not do anything.
Didn't you see - last effect of first changes in Pirat spread rate?
Bestiary gets full. Much more seller than buyer.
Economic in a closed System like this Game,
it should be easy to calculate.
Please, can someone, speaking russian explain that
commercial basics ?
Or can someone take a look to user count, please?
25 Мая 2017 14:09:50
stein, you really are an idiot, I say idiot in preference to moron as I can only hope you can actually learn.
You argument points 1 to 3 counter act each other.
If the game has become boring due to the amount of time it takes to collect resources then why have ;
Field sizes been reduced so you can have less buildings and building resource requirement been reduced so you can have more buildings
If a player has played long enough to get to actually to having to work for the resources they require it would suggest that that player is long term and has invested time/money and will continue to invest time/money
Long term actual revenue is always better than short term potential revenue, as they say a 'bird in the hand is worth two in the bush'
My argument was that I hoped this was a 'bug', as the alternative would be that this change has been introduced on purpose, with no recompense to players that have already invested actual time and money into the game. This game has lost thousands of players of the last year due to changes made in the game structure in order to 'balance' and make the game 'less boring', a lot of those players had high points indicating that they had invested either time or money into the game, that revenue has not been replaced.
To achieve a high score you must be loyal to the game, unfortunately the developers are not loyal to the game players and at times seem determined to wreck the game.
You argument points 1 to 3 counter act each other.
If the game has become boring due to the amount of time it takes to collect resources then why have ;
Field sizes been reduced so you can have less buildings and building resource requirement been reduced so you can have more buildings
If a player has played long enough to get to actually to having to work for the resources they require it would suggest that that player is long term and has invested time/money and will continue to invest time/money
Long term actual revenue is always better than short term potential revenue, as they say a 'bird in the hand is worth two in the bush'
My argument was that I hoped this was a 'bug', as the alternative would be that this change has been introduced on purpose, with no recompense to players that have already invested actual time and money into the game. This game has lost thousands of players of the last year due to changes made in the game structure in order to 'balance' and make the game 'less boring', a lot of those players had high points indicating that they had invested either time or money into the game, that revenue has not been replaced.
To achieve a high score you must be loyal to the game, unfortunately the developers are not loyal to the game players and at times seem determined to wreck the game.
25 Мая 2017 18:34:11
+++
Yesterday, I spent all evening to biuld Nanites for terraformers.
Today, Nanites are not necessary anymore.
What they will bring tomorrow?
Yesterday, I spent all evening to biuld Nanites for terraformers.
Today, Nanites are not necessary anymore.
What they will bring tomorrow?
25 Мая 2017 20:59:51
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