Jump Gate

Cost of the 1st level:

7 000 0005 000 0004 000 000 CRP 2
Huge teleports for fast fleet relocation. There must be [24 / Gate level] hours. The maximum teleportation range is 25 000 ckm per level. For teleportation, it is necessary to put the fleet in Gate defense mode. Fleet teleportation requires Vespene gas, which must be in the hold of the relocated fleet; the cost of the jump is 1 fuel rate (as when flying a fleet at 1000 сkm). After teleportation, the fleet will stand in defense of the destination Gate. Each level of the Engineer reduces the Gate reload time by 1%. Each level of hyperspace technology increases the range of the Gate by 1%. From the first level of the Gate, a teleport will only be available for personal ships. The second level will allow your friends and alliance members to use the Gate. Each level of the Gate increases its structure by 1 000 000. You can also build an unlimited number of domes that increase the structure by the strength of your shields.

It is built of the moon. It is impossible to build alongside with Quay, Alliance Station and Space Station, unless your moon is upgraded to SuperStation.
The first level cannot be destroyed or devoured by Lexx.
Construction scheme