Chapter I: PiratesPirates are bot's accounts of each race. Their fleets spawn regularly on empty coordinates.
Good to know:
⚫Pirates appear in arms
[1-50] and [880-920] ⚫You will get only
1% of experience for destroyed pirate ships.
⚫Pirate's sheeps, like any other fleet, will become debris after you'll destroy it at the rate of 30% iron and 30% of the total value of minerals fleet. Vespen gas doesnt become debris.
You are going to kill 1000 SCOURGEs
1
SCOURGE costs
250 met 550 min 1800 vespSo from 1000 SCOURGES you will get:
Debris = 1000*(250+550)*0.3 = 240000
⚫There is 2 main ways to recycle debris made of pirates:
1) Send your battle sheeps with Recyclers to the coordinates with pirate's fleet with mission
Harvest. If you will win the battle and Recyclers will stay alive then your fleet will start recycling debris.
Using this scheme you will loose RAID-points.
2) Send your battle sheeps to attack pirate and just after in send recyclers. Make sure, that you recycler will arrive after the end of the battle.
About
Recycling (from the description of units)
Send this units on coordinates where you see or expect to see space debris, and it will be collected and transformed into useful resources. Recycling takes some time, the collection rate for one unit is shown below. The more units you send, the faster the can collect all debris. If enemy fleet shows up on the coordinates where your recyclers work, they will retreat if not accompanied by your battle fleet. Otherwise your fleet will engage in battle. Allies can recycle debris on the same coordinates simultaneously. If your fleet is destroyed while in process of recycling, collected debris will drop and could be harvested again.
Pirate's tech:
Zergs: 12 Weaponry Technology, 12 Carapace Evolution, 12 Armor Evolution, 10 regeneration, 10 metal spikes evolution
Terrans: 12 weapons technology 12 shielding technology, armour technology 12, 12 armor, 12 laser technology, 8 ion technology;
Tosses: 12 shielding technology, armour technology 12, 10 Charging device improvement, 12 quantum weapons, 12 gravitation weapons, 12 ANTI-MATTER WEAPONS;
Some of them has
battle medals. So add in
Simulator them 2nd lvl of Admiral.
Wild_swarm_Gishu and Dread_pirate_Roberts: all teches of these both pirates are 0.
Pirates always stand on the coordinates for 6 hours .
How to find out when he has appeared:
1) Send any ship to attack the pirate
2) Pirate fleet will appear in "Enemy fleets" tab under resource bar
3) Click on the Hold icon (fist on orange background) and look for "will reach its target" line in the popup window.
or look the scheme below
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Time of fleet spawn for each account: Banished_Telsadus 00:00--->06:00--->12:00--->18:00--->00:00
Banished_Orakis 00:00--->06:00--->12:00--->18:00--->00:00
Banished_Zandarnis 03:00--->09:00--->15:00--->21:00--->03:00
Banished_Rasdasiar 03:00--->09:00--->15:00--->21:00--->03:00
Dread_pirate_Xyao 01:00--->07:00--->13:00--->19:00---> 01:00
Dread_pirate_Roberts 01:00--->07:00--->13:00--->19:00---> 01:00
Dread_pirate_Lucky 04:00--->010:00--->16:00--->22:00--->04:00
Dread_pirate_T-800 04:00--->010:00--->16:00--->22:00--->04:00
Wild_swarm_Khronos 02:00--->08:00--->14:00--->20:00--->02:00
Wild_swarm_Gishu 02:00--->08:00--->14:00--->20:00--->02:00
Wild_swarm_Atlackama 05:00--->011:00--->17:00--->23:00--->05:00
Wild_swarm_Marduk 05:00--->011:00--->17:00--->23:00--->05:00
*Server timeSHARE yout attack ! on your own fear and risk Spreading takes about 2 minutes.
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