Сообщения пользователя: UncleanOne
Сообщение #4862
Цитата: xexexe
Я должен буду подлететь на дуне к космостанция SKIFa, потом в локалке ещё полететь поближе, на расстояние примерно равное диаметру дуни. Затем ставлю гигахрень в удержание дуни и жду. Правильно?
Типа того
Сообщение #4861
Цитата: alienbee
афигеть %) ...ты серьезно ?
Более внятных претензий нет? Хорошо
Сообщение #4860
Цитата: SKlF
я правильно все обрисовал?
Цитата: UncleanOne
Если речь о том, чтобы просто флотом, летящим в оборону, встать так, чтобы столкнуться со спутником — то это не прокатит, координаты для прибывающего флота специально выбираются так, чтобы ни с кем не столкнуться.
Сообщение #4859
Цитата: alienbee
пункт 1.8.
Очевидно, документация тут не соответствует функционалу, поскольку «перевод денежных средств в Единицы измерения прав» — это не единственный способ получить эти самые «единицы». Иначе КХ, купленные за ресурсы в Дендрариуме не давали бы доступа к «Дополнительному функционалу Игры», а они дают.Не знаю, как это должно быть на юридическом, но по сути как-то так:
Объем предоставляемых Лицензиату прав на использование Дополнительного функционала Игры определяется в зависимости от количества зачисленных согласно Правилам Игры Единиц измерения прав, например, в результате использования услуги по переводу денежных средств в Единицы измерения прав.
Сообщение #4858
Цитата: Kartaviy
А эти столкновения уже ввели, или только анонс?
Только анонсЦитата: UncleanOne
Когда: после завершения тестирования
Сообщение #4857
Цитата: alienbee
реальные деньги = хайды
Не равно. КХ свободно меняются на игровые ресурсы, так что жёсткой связки тут нет. Если предлагать сомнительные сделки в Дендрариуме за Веспен ничему не противоречит, то и за КХ — тожеЦитата: alienbee
как быть с нубо-донаторами, которые третий день в игре и не подозревают, что хайды можно заработать без доната?
В шапке страницы Премиум всё расписано. И если кто-то настолько не умеет читать, что это пропустил — сомневаюсь, что это наша ответственность
Сообщение #4856
alienbee, пока он остаётся в рамках игровой механики, то на него спокойно можно положить тентакль. 7.2 тут точно не применяется.
Сообщение #4854
Цитата: alienbee
действия членоножки противоречат правилам игры или нет?
УгрозаЦитата: alienbee
снулю все колонии
правилам не противоречит. Это механика игры, алло.Если бы он угрожал взломать аккаунт, «вычислить по IP» и прочими внеигровыми вещами — это было бы нарушением правил. А «я воспользуюсь игрой по назначению» — нет
Сообщение #4853
Цитата: akaperfect
Не банить нужно, а вводить цензор фильтры.
Большинству людей их ставят в рамках услуги «воспитание», рекомендую пожаловаться тем, кто ею занимался, на некачественную работу.Цитата: akaperfect
Прошу сообщить как удалить аккаунт, такие условия меня не устраивают.
И на неумение читать правила заранее тоже.
Сообщение #4852
Цитата: alienbee
"дядя, купи кирпич" имеем принуждение к покупке
Атаковать он может и так, если нуб-защита не мешает, так что аналогии с IRL-законодательством здесь не подходят.Более того, если купить его флот, то шанс, что он атакует, только повысится
Если его угрозы в личке раздражают — есть кнопка «Игнор»
Сообщение #4851
Цитата: Zinfin
I assume the DS that killed the station lives from this situation and heals pretty much after the event
That's right, but it's likely to change during testing. I think the partial damage should translate into some chance to lose the colliding unit, since many players have already stated they will happily abuse the threshold scheme.(Also, I think gravity waves from satellite destruction should be reworked too, they don't fit into the concept of 3D space as they are now.)
Цитата: Zinfin
if its fleets running into structures and dealing damage to a structure by dying mayne defense should play a role in this
Defense already adds a part of its structure to the satellite.Цитата: Zinfin
maybe a formula of ho many ships shot down before they collisions
A fight between satellite defenses and hostile fleets that come too close is planned for some future update.Цитата: Tauriel
some new 3D-features, which noone wants
Marketing is working hard to convince everybody in our team that the demand for 3D pew-pew is higher than for 2D or tables with numbers. I don't have access to their data so I can't comment on that.Цитата: Marek
This crusade is not to be won
I too think it's misguided and will result in much of waste both in development resources and players' time. But, as I said, the decision is not mine.
Сообщение #4850
Цитата: abcpqr
Which Satellite will be able to move and do collision?
Will it be the same as it is now (station with gravity gun and dunkleosteus)?
Yes, same as now.Will it be the same as it is now (station with gravity gun and dunkleosteus)?
Цитата: abcpqr
Why is shield of the fleet not taken into account during collision?
I think it was decided not to include shields so it will be more in line with generic (non-Dome type) defenses, which give bonus to satellite's structure proportional to their structure/armor, but not their shields. We may revise the collision damage formula for fleets, since it has other problems.
Цитата: echotrap
Wouldn't it be a far more entertaining (and actually logical thing) to have them not bluntly collide but instead enter a fight instance?
That's the plan for the bright distant future. (Maybe not so distant, but not now either.)Цитата: echotrap
Generally One would think that ships (that travel interstellar) should be agile enough to avoid collision
If giant insectoids that teleport between planets doesn't sound “unrealistic” enough for you, why having them move around a planet fast enough to ram into a fleet does?Many gameplay elements are just gameplay elements. They don't need to be “physically possible” or “explained by lore” — those things may be nice to have but aren't a primary goal.
Сообщение #4849
Цитата: abcpqr
What will happen to the normal battle mechanics, like attacking the planet and satellite with normal attack mission?
Fleets in those missions aren't becoming orbital objects yet, so nothing changes for them for now.Цитата: abcpqr
Since coordinates will be medium and high orbit, that means you can't attack satellite from same coordinates?
The thing is, “medium” and “high” orbits don't really exist. As I see it, they were only needed to “explain” why fleets in local coordinates (LC) don't collide with satellites, even though they are visible in the same 3D space around the planet.Fleets on “high orbit” were already a part of LC space, the missing part was interaction between them and satellites. Since this part will be added with the upcoming patch, there would be no need for “orbits” — all objects on given galaxy coordinates would exist and interact in the same LC space.
Цитата: abcpqr
Also, how will fleet fight each other when there is fleet on satellite and you arrive on the same coordinates?
Right now, free-standing fleets (placed to defend “high orbit”/LC), wouldn't attack fleets on satellites automatically. To attack them, you would still need to send an 'Attack' mission from LC directly to satellite. Ships on such a mission will drop out of LC-space until they return from attack. That's not a very consistent behavior, we'll fix that by making attacking fleets present in LC in a future update (or, maybe, even during the testing of this one).
Сообщение #4848
Цитата: Patriarh
строишь флот и на Космостанцию, алстанцию, пристань, сущность направляешь свой как раз расчитанный по структуре флот и разбиваешь в дребезги, потом собираешь обломки, частично восстановив флот. А чел который потратил уйму флота на лунопопытки, на возведение пушки, станции, сушки и т.д. просто ни с чем.
Хоть бы кто-то из вестников Апокалипсиса расчёты привёл… А не просто вопил, что флот для тарана бесплатный, а для спутника тяжким трудом был построен.Цитата: Patriarh
Ибо разгон у космостанции конский, улететь не успеешь.
Cтанция может в локальных координатах маневрировать и уходить от столкновений.
Сообщение #4847
Цитата: JediMaster
I won’t say any more mean words towards our great developers
You can do that in Complaints section, no one would care unless it's really violent. But here, in game mechanics discussion, I'm going to enforce the rules.Цитата: JediMaster
Without going to premium page or getting them from an active member already (but other than those no way)
If someone wants to drown the game in money and buys a moon, resources for station/dunk and a lot of ships to break someone's satellite — that's not an exploit. Colonizing a Pirate station may be cheaper, but if someone wanted to use it to attack someone's satellite, why would they devise such a convoluted scheme that includes passing the station to a new account?I'm not saying that costs of new methods are perfectly calculated and all your points are non-issue. We'll most likely revise fleet's 'collision strength' and/or satellite structure bonuses during testing. I just don't see «using freebie ships to break moons» as a realistic exploit scenario.
Цитата: Marsman
I understand that you going away from the unique combat system, to an arcade like shooter
Not an arcade, fleets are going to be mostly autonomous as they are now. More like blending the “combat space” with “galaxy space” (local coords).Цитата: Marsman
The question I have is how you going to reduce the top fleets? Analy cut the numbers?
If I were to make a decision, I would limit the amount of effective fleets a player could send off on missions, and make all PvP-like zones (asteroids, stations etc.) controllable only with flying fleets. So anyone could have as many ships as they like, but any meaningful interaction would be limited, to promote better competition and skill in choosing right fleet for each task (instead of top players' dominating with unkillable “steamrollers”).Administration doesn't like that idea though. They are going for a “Russian way”.
Цитата: Nessaja
why do you want to enforce the change so imperatively?
Can't answer this question, because I don't want to enforce this. I don't care about combat being a wall of text (as CS3 was), 2D pew-pew with optional wall of text (as CS4 is now), or a 3D pew-pew (as CS5 is going to be). I'm also not a player myself, so I don't have any investment in the current state of the game. I'll do my best to make sure the gameplay is “coherent”, but I have no incentive to keep it from being different. And pretty limited decision powers anyway.
Цитата: Nessaja
Currently something is changed every day that the game is only more expensive and unplayable.
A crusade of administration against top players is in full swing, and your account is developed enough to feel that. I'm sorry for all the suffering, but can't help much.Цитата: Nessaja
for feedback: forget about the change to the shooter and allow your customers to play
If we wanted a shooter, we could make one from CS4 (current combat system) already. But the manual control is pretty limited now, and it will stay limited. Administration doesn't want players “to win battles by spamming mouseclicks”.As I see it, this is more about epic pictures, than a radically different gameplay.
Цитата: fanatyk
you delete posts !!!
I do. We have no obligation to keep any posts, especially those that violate the rules.Цитата: Quark
if your '3d engines' are incapable of coping with the system you are trying to put in place, which you admit they would suffer under the new system, then why try to implement it anyway regardless of the nerfs to the game in its current state and the impacts to your customers, paying and otherwise? Is that a good question?
Would it not make more sense to utilise the system you had, make it more attractive for those involved to support it by donation and reward and then, at sometime in future when you have the funds for the necessary upgrades or replacement to your 'Engine' (thanks to all those happy paying customers handing you money for a job well done) then upgrade it... as in, make it actually do what you want it to?
It is a nice question.Would it not make more sense to utilise the system you had, make it more attractive for those involved to support it by donation and reward and then, at sometime in future when you have the funds for the necessary upgrades or replacement to your 'Engine' (thanks to all those happy paying customers handing you money for a job well done) then upgrade it... as in, make it actually do what you want it to?
We are using Babylon.js library, which seems like a better 3D-engine for browsers than any homebrew we could pull off. So if that one is too stressed by our unit amounts, there's no way we could upgrade it to allow smooth operation.
I agree, there could be more humane ways to get out of this situation than forcing players to get rid of their own ships. When earlier combat systems struggled with the same problem, I employed some methods to reduce the load in place (reservation in CS3, clusterization in CS4) without messing with general gameplay. But for the CS5 I'm not going to be a sole/main developer, and I'm mostly picking up what happened during my three year absence for now, so I have little power to decide how to fit the game and new demands together.
As for accumulating funds and announcing Xcraft2 in a single big update instead of butchering a live game — I don't know the financial side of the project to comment on that.
Сообщение #4846
Сообщение #4845
Цитата: jjjjj
имелось виду будет ли флот викингов или гидралисок на НТ как объект на локальных координатах, который может столкнуться с другим НТ
Гидралиски точно не будут. Они не летающиеВикинги, скорее всего, будут, они по умолчанию как раз летают.
Сообщение #4844
Цитата: Rejj_Ajanami
2 мл транспортов. у них броня 50 мл образно. боевой врага у него 25мл брони. он летит бить и лопается об мои транспорты. я теряю ровно половину. так понимаю все изменения нововведеия
Цитата: UncleanOne
Флот не будет сталкиваться с другим флотом.
Сообщение #4843
Цитата: Rejj_Ajanami
всегда будет в выйгрыше тот у кого брони общей флота больше. надо брать миллион транспортов газ не жрут) и ими лопать боевые при столкновении на координатах.
Удачи, лол.