Сообщения пользователя: Nessaja
Сообщение #32
wyrzym, that has often been the case for me too. even though the units had well over 90% armor
Сообщение #31
finally reverses this ridiculous change. It's ridiculous to lose fleets because their paint is scratched.
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Such losses happen all the time
the losses are unsustainable. Plus there isn't even any debris for the lost fleets...
The balance is completely thrown out of whack as a result. xerj have an abnormal deterrent factor with armor-piercing attacks. Shields are now irrelevant. What counts is just armor and regeneration...
Instead of reverting the change, are you so “generous” and adding a new function to an officer to extract even more money from the players? I refuse to waste my money on this criminal type!
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Such losses happen all the time
the losses are unsustainable. Plus there isn't even any debris for the lost fleets...
The balance is completely thrown out of whack as a result. xerj have an abnormal deterrent factor with armor-piercing attacks. Shields are now irrelevant. What counts is just armor and regeneration...
Instead of reverting the change, are you so “generous” and adding a new function to an officer to extract even more money from the players? I refuse to waste my money on this criminal type!
Сообщение #30
So you really can't be helped anymore? Are you really that sadistic and love driving your paying customers away from your game? With every change you make, there is a wave of people who quit. you cut your own throat? If I say it any more directly, you'll probably be offended.
Сообщение #29
You really have psychological damage if you stick to the “update”.
Сообщение #28
I would be interested to know why you think this change is necessary.
You are absolutely incapable of improving the game. On the contrary, you are only able to take away more and more of the things that the players have worked on?
A reduction in the number of possible colonies + a reduction in the number of orbital objects. In my example, the technology is reduced from 10 to 8. With my 90 orbital objects, I would only be allowed to have 8*3=24 orbital objects according to the rule of 3 objects per technology level. I would therefore have to give up 66 objects. Do you realize what kind of intervention this is? How you are destroying the infrastructure of the alliances?
Why are you so keen to destroy the game? To me, you are nothing more than parasites that eat away at your host until it dies. Do you actually realize that you are undermining your own jobs by doing this? I can't even think of a way in which you could benefit from the change. It's just senseless destruction of every foundation in the game
You are absolutely incapable of improving the game. On the contrary, you are only able to take away more and more of the things that the players have worked on?
A reduction in the number of possible colonies + a reduction in the number of orbital objects. In my example, the technology is reduced from 10 to 8. With my 90 orbital objects, I would only be allowed to have 8*3=24 orbital objects according to the rule of 3 objects per technology level. I would therefore have to give up 66 objects. Do you realize what kind of intervention this is? How you are destroying the infrastructure of the alliances?
Why are you so keen to destroy the game? To me, you are nothing more than parasites that eat away at your host until it dies. Do you actually realize that you are undermining your own jobs by doing this? I can't even think of a way in which you could benefit from the change. It's just senseless destruction of every foundation in the game
Сообщение #27
Wtf -.- again and again Bullshit
Сообщение #26
guys, you're really being ridiculous. How often have you reduced the gate range in the last few weeks, then increased it again and reduced it again?
RedBarmaley
1 Nov 2021 13:48:40
Increased the degree of depletion from 0.99 to 1.1.
RedBarmaley
1 Nov 2021 13:28:27
The maximum teleportation distance of the Teleportation Gate has been reduced from 25k to 10k dm per level, the price increase coefficient has been reduced from 2 to 1.8.
anyone who still invests money in the game could just as easily burn the money.
Your behavior towards the players and therefore towards your customers is abhorrent
RedBarmaley
1 Nov 2021 13:48:40
Increased the degree of depletion from 0.99 to 1.1.
RedBarmaley
1 Nov 2021 13:28:27
The maximum teleportation distance of the Teleportation Gate has been reduced from 25k to 10k dm per level, the price increase coefficient has been reduced from 2 to 1.8.
anyone who still invests money in the game could just as easily burn the money.
Your behavior towards the players and therefore towards your customers is abhorrent
Сообщение #25
i think the aggression system needs to be changed. it is like killfast said in another topic (see end of post). it is no longer playable.
i now need 2 novas for a death star. where is the ratio here, please? also does it take years until the aggression is down to zero again? I understand why you introduced this, but players are punished here because they play and at the same time it makes the game impossible for these players. finally reconsider
Here even the admis calculates how long a high aggresion needs to fall: https://xcraft.ru/forum/topic_48874
i now need 2 novas for a death star. where is the ratio here, please? also does it take years until the aggression is down to zero again? I understand why you introduced this, but players are punished here because they play and at the same time it makes the game impossible for these players. finally reconsider
Here even the admis calculates how long a high aggresion needs to fall: https://xcraft.ru/forum/topic_48874
Сообщение #24
hello people, unfortunately I have to express my displeasure again. In the course of the week a lot was changed for the worse, unfortunately you have to say as always. some flagships have been extremely slowed down, so that you have to invest more and more time in this game and once again achieve less in this time. Many flagships have meanwhile become so slow that I do not have enough personal time to call the fleet out of the expedition, start an attack and save everything again. so it is hardly possible to generate fuel costs for it. At the same time, one is dependent on the large flagships, which meanwhile the aggression of the pirates is endless.
the exchange of resources for fuel also became ridiculously expensive. recently it was 10%, now it is 25%. aren't you trying to keep the game in balance at balanc? but an increase of 250% is simply sick.
I understand that you want to take money and thus have introduced the premium accout, but why does the ripper get no bonuses for an alliance station, network or planetoid? https://prntscr.com/t80ewf i also thought that the toss was finally able to produce resources to cover its own amortization costs. but unfortunately I was disappointed here too.
there are also huge connection problems when you are active on your cell phone. connecting to the app or via the browser has been almost impossible for some time
it would be nice if you take my words to heart and don't destroy the game anymore and make it playable, because the development looks like it means pay to play. at the same time, no one has the time to play this game as the changes keep slowing down.
the exchange of resources for fuel also became ridiculously expensive. recently it was 10%, now it is 25%. aren't you trying to keep the game in balance at balanc? but an increase of 250% is simply sick.
I understand that you want to take money and thus have introduced the premium accout, but why does the ripper get no bonuses for an alliance station, network or planetoid? https://prntscr.com/t80ewf i also thought that the toss was finally able to produce resources to cover its own amortization costs. but unfortunately I was disappointed here too.
there are also huge connection problems when you are active on your cell phone. connecting to the app or via the browser has been almost impossible for some time
it would be nice if you take my words to heart and don't destroy the game anymore and make it playable, because the development looks like it means pay to play. at the same time, no one has the time to play this game as the changes keep slowing down.
Сообщение #23
Цитата: UncleanOne
(I understand that players are still bitter about all the nerfs coming seemingly at random, but I suggest having a constructive dialog about the developed feature. We got quite a lot of good questions from ru-forum already, so we'll post an update with more info after we process that feedback.)
when most of the players are against this shooter change and at the same time your customers are too. why do you want to enforce the change so imperatively?I understand that the 3D is overloaded with the current fleet sizes etc. of the servers. but why does that have to be?
it is difficult to give feedback when you come online every day and get the next low blow. Currently something is changed every day that the game is only more expensive and unplayable. e.g. the current change that the resource exchange now costs 15% fee and thus became 50% more expensive.
I know you can talk to you. and I am glad that you are reporting here in the forum. but the changes piss on everyone. it is no wonder that the mood here is very tense
for feedback: forget about the change to the shooter and allow your customers to play or they will run away. I know enough people who have already stopped because of that
Сообщение #22
I can only agree. it is absolute nonsense.
rather change the game again so that it is playable and does not constantly bring out brain-torn changes.
your change to the mines is still absolutely ridiculous.
and i'm not sure. but did people notice your secret change to the trampolines? jumping now costs 50% of the fuel again.
rather change the game again so that it is playable and does not constantly bring out brain-torn changes.
your change to the mines is still absolutely ridiculous.
and i'm not sure. but did people notice your secret change to the trampolines? jumping now costs 50% of the fuel again.
Сообщение #21
ohh you want to save yourself from the shit you made in which the mines are cheaper? are you really that stupid? the mines still produce far too little and the costs for the necessary energy continue to exist.
you don't even have the balls in your pants to say that the change was a mistake and you changed something again without thinking. I would be interested in how you can be so idiotic. if i acted towards customers at work as you do, i would be fired.
you don't even have the balls in your pants to say that the change was a mistake and you changed something again without thinking. I would be interested in how you can be so idiotic. if i acted towards customers at work as you do, i would be fired.
Сообщение #20
you were just shit in the brain. there is nothing more to be found there.
Сообщение #19
are you still comforting? are you significantly reducing mine production from one moment to the next? You are 100% aware that many players can no longer keep their fleet size and are now forced to buy your "brilliant" premium package for $ 28 a month. you really always find new ideas to pull the money out of your pocket.
you don't see a single cent of me behaving like this!
one can only say that you are vultures and nothing more.
you don't see a single cent of me behaving like this!
one can only say that you are vultures and nothing more.
Сообщение #18
people i know you are still tinkering with your new "change" but seriously? after an arbiter, the agron rises from 13 to 41?
that has nothing to do with balance. agro rises far too quickly
that has nothing to do with balance. agro rises far too quickly
Сообщение #17
@Toiletdude is absolutely right.
it cost 100 vesp and now 1hc? how was the course for an hc again? oh right 1HC are about 36k vesp https://prntscr.com/s1dk78. that means you want money and have raised the price 360 times xD
In addition, you cannot spy on uninhabited planets, so the statement is invalid. if you want to shoot an aster you look for a suitable planet. at 20k diameter, there can be a difference of 700 million structure points. I am currently doing 30 million damage with my guns. i.e. if I do not pay attention to it beforehand it will cost me about 3 weeks.
it cost 100 vesp and now 1hc? how was the course for an hc again? oh right 1HC are about 36k vesp https://prntscr.com/s1dk78. that means you want money and have raised the price 360 times xD
In addition, you cannot spy on uninhabited planets, so the statement is invalid. if you want to shoot an aster you look for a suitable planet. at 20k diameter, there can be a difference of 700 million structure points. I am currently doing 30 million damage with my guns. i.e. if I do not pay attention to it beforehand it will cost me about 3 weeks.
Сообщение #16
The inflation is rather so high because the prices for HC are ridiculously high and at the same time the officers etc. are now becoming unaffordable.
the majority of people have no desire to invest so much money in the game and see that they get less and less for it. That is why attempts are being made to negotiate more and more about goods, which means that enormous amounts of resources are stored and placed in the dentarium.
Basically, Vasya cuts its own meat, because less money is effectively spent by the players.
how about if you would rethink here?
the majority of people have no desire to invest so much money in the game and see that they get less and less for it. That is why attempts are being made to negotiate more and more about goods, which means that enormous amounts of resources are stored and placed in the dentarium.
Basically, Vasya cuts its own meat, because less money is effectively spent by the players.
how about if you would rethink here?
Сообщение #15
hey people april 1st is already over. this is a bad joke again
in plain language it means that if you play actively you will be punished and there will be immeasurably fewer resources in the game. unfortunately, these are fundamental to the game.
have you ever thought about the effects of your change again?
agro is already increasing rapidly at the current time and you want to accelerate it five times?
just crazy what you do. that has nothing to do with balance anymore. everything you "change" makes the game less interesting? is this really your job?
in plain language it means that if you play actively you will be punished and there will be immeasurably fewer resources in the game. unfortunately, these are fundamental to the game.
have you ever thought about the effects of your change again?
agro is already increasing rapidly at the current time and you want to accelerate it five times?
just crazy what you do. that has nothing to do with balance anymore. everything you "change" makes the game less interesting? is this really your job?
Сообщение #14
you keep thinking of new shit right?
what else do you have a PPS for. for the trampolines that are worth a shit after your countless changes?
now you don't even get the bonus of the other races to build fleets? it's getting ridiculous.
I hope you will take this change back. now you only waste one planet slot with a PPS.
your changes will only make the game slower and boring. You do a great job, everyone else is fired for something like that
what else do you have a PPS for. for the trampolines that are worth a shit after your countless changes?
now you don't even get the bonus of the other races to build fleets? it's getting ridiculous.
I hope you will take this change back. now you only waste one planet slot with a PPS.
your changes will only make the game slower and boring. You do a great job, everyone else is fired for something like that
Сообщение #13
It would be a considerable relief if you only have to enter the target coordinates in the graviation cannon to target the target. at least you get the coordinates through a spy. To find small objects with the gun purely through the 3D view is the hell.
so i find it better if the vector between the desired target and the gravity cannon itself is calculated
so i find it better if the vector between the desired target and the gravity cannon itself is calculated