Estimated time of implementation: at Iosif's arrival.
Coefficient of rise in price will be changed from 4 to 6.
Existing technology levels for humans and tosses will be recalculated according to new prices:
· for levels 4-7: -1 level,
· for levels 8-11: -2 levels,
· for levels 12-13: -3 levels.
Satellite count supported by the technology would be reduced to 3 per level. Prenium users would get x3 satellite count, instead of +10.
For xerj the technology will become unavailable, with 50% of its old total cost compensated. Object limit will be determined by maximum level of Spire, each 3 levels giving same bonus as 1 level of technology. Spire's cost will be changed slightly (lower starting cost, CRP going up from 1.7 to 1.8), but without recalculation of existing levels.
Unit spawning requirements will be transferred from Spire to other buildings/evolutions.
In a week before technology levels are recalculated, players will be given an ability to “decolonize” some of their planets, refunding some of the resources spent on them. A new option will be added in planet control menu, analogous to “abandon planet”, which upon usage will take 50% of total cost of everything producible — buildings, ships and defenses — and transfer that as resources to your capital before completing the abandoning. Items and raw resources will be transferred as is. Total amount of resulting resources and items will be listed in planet control menu. This new option will be accesible for a month.
Amount of “decolonizations” will be determined by old level of Colonization technology:
· for levels 4-7: 1 decolonization,
· for levels 8-11: 2 decolonizations,
· for levels 12-13: 3 decolonizations.
None of your objects will be deleted automatically, but after the technology levels are recalculated you can be affected by overpopulation if you have objects not fitting into new limits.
Along with decolonization, there would be an ability to relocate planets and alliance stations (satellites), available to Premium users. To relocate a planet, its destination coordinates must be as empty as possible (a void, unknown planet or abandoned planet, no satellites or fleets). Relocation fee would be 1000 HC.
Coefficient of rise in price will be changed from 4 to 6.
Existing technology levels for humans and tosses will be recalculated according to new prices:
· for levels 4-7: -1 level,
· for levels 8-11: -2 levels,
· for levels 12-13: -3 levels.
Satellite count supported by the technology would be reduced to 3 per level. Prenium users would get x3 satellite count, instead of +10.
For xerj the technology will become unavailable, with 50% of its old total cost compensated. Object limit will be determined by maximum level of Spire, each 3 levels giving same bonus as 1 level of technology. Spire's cost will be changed slightly (lower starting cost, CRP going up from 1.7 to 1.8), but without recalculation of existing levels.
Unit spawning requirements will be transferred from Spire to other buildings/evolutions.
In a week before technology levels are recalculated, players will be given an ability to “decolonize” some of their planets, refunding some of the resources spent on them. A new option will be added in planet control menu, analogous to “abandon planet”, which upon usage will take 50% of total cost of everything producible — buildings, ships and defenses — and transfer that as resources to your capital before completing the abandoning. Items and raw resources will be transferred as is. Total amount of resulting resources and items will be listed in planet control menu. This new option will be accesible for a month.
Amount of “decolonizations” will be determined by old level of Colonization technology:
· for levels 4-7: 1 decolonization,
· for levels 8-11: 2 decolonizations,
· for levels 12-13: 3 decolonizations.
None of your objects will be deleted automatically, but after the technology levels are recalculated you can be affected by overpopulation if you have objects not fitting into new limits.
Along with decolonization, there would be an ability to relocate planets and alliance stations (satellites), available to Premium users. To relocate a planet, its destination coordinates must be as empty as possible (a void, unknown planet or abandoned planet, no satellites or fleets). Relocation fee would be 1000 HC.
3 September 2024 13:51:59
Quote: Robie7979
whats point of a senate vote if it just gets ignored and gets put in anyways https://xcraft.net/forum/topic_54337
Senate decisions need to be approved by Tribune and Balance Editor. This one is still not formally approved.
Also, we have already started irreversible changes, so the cancellation isn't a realistic prospect now.
Quote: Kigana
What happens if I decolonize the capital planet?
Capital cannot be abandoned so it cannot be decolonized either. (For some reason, ability to abandon a capital is shown, but it gives an error and doesn't remove the planet; it's the same for decolonization.)
12 days ago
Would you kindly consider allowing a free capital change, as many players are stuck with poor capital planets from chaning early during gameplay, which becomes more of a problem with fewer planets?
Would you kindly consider allowing a capital change token once a year on your anniversery date?
Would you kindly consider turning Temples and PPS to take up an asteroid/satellite slot, rather than a planet?
Thank you,
Chizkiyahu
Would you kindly consider allowing a capital change token once a year on your anniversery date?
Would you kindly consider turning Temples and PPS to take up an asteroid/satellite slot, rather than a planet?
Thank you,
Chizkiyahu
10 days ago
Quote: Chizkiyahu
Would you kindly consider allowing a free capital change, as many players are stuck with poor capital planets from chaning early during gameplay, which becomes more of a problem with fewer planets?
Unfortunately, this request was already made and denied.
Quote: Chizkiyahu
Would you kindly consider turning Temples and PPS to take up an asteroid/satellite slot, rather than a planet?
Not sure this will fly, since they are 'central' objects and cannot be treated like satellites.
As for asteroids, their initial concept was to be an object that is controlled by fleet (like comets are now), without any colonization. They were made as pseudo-planets, as it was easier at that time, but they will be reworked in the future. So it's not a good idea to put Temples in the same category either, because the category itself can vanish at any moment now.
10 days ago
Technology is now gone, but 50% was not refunded.
4 days ago
Quote: kotek
Technology is now gone, but 50% was not refunded.
Refund medals will be given over time, it shouldn't take more than several hours.
4 days ago
Oh, that is so much nicer then receiving it at random moment for robbers to take.
4 days ago
Quote: UncleanOne
Along with decolonization, there would be an ability to relocate planets and alliance stations (satellites), available to Premium users. To relocate a planet, its destination coordinates must be as empty as possible (a void, unknown planet or abandoned planet, no satellites or fleets). Relocation fee would be 1000 HC.
If a planet is relocated for 1,000 HC, does it keep the original properties such as type of planet, available fields to build and temperature? For example if a Gas planet, with 320 fields to build and a temperature of -110 is relocated, will it still have the same properties (type, fields, temperature) after the relocation? or will it assume the properties (type, fields, temperature) of the planet at the destination coordinates?
3 days ago
Quote: Detritous
If a planet is relocated for 1,000 HC, does it keep the original properties such as type of planet, available fields to build and temperature? For example if a Gas planet, with 320 fields to build and a temperature of -110 is relocated, will it still have the same properties (type, fields, temperature) after the relocation?
Yes.
Quote: Detritous
or will it assume the properties (type, fields, temperature) of the planet at the destination coordinates?
No. If there's an abandoned planet at destination coordinates, it will be deleted before your planet is teleported.
3 days ago
"For xerj the technology will become unavailable, with 50% of its old total cost compensated."
So then my compensation is DEFINITELY glitched. I had colonization tech level 8 and the compensation I'm getting is nowhere NEAR 50%
This is nowhere NEAR 50% of what I spent on 8 levels of colonization tech for xerj.
So then my compensation is DEFINITELY glitched. I had colonization tech level 8 and the compensation I'm getting is nowhere NEAR 50%
This is nowhere NEAR 50% of what I spent on 8 levels of colonization tech for xerj.
3 days ago
3 days ago
Where do you find the cost tables?
2 days ago
Quote: bLoWsMokE
Where do you find the cost tables?
For all buildings and researches this thing in info-panel is a link that opens detailed cost table:
You can't modify it to view old cost table for ColT (I made it on my test server), but you can recreate it in any table processor (Google Docs tables, LibreOffice Calc etc), the math is not complicated there.
2 days ago
Quote: UncleanOne
You can't modify it to view old cost table for ColT (I made it on my test server), but you can recreate it in any table processor (Google Docs tables, LibreOffice Calc etc), the math is not complicated there.
Misread again, not the old CRP, right...
2 days ago
2 days ago
Quote: bLoWsMokE
what is an info-panel?
Info pages are accessible through 'infos' address, like this.
We have a lot of places where you can open this page as an in-game window, this is usually called 'info-panel'. Clicking on object's icon or name opens it.
Quote: bLoWsMokE
Here you are viewing construction panel for the building. To open info-panel of the selected building, click either name in header, building's picture or the short description in the bottom:
2 days ago
That link you sent didn't work, but I did end up finding it. I can't believe I didn't know you could click that "1st level costs" sentence to open the list like that...... I been playing this game for over 6.5 years and I never knew that LOL
1 day ago
what the heck?!? this is already happening? i saved and built and grew and finally got my tech high enough so i could have 9 planets.
as xerg; this really breaks my will... and as mentioned by tweros-de-rooie, how will i store and use it? its gonna be smashed up in one spot... and the time i spent devoting myself to that, thinking it could be the extra planet that bumps me up.. but now ill have 3 planets taken from me.
it is cool that its easier to increase the number of satilites and astroids... but unfair cuz its impossible for xerg to get.
i needed a reason to spend less time on the game, i guess this does it. thank you i guess.
as xerg; this really breaks my will... and as mentioned by tweros-de-rooie, how will i store and use it? its gonna be smashed up in one spot... and the time i spent devoting myself to that, thinking it could be the extra planet that bumps me up.. but now ill have 3 planets taken from me.
it is cool that its easier to increase the number of satilites and astroids... but unfair cuz its impossible for xerg to get.
i needed a reason to spend less time on the game, i guess this does it. thank you i guess.
3 hours ago
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