Strong player - as long as you do not have 25 000 points, a player with more than 5 times more points than you is considered too strong. For players with 25 000 to 100 000 points, a player with more than ten times as many points is considered too strong. Once a player reaches 100 000 points, these restrictions are removed. Players with stat points less than 100 000 and battle experience of at least 30 are out of newbie protection.
Weak player - his points exceed the 5-fold difference in the smaller side, until he has scored 25000 points and 10-fold difference after scoring 25 000-100 000 points.
"Outlaw" - This is the status of the player who committed some actions (launching to attack, defense, and scanning Sensor Phalanx) with respect to objects of a strong player. The newbie protection is removed, giving the player the status "outlaw" for 7 days. A player with this status can be attacked by any strong player. The status of "outlaw" does not give the right to use Gravity Trampoline a strong player. The "outlaw" status timer is suspended for the duration of the vacation mode.
When fleets of weak and strong players meet on the coordinates, the fleet of the weak will try to turn around. If the turn of the fleet of a weak player is impossible, then such a fleet will take the fight with a strong player. A strong player's fleet with an "attack" order does not turn around a weak player's fleet that is in an object hold. A weak player's fleet is counted in the destroyment of the fleet to shreds.
The effect of newbie protection spreads on collisions and shoots of gravity gun.
Newbie protection does not apply to an orbital pirate station, asteroid, planetary pirate station and temple if the owner is a player with less than 25 000 points.